Booty Juggler

Posted by Derek Yu Wed, 08 Oct 2008 06:08:00 GMT

Booty Juggler


Oh boy do I get excited when illustrators take it upon themselves to make games (e.g. Gesundheit!). In Booty Juggler, you play an octopus trying to protect its pirate gold from falling bombs. I don’t really know how to top that sentence, so I’m going to end the paragraph here.

It’s the brainchild of Robin Davey, a UK-based artist and self-proclaimed gentleman.

(Source: Johnny, via Drawn)

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Comments

  1. sereneworx said about 1 hour later:

    That is some sexy art!

  2. pnutz said about 1 hour later:

    my high score was -1700

  3. MisterX said about 2 hours later:

    Oh, gosh, I have trouble enough using my two hands, controlling six simultaneously is quite overwhelming..

  4. Adamski said about 2 hours later:

    Holy cow, love the style/painting effect.

  5. Benzido said about 2 hours later:

    15000

  6. failrate said about 4 hours later:

    great art, fun idea, but I wish I could have keyboard input (one key per tentacle).

  7. Shoo said about 5 hours later:

    Nice! Really well thought out art style. I’ll have to show a couple of my illustrator friends this! My only gripe was that I couldn’t tell if I had to catch falling treasure to have it count, because if I just let it pass by me it fell in the same place and seemed to make the same sound.

  8. ChrisL said about 5 hours later:

    takes some getting used to. how awesome is it that you can replace your blown up tentacles with falling hooks?

  9. Teknogames said about 5 hours later:

    I got 29700 just by pressing all the buttons as fast as I could

  10. John Evans said about 6 hours later:

    Instructions…so…slow…

  11. Bleagle said about 9 hours later:

    @failrate: Er, just read the instructions… Use ASD and JKL for the six tentacles!

  12. Robin Davey said about 11 hours later:

    How mad, I just found this discussion by googling my own game. Thanks everyone for playing, good to get the opinions of some seasoned gamers! The score to beat if you’re interested is 109200, set by me. Oh and if anyone would care to sign up and rate my game (5 stars, naturally) or leave (positive) feedback, that would be fantastic. Cheers!

  13. Pyrrhon said about 20 hours later:

    The art is fantastic and the idea of an octopus juggling pirate treasure is great.

    But still, i don’t think the game is fun to play and i don’t feel like replaying it to beat my own record. Fast puzzle games like this should be extremely easy to get into, but hard to master.

    With that said, i would love to see more games from!

  14. Toom said 1 day later:

    The art is beautiful, but the game itself is hells of sluggish on my system and has so far crashed Firefox four times.

  15. heavyness said 1 day later:

    i like the art a lot and it’s a fun game.

    but i don’t like it when objects from one hand get thrown to another random hand. it’s to hard to see what hand they are going to [you have to wait until they are about 1/2 over your head]. either keep them going to the same hand, or use a different system to show which hand they are going to.

    and yes, using the ASD JKL buttons are a must.

  16. Robin Davey said 1 day later:

    @heavyness, here’s a tip. The coloured trail behind each thrown object indicates which hand it’s going to: blue for the outermost hand, red for the middle hand, and black for the innermost hand. Hope that helps!

    @Toom. Sorry about that, it is an intensive game but I’ve not heard of it crashing a browser before :(

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