Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness is hitting online stores on May 21st, and to juice you up for the release the PA guys are doing a countdown, and releasing a page of a comic each day. If you’re interested, take a look at this very positive hands-on preview by Chris Kohler at Game|Life. The game’s also gotten some very mixed reviews by the mainstream press, according to Gabe.
Precipice will be the first game released via Penny Arcade/Hothead Studios’ new indie game website, Greenhouse. It will be released for Windows, Mac, and Linux simultaneously.
BDTUW is looking good! Made by Lo-Fi Minds for our VGNG Competition, the actual compo entry was a sweet promise of something more… much more! This vid drops its trousers a little lower, revealing brand new areas, characters, and mechanics. Yum!
On the Lo-Fi Minds blog, cactus explains that the aspect ratio has been changed to accommodate HD.
Stalin Vs. Martians is being developed by no less than THREE Russian game studios – that could only be a good thing or a bad thing. Set in the 1942 Soviet Union, you must lead the Red Army to repel hordes of Martian invaders. Toward the end of the game, you may even be able to control Stalin himself – a “huge colossus, five times higher than any other creature.”
Other than the fairly entertaining premise, SVM promises to deliver a very simple, action-based RTS experience. The only resources you’ll need to worry about are the various power-ups, dropped by defeated Martians. These power-ups can be collected to bring in reinforcements or upgrade your troops. But no city-building or technology trees.
So! I like the “zany” storyline and the idea of a simple RTS. The screenshots look just okay, however. We’ll see if they can pull this one off by Fall (the planned release time)!
I worried that we might not be seeing any more of nenad’s excellent looking shooter Ablation X, but thankfully that’s not the case. Fantastic! A couple of days ago he updated his blog at 16×16.org with some information about its progress, as well as this video:
He’s teamed up with a musician called Aesqe, who also posted a bit about the game on his blog here. As well as recording the video above, Aesqe has added a soundtrack to the original trailer, which you can check out after the jump…
On the Cryptic Sea blog, programmer Alex Austin explains that the physics for our favorite ball of tar have changed quite a bit in Gish 2. Gish is now composed of 128 independently moving particles, as opposed to being a single, deformable object. The possibilities for this, of course, are tremendous!
This trailer was made for the Nintendo WiiWare Press Day. Hi-res versions at the 2D Boy website! Have you pre-ordered yet? (Embarrassingly enough, I haven’t. But today is going to be the day. I want that Profanity Pack.)
(Thanks, Data! Be sure to check out the newly-designed Data Realms website.)
...oh jeez, who am I kidding, this entire post (and perhaps this entire site) is just a reason to post this damn awesome BEAR who’s wielding a fish as a weapon (one of the 22 unlockable characters in CC).
Castle Crashers is still slated for a Summer release.
In case you missed it: there’s a 1.5-level demo available for Noitu Love 2, with the promise of a full game coming soon. This platformer features some of the most outrageous action sequences I’ve ever seen/played (including giant, screen-filling bosses), coupled with clever game mechanics and just insanely good pixel art. Get now (and buy later).
Thomas Biskup has released some screenshots and a video of JADE, the sequel to his popular roguelike, Ancient Domains of Mystery (ADOM). While the video isn’t terribly exciting, it does show off the game’s awesome zoom feature, which is used to great effect to reveal a massive human settlement.
In his post, Biskup admits the game (currently at version 0.0.7), is “woefully incomplete” and that he intends to shift gears soon and focus on gameplay issues over engine improvements.