If you’ve never played the original game ‘Omar’s Oyster Outing,’ I could probably forgive you; screenshots of a single pixel being chased by similar single pixels don’t really convey a feeling of excitement. However, ‘OOO’ really was a great little time-waster. Your goal was simple: survive. This entailed killing zombies with a handful of weapons, managing ammo and other supplies, flying helicopters, and detonating the odd nuclear warhead. But if you missed this gem, no hard feelings.
Now, you really should have taken a look when we mentioned the sequel, ‘Omar’s Orthogonal Oyster Outing.’ Not only did it keep all of the tense, surprisingly in-depth gameplay from ‘OOO,’ but it added a whole new dimension, namely the third. There was something very neat aesthetically about the simplistic buildings and unusually high number of playgrounds. Also, the addition of stick-figure zombies with business ties was good stuff.
Well, this time I’m not even going to give you the chance to miss another of developer Charon’s ‘Omar’ games. In fact, I’m going to mention it while it’s still just a prototype. Go check out ‘Omar’s Oyster Outing 3D.’ It’s got all of the aesthetic charm of the second game, and I assume that Charon will be adding the gameplay characteristic of the series soon. Be sure to drop by, maybe play the first two again (or for the first time), let him know what you thought was best about both, and just be supportive in general. Or, maybe just chill with the zombies, but be ware: they have a dress code…