Get Lost

Posted by Terry Thu, 03 Apr 2008 16:52:00 GMT

getlost2

The creator of Which Way Adventure has another flash based Choose Your Own Adventure game out, entitled Get Lost. It seems to have been created as a promotional game of some sort for E4, but don’t let that put you off – if you liked the original, you’ll love this. It’s full of the same random, inexplicable humour and little details that made Which Way Adventure so much fun.

Check it out at E4.com, or at the author’s blog here.

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Fatal Hearts

Posted by Terry Sun, 23 Mar 2008 17:10:00 GMT

Fatal Hearts Title Screen

Today’s Game Giveaway of the day is definitely worth a look – it’s Fatal Hearts, an edgy adventure game from Hanako Games, the makers of Cute Knight. For the next seven hours or so, it’s free.

Paul Eres (who recommended the game on the forums, thanks!) points to this description of the game by the author, which should give you some idea of what you’re in for:

It’s an adventure game that looks at first like it’s for 11 year old girls but is really about (and these are the developer’s words from the GMC thread): “(possible controversial elements – underage romance, underage sex (implied), same-sex romance, occultism, nazis (implied), violence (implied), blood (sometimes shown), suicide, ritual sacrifice, grisly murder committed by player, not being clear about what’s good and what’s evil… This is NOT an E-rated game! )”

Here’s the link to the GGotD page.

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Questionaut

Posted by Derek Yu Wed, 19 Mar 2008 21:54:00 GMT

Questionaut

Amanita Design, the creators of Samorost and Samorost 2, have released a new project, made for the BBC. Questionaut is a beautiful quiz game with some adventure and puzzle elements to it. The questions, which cover topics ranging from writing to math to science, are aimed at 11 year-olds, so they’re a bit on the easy side… but the entire production is so lovely that it doesn’t really matter.

And they’re still working on Machinarium, which is due at the end of 2008 but really couldn’t come fast enough!

(Source: Tim, via IndieGames.com)

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AGS Awards 2007 Winners

Posted by Derek Yu Tue, 26 Feb 2008 15:33:00 GMT

AGS Awards 2007

The results for the 2007 Adventure Game Studio Awards are out! The big winners this year are Nelly Cootalot: Spoonbeaks Ahoy! (5 awards), A Tale of Two Kingdoms (4 awards), and Yahtzee, who won 4 awards (2 for 6 Days a Sacrifice and 2 for The Art of Theft). The award show can also be experienced as an AGS game (direct download), which is pretty awesome.

Holy crap, I had no idea there were so many awards for adventure games! Congratulations to all the winner!

Best Game Created with AGS Nelly Cootalot: Spoonbeaks Ahoy!

Best Innovation _Access

Lifetime Achievement Nick “Ashen” Mallon

Best Gameplay Nelly Cootalot: Spoonbeaks Ahoy!

Best Story 6 Days a Sacrifice

Best Dialogue Writing Nelly Cootalot: Spoonbeaks Ahoy!

Best Puzzles A Tale of Two Kingdoms

Best Player Character Nelly Cootalot: Spoonbeaks Ahoy!

Best Background Art Infinity String

Best Character Art Nelly Cootalot: Spoonbeaks Ahoy!

Best Short Game Murder in a Wheel

Best Non-Player Character Trilby (6 Days a Sacrifice)

Best Animation A Tale of Two Kingdoms

Best Programming The Art of Theft

Best Music Blackwell Unbound

Best Documentation A Tale of Two Kingdoms

Best Non-Adventure Game Created with AGS The Art of Theft

Best Use of Sound A Tale of Two Kingdoms

Best Demo The Marionette

(Source: The Gnome, via The Random Gnome’s Lair!)

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Adventure Game Studio 3.0

Posted by Derek Yu Mon, 04 Feb 2008 15:15:00 GMT

Adventure Game Studio 3.0

Just a heads-up: Adventure Game Studio 3.0 was finally released last week. This long-awaited update to the popular game development program offers a host of new features, not the least of which is a totally revamped editor that has tabbed windows similar to Firefox.

So yes, if you needed a reason to start your big adventure game project, here it is!

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I Wanna Be the Guy!

Posted by Xander Sun, 13 Jan 2008 10:48:00 GMT

spikes

I Wanna Be the Guy is hard. It’s really really hard, and what’s shown in this screenshot is one of the easiest sections of the game. If anyone is curious there are 87 spikes on that one screen, and each will kill you if you even scratch it. Not even a simple death either; You will blow up in a shower of messtacular gibbination. And I love it.

IWBTG is a 2D-Platformer from hell, via Kayin Nasaki, where you play ‘The Kid’ on his Metroidvania-lite quest to become ‘The Guy’, eponymous hero of platformerdom. I say Metroidvania-lite, because unlike many exploratory platformers this lacks any kind of character upgrades, meaning you’re stuck the way you are for the entire game.

It’s actually pretty lengthy even without considering how often you’ll have to repeat screens over and over again. Save points are placed pretty generously throughout if you’re playing on ‘Medium’, but that doesn’t do much to alleviate the frustration. Everything will kill you; Spikes, Moons, Bullets, Fire (Naturally), Blanka, Celings, floors, walls, walls-with-wheels-AND-spikes, Tatsumaki Senpuukyaku (But no shoryuken? Yet..) and heat-seeking apples (Well, they’re more like giant cherries – Kayin).

It’s a game of madness, memorisation and hatred. And I love it. The deathtraps are often-times hilarious, and boss fights are the height of precision and persitence. It’s not perfect, but then it was never meant to be, and any glitches are encouraged to be exploited just for the game breaking the laws of common sense to blow your carcass across the screen in wonderous fury. I can’t guarantee you’ll enjoy it, but I can guarantee it’s something you wont be forgetting anytime soon.

There’s a few download mirrors on the site, and for the sake of saving their bandwidth it’s encouraged for you to download the demo version which is smaller (and most players won’t pass the demo area before they lose their minds probably), and saves are compatabile with both versions anyway.

PROTIP: Use ‘S’ to skip cutscenes. Provided you make it to a boss, it’ll save yourself a lot of manly tears.

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TIGWear, TIGNews and TIG TOURNAMENT!

Posted by Xander Thu, 03 Jan 2008 06:37:00 GMT

Pretty...

Happy New Year! Hopefully you all celebrated these holidays in grandiose style, because that’s just how I like to think Tigers roll.

News out of the way first, Mirror Moon and Revolve Translations have decided to simply merge together into the singular Mirror Moon which has had a slight thematical upgrade to reflect the move. Nothing major, but it looks cool and I applaud the move, since both were responsible for Tsukihime and their alliance ought to ensure more quality releases. On that note, translation progress is going very smoothly indeed. Unlimited Blade Works, the second route to ‘Fate Stay/Night’ is incredibly close to release, with mostly just the installer and beta testing to be done. Strategy RPG ‘Utawarerumono’ is getting a very confident thumbs up (Thumbs can be confident. I asked a scientist) at the moment, with the blog going so far as to say that they may just ignore beta testing and release it when the installer is finished.

And since I’m on a roll with the news here, more Type-Moon related news is that ‘Melty Blood: Actress Again’ has been announced for 2008, as a new installment to the Doujin Fighting Game Series. New features include three different fighting styles for each character (how different they are remains to be seen) and new characters including Riesbyfe Stridberg and Michael Roa Valdamjong. The Policenauts translation has apparently reached a few technical hurdles, but thanks to some joint work between that team and an earlier Tales of Phantasia team the situation seems to be slowly rectifying itself. Go fan-game communities!

That’s about it for news I guess. One thing I should mention is that Rz, is calling you out for a battle. That’s right, you. Take your hand out that biscuit packet, you’re not Megaman. You’re an Ur-Quan Master! Saturday 12th (this month) is going to be game night again, although this time will be a little different. Call it unofficial, or elite, or underground or whatever you want. I’ll instead be referring to it as simply; TIG TOURNAMENT! Registration will take place in the forums so I’ll put a link up when that’s available, just so that we can work out brackets and such. The game will be Star Control 2 which can either be a very large download or a very small one depending on what add-ons you’d like to have. Apparently ‘sound’ is considered an add-on here.

Feel free to comment, critique and all sorts, as most of this isn’t set in stone. What is definite though is that it will take place on the 12th and involve SC2, so if you don’t feel like getting your ass handed to you by Rz then I’d get practicing!

(Ghost Organisation by rz, because I sucks at that sort of thing. And, bonus TIGWear for Tr00jg in the extended!)

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AQUARIA IS OUT!

Posted by BMcC Sat, 08 Dec 2007 15:54:00 GMT


The Final Teaser.

Aquaria has finally been released! I’ll have (much) more to say about the game later, but as the Bit Blot site is down, I’ll just provide you with some hot, hot links for now.

The links that really matter:
Buy the game here. (Do it.)
Download the demo here. (63 MB)

Enjoy.

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Aquaria Release Date: December 7th

Posted by BMcC Sun, 02 Dec 2007 20:03:00 GMT

Coming out Friday, December 7th, 2007!

You heard it right. After years of development, Aquaria, Bit Blot’s IGF Grand Prize winning undersea adventure game, is done and slated for release on PCs everywhere Friday, December 7th, 2007! The game will cost a mere $30 USD, which, believe me, is an absolute steal.

Heralding the launch will be a new Aquaria-related post on the Bit Blog (which you should be reading already) every day this week, featuring concept art, music, development stories, and Kenta Cho knows what else.

I was lucky enough to have worked on this little gem, and let me say, I am so proud to have been involved at any capacity. The game is all content, professional and polished on every level, and chock full of soul. Alec and Derek have slaved over it for a long, long time—and it truly shows. (Internet whiners take note!)

Anyway, before I get too sentimental, I just want to express how proud I am of The Bad Boys of Bit Blot. Through consistent determination and sheer passion they have created something wonderful and deserve every ounce of success they get. These guys are in it for the love of the game, one hundred percent. I know this first hand.

Follow Aquaria here, on Bit Blot’s official site. And be there next Friday for the launch.

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Rückblende

Posted by Tim Tue, 27 Nov 2007 00:20:00 GMT

Rückblende is a diploma project made by Nils Deneken for a visual communications course, and was submitted as a student IGF entry this year.

The game itself is a mix of Neverhood and Samorost, and has pretty rocking music. Its 600 MB file size accounts for room transitions and cutscenes.

Web site’s currently down, probably because there’s a 1GB monthly bandwidth or something. Guess you can chalk this up as one of those super-rare games that only three people in the world would have. I can host the manual, but definitely not the entire game. (Sorry!)

Another video in the extended…

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