The World (of Goo) Wasn't Built In A Day

Posted by Brandon "BMcC" McCartin Thu, 13 Aug 2009 14:47:00 GMT

World of Goo v.0.1
Another one from my backlog: 2D Boy recently completed an ongoing feature on the development of their hit WiiWare game, World of Goo, from the first prototype with placeholder (Family Guy!) graphics, to slightly overambitious later versions of the game. (At one point seven chapters were planned—yikes!) Very interesting stuff if you’re curious to know just what goes into making a great game. They’ve even included downloads of some of the iterations.

I’ve collected all the links here, for your convenience:
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7

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Comments

  1. Phasma Felis said about 3 hours later:

    “Hit WiiWare game”, huh? Not untrue, but I think you’re leaving something out there…

  2. BMcC said about 4 hours later:

    Hit everywhere game? :)

  3. falsion said about 4 hours later:

    hit PC game. the WiiWare release came much later.

  4. Adam said about 7 hours later:

    Wikipedia lists the release date of the PC and Wii versions as the same day, and if I believe I also read somewhere that the Wii version accounted for the largest chunk of their revenue.

  5. BMcC said about 7 hours later:

    Mm hm, like 60%. It’s WiiWare’s flagship title, for crying out loud!

    But that’s not the point of the post, anyway. :(

  6. falsion said about 10 hours later:

    My mistake, seems they did come out at the same time.

  7. Sergio said about 13 hours later:

    You seem to be on some kind of crazy posting spree BMcC, and I thoroughly approve.

  8. BMcC said 1 day later:

    Hehe, thanks. :)

    I’m trying to make a habit of posting.

  9. Firesword said 1 day later:

    Neither Rome wasn’t built in a day..

    http://www.youtube.com/watch?v=7FmognvrztU

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