Paper Moon Out on Blurst

Posted by Derek Yu Fri, 01 May 2009 22:17:00 GMT


Great news – Paper Moon has been released on Blurst! The game, which features lovely black and white paper cut-out graphics, began as a short demo for Gamma 3d, but has been fleshed out in a collaborative effort between IA and Flashbang Studios, and makes use of Blurst’s recently added online leaderboards. Big pimpin’ Adam Saltsman (Gravity Hook) was responsible for much of the game’s original graphics.

As much as I enjoy Flashbang’s games, variety is the spice of life and Paper Moon is a great addition to their growing arsenal of fun, Unity-based web games. I hope there are more collaborations on the way!

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Comments

  1. IceNine said 21 minutes later:

    I was just playing this, very delicious.

  2. the2bears said 33 minutes later:

    Hmmm… keyboard and XBox 360 controller are both being ignored. Can’t move.

    Bill

  3. Alec said 39 minutes later:

    Since the game is a web plugin, you have to click on it for it to get input focus.

    (this might be your problem?)

  4. Fuzz said about 1 hour later:

    I wish it was downloadable. =( Is it not possible to make downloadable games in Unity, or do Flashbang just not do it?

  5. Psychotronic said about 1 hour later:

    @the2bears

    I had the same problem. Try re-installing Unity.

  6. Nava said about 1 hour later:

    I love this game :) It’s getting lots of media attention too, that’s super exciting. Go play it, everyone!

  7. Lim-Dul said about 1 hour later:

    Up for jump - whyyyyy? Ironically there even is an alternate “pop” button (X) but no alternative jump button… :-(

    Well, JoyToKey it is then…

  8. Alec said about 1 hour later:

    Haha, changing jump to up was Steve’s idea. The old controls were Space/Z to jump and X to pop, which I still prefer.

    I was going to try to add a cheat code to the game to switch the controls around, but I couldn’t figure out a quick way to do it.

    I think I’m allergic to games that use Up as jump or something.

  9. SteveSwink said about 1 hour later:

    W also works for jump…

  10. Lim-Dul said about 1 hour later:

    So am I, mate, so am I - you may recall my rants on the TIGSource forums about up for jump. ^^

    However, this is by no means game-breaking (anybody recall 65 Million and One BC?); since you use “up” ONLY for jumping in the game you can get used to it (no biggie) - it would simply be nice if there was an alternate button to do it - perhaps BOTH “up” AND “Z” to jump?

    Just my two cents - otherwise the game is top-notch and I dare say pretty innovative with the “pop” mechanic.

  11. Fuzz said about 2 hours later:

    “Flashbang’s experiment will test the idea that a small number of dedicated fans can provide large amounts of support. Costing $20 for six months, subscriber benefits would include downloadable versions of Flashbang’s browser-based games. Operating costs would be covered entirely by a mere 5,000 subscriptions, Flashbang calculates.”

    I’ll definitely be getting this. I would much prefer download versions.

  12. Alec said about 3 hours later:

    I see “W” as basically being the same as “Up” arrow. What I’m allergic to is setting the button that would normally be used for ladder climbing to jump. (whatever that would be)

    But, whatever. :)

  13. Cobalt said about 4 hours later:

    Bill! I’ve only seen screenshots of this game. The video is much nicer. Very smooth…

  14. C- said about 7 hours later:

    What is it with Flashbang and arbitrary time limits? Also, XBox 360 controller support FTW!

  15. the2bears said about 7 hours later:

    @Psychotronic - I’ll try re-installing unity, thanks for the tip. Made sure the plug-in had focus, so that’s the next try.

    Bill

  16. jimmykane said about 12 hours later:

    @C-:

    I haven’t played Paper Moon yet, so I can’t comment on that, but for the likes of Raptor Safari and Minotaur China Shop, an arbitrary time limit makes a lot of sense if you want to include a competitive scoring element into the game, like an arcade game.

  17. BMcC said about 16 hours later:

    Heck yes! The new music is great.

    The new everything is great.

  18. rolf said about 21 hours later:

    holy crap … that’s artsy and deep.

    and by artsy and deep i mean ugly and boring. the music lets me think of suicide …

  19. Alec said 1 day later:

    I’m glad to hear that it makes you think of suicide.

  20. Alex May said 1 day later:

    hahaha

  21. Dudeman said 1 day later:

    Fun game! I like the different paths.. Although two are fairly similar, they’re still pretty neat. Music is great, and I really enjoyed the cardboard-cutout art.

  22. Teknogames/Beau Blyth said 2 days later:

    An amazing, solid, whimsical experience. Wish It was 3d for me!

  23. Dave Cobb said 2 days later:

    This is a nice expansion on the orginal Gamma version…but where’s the anaglyph 3d? I didn’t get these pro red/blue glasses for nothing!

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