WIP: Omar's Orthogonal Oyster Outing

Posted by Derek Yu Fri, 14 Mar 2008 14:38:00 GMT

Omar's Orthogonal Oyster Outing

It’s still quite early in development, but I have to mention Omar’s Orthogonal Oyster Outing, the follow-up to Omar’s first tremendous oyster outing. If only to support charon and get him even more juiced about finishing this bad boy. ‘Cause it’s that great.

The original game, which pitted Omar against a town full of zombies, was an enjoyable action RPG “lite,” that had a number of interesting mechanics, like searching/securing buildings and fighting infections. O^4 so far seems to be that game, but with totally sweet minimal 3d graphics that can be zoomed and panned (using the mouse or the numpad).

The controls at this point are a bit obtuse and require that you have roughly 3 hands – you move with the arrow keys and aim with the mouse, but to shoot, you have to press the Spacebar. ‘Enter’ will get you into buildings. You can see the rest of the controls (and edit them all) by opening up “oooo.gei” in Notepad. This is a good way to get the game running in a window, as well.

Alse, be aware that in certain “omigod zombies”-type situations, Omar may start “panicking,” in which case you will temporarily lose control of his movement!

(Thanks, Alehkhs, I got it! Via Puppy Buckets.)

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Comments

  1. MrBig said about 1 hour later:

    O*4 looks very neat. Something about it reminds me of the old Shadowrun games for the SNES and Genesis but with graphics that almost mimic Paper Boy 2 for the SNES (smaller sprites of course). It has a “good” nostalgia feel to it. Hopefully the finished product will have tighter control and perhaps an elaborate story… elaborate in comparison to a classic NES title that is (Golgo 13 was pretty elaborate, especially the sequal. As a side note it was the first NTFS NES title to have sexual encounters in it - ok so that’s off topic).

    Anyway, I’m Looking forward to this one.

  2. Mischief Maker said about 1 hour later:

    Yeah, but it’s really weird when the ladies ask you to talk dirty to them and all you say is, “… .”

  3. haowan said about 1 hour later:

    I just got completely owned :(

  4. Zulgaines said about 2 hours later:

    I have three hands, so I’m really getting a kick out of this game.

  5. Xion said about 3 hours later:

    This is freaking awesome. Can you change the controls to move though? I’d much rather use WASD. Or is it just the controls for other things wot’re changeable?

    Also, how do you exit?

  6. Professor said about 14 hours later:

    To exit the game, press Alt-F4. I also didn’t find basic movement controls in the oooo.gei, so I presume you can’t change them at the moment. Don’t worry, The control scheme is not finalized yet and will undoubtedly be fixed.

  7. Jay said about 20 hours later:

    zombies: yay! sucky controls: nay :(

  8. Prio said about 22 hours later:

    Obviously you are missing the idea. See. lowers his head and rests his chin on the spacebar Ungh… argh… here we go, perfect. It may take some practice to be able to see the screen properly. But this is part of the Amazing GamePlay, of course.

  9. colonp said about 22 hours later:

    it’s autoaiming like in the original for me. Has anyone actually gotten mouseaiming to work?

  10. MrMan said about 22 hours later:

    Amatures, I just slap the space bar and enter key with my wang.

  11. Karzon said 1 day later:

    First one was great, and I’m glad to see the author’s still at it.

  12. ok said 2 days later:

    this is good, similar to survival crisis z i hope this improves.

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