REDDER

Posted by Paul Eres Thu, 11 Mar 2010 03:43:00 GMT


REDDER is a game by Anna Anthropy / Auntie Pixelante, with music by Amon26. It’s an exploration platformer focused around an alternating green/red block switch mechanic, similar to the mechanic used in the third pendent dungeon in the SNES classic A Link to the Past.

I found the colors very nice (even though the backgrounds are often just gradients, there’s a lot that can be done with just gradients of color), and the exploration of a fairly large world excellent. In a few ways the game resembles VVVVVV, but only in basic structure: a world of screen-sized rooms, numerous checkpoints, things to collect, but is more non-linear, slower-paced, and not as focused on challenge (you won’t die very often if you’re decent at platformers).

I’ve played through many of her other games (When Pig’s Fly, Calamity Annie, Calamity Annie, Invader), and so far this one’s by far my favorite; maybe you guys will agree.

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IGS Photos

Posted by ARelativelyHotGirl Tue, 09 Mar 2010 18:35:00 GMT

Coming in live…

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Flotilla is out

Posted by Lorne Whiting Mon, 08 Mar 2010 02:48:00 GMT

Flotilla Blendo Games (the creator behind the very stylish and classy Gravity Bone) released Flotilla a little over a week ago.

Flotilla is a space exploration game where you go from star to star flirting with danger and talking to bull-slavers and cat-pirates and various other terrestrial animals piloting space ships, killing and getting killed by many of them.

The meat of the game is the turn-based spaceship combat. Turns take place simultaneously, so you have to really think about what your enemies are going to do, especially since each ship has a bunch of invulnerable armor plating that you have to circumvent. You can control the orientation of your ships, and there are a few movement options that let you trade speed for firepower and vice-versa, so it’s really a battle of lining up your ships so that you’re ships are flanking or can otherwise hurt the enemy, while making sure their shots can’t get past your armor.

It’s an incredibly satisfying system with a lot of depth, and the demo will make you cry and wish you had $10 when it ends. Or, y’know, you do and you can buy the game and everybody wins.

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AGS Awards 2009 - Winners

Posted by Derek Yu Sun, 07 Mar 2010 08:55:00 GMT

AGS Awards 2009

The winners of the AGS Awards 2009 have been announced. These are the best Adventure Game Studio games as voted on by the AGS community. The big winners are Zombiecow’s Time Gentlemen, Please! (Best Game, Best Gameplay, Best Dialogue Writing, Best Non-Player Character), Team Effigy’s The Marionette (Best Original Story, Best Background Art, Best Music, Best Tutorial or Documentation), and Ben304’s Shifters’s Box – Outside In (Best Puzzles, Best Short Game). There are a lot of other games and awards, so check out the award page for the full line-up.

Thanks, bicilotti, for the heads-up.

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Let's Win Forever

Posted by Alex Macqueen Thu, 04 Mar 2010 05:47:00 GMT

WINNINGFOREVER

“Mouse click on gerbils to shoot them, get scores, youre winning, YOU ARE WINNING FOREVER

Let’s Win Forever is the latest creation of Amon26, from whom sprang the wonderful Au Sable series and a number of other short, humorous titles. In Let’s Win Forever, the player aims their crosshair at the members of a large crowd of colourful gerbils. Shooting them results in their gaining jetpacks and a seemingly arbitrary number being added to the player’s score. There’s not really any objective or purpose to the game, but that’s okay since it allows you to WIN FOREVER (!). The music is quite brilliant, as always with Amon’s work. If you enjoy this, it’s also worth checking out the more experimental Let’s Win Everything.

Download Let’s Win Forever here; get Amon26 merchandise (including art-books and a CD of Au Sable/AOOFAD) here.

Hit the jump for an interview with Amon26:

Read more...

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Indie Fund

Posted by Derek Yu Wed, 03 Mar 2010 21:08:00 GMT

Indie Fund


A group of successful indie developers have started Indie Fund, a funding source for independent developers. The 7 backers of the fund (Ron Carmel, Kyle Gabler, Jonathan Blow, Kellee Santiago, Nathan Vella, Matthew Wegner, and Aaron Isaksen) are investing in indie games and supporting their development. The primary goal is to provide a way for indies to create and sell games without having to compromise their vision or legal rights to publishers. Of course, you’d also be getting the advice of some of the community’s most experienced and successful creators.

Currently, the Fund is investing in a few undisclosed indie titles, which happened “through word of mouth within the indie community”. Eventually, though, there will be a way for developers to submit their games. You can find out more about Indie Fund in this Gamasutra Q&A with Ron Carmel of 2D Boy.

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Captain Impostor

Posted by Derek Yu Wed, 03 Mar 2010 10:09:00 GMT


Farbs just released the latest episode of his Captain Forever series, called Captain Impostor (available for all registered players). CI puts you at the helm of The Narcissus, a new type of ship that’s powered by a CLONE DRIVE. The CLONE DRIVE lets you steal entire ships and make them your own. However, the strength of the parts cloned depends on how much clone power you have. Destroy other ships to raise your clone power!

So far I’m enjoying the cloning mechanic, but the lack of construction makes it a little less interesting than Successor, in my opinion. I’m still waiting for a more cohesive world and story, but I don’t know if that’s in the cards or not. In any case, it’s fun to see the series evolve and try new things.

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Babies Dream of Dead Worlds

Posted by Guest Reviewer Tue, 02 Mar 2010 21:46:00 GMT

Babies Dream of Dead Worlds

[This is a guest article by Malec2b. If you’d like to contribute a guest article to TIGSource, go here.]

Babies Dream of Dead Worlds is a game by Gregory Weir (I Fell in Love with the Majesty of Colors). It takes place inside the dreams of babies. These babies are dreaming of a world inhabited by strange tentacle creatures. In each level, there is a center line of gravity, meaning that when you are above the line, gravity pulls down, and when you are below the line, gravity pulls up. The creatures have tentacles both below and above their body, so they can walk properly on either side of the line. There are also rifts which serve as obstacles as they will send you back in the level if you touch them. The game is rather quick to play through, although there is some added replay value in getting faster times on races and more coins in the collection levels.

[SPOILERS: The rest of this review reveals key aspects of the game’s plot and structure and is hidden under a jump. -ed.]

Read more...

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Rules

Posted by ithamore Sun, 28 Feb 2010 14:35:00 GMT

Rules

Rules starts off as a Space Invaders clone but doesn’t stay that way for long. Every 10 seconds, it will change into something different by randomly remixing the rules unless you clear the screen of enemies or lose 3 lives before then. It can become a “Breakout Invaders” mashup, the ship’s movement be changed (1D to 2D, reversed, sliding, etc.) or its firing (use X instead of C, the firing rate, etc.), the borders can become deadly, the ship can function as a battering ram, and more. Different combinations of the rules are chosen for each stage, which can result in a great, ok, or bad mix. Defeating all the enemies quickly enough will net a 10 second time extension and being able to loose 3 lives to end a stage helps to compensate for having to play a bad mix of rules. Space is the start button, the game starts with a 60 second countdown, and the first level is always the same and relatively easy to clear.

In all, Rules can be a quick dose of fun for those who might enjoy its novelty, and it is a nice improvement over Hideki Kubo’s older games. It’s brevity, however, is also its greatest shortcoming. All of its replay value can be used up in less than 30 minutes.

(Source: Windows Forest)

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Preview: Sleep Is Death

Posted by Derek Yu Sun, 28 Feb 2010 08:04:00 GMT

Sleep Is Death

Sleep Is Death is the next game from Jason Rohrer, who’s best known for creating Passage. You can pre-order SID now for $9 or purchase it for $14 when it comes out on April 16th. It’s described as “a storytelling game for two players”. You can find out more about the game by clicking through this fun slideshow.

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