Preview: Love
Posted by Derek Yu Fri, 25 Jul 2008 06:26:00 GMT
Procedurally-generated world. Procedurally-generated characters. Deformable terrain. Day/night cycles and environmental effects. Massively multiplayer and online. ONE developer.
Do I even need to mention that he’s a Swede? ...I imagine that Eskil Steenberg, like hearty Obelix from the Asterix comic books, might have fallen into a cauldron of Swedish magic water when he was a kid.
But perhaps I’m being too presumptuous, seeing as the game is still in development. In any case, Love certainly looks beautiful, with computer-created graphics that look painted with a brush. And its cooperative gameplay, though vaguely outlined at this point, sounds very different from your average MMOG.
Eskil’s development blog is full of interesting musings, too, so check it out. I like his latest post, in which he defines his own independence:
...Like everyone else, I have game design documents, scripts, pilots, deigns [sic], books, and ideas lying around, but at some point you have to be asking yourself, Do I want to spend my time trying to convince the world that I have potential, or do I want to spend my time actually doing something.
(Thanks, Data!)
TIGdb: Entry for Love










Are those in-game footages?
Goddamn
This looks ridiculously awesome.
The indie Okami?
Astounding. Another Tarn Adams?
That fella made an awsome comment about his own work and ideal…. Now im hooked to this game just because of that comment.
The graphics remind me of the first Street Fighter IV trailer (the one with Ryu and Ken with the paint brush strokes, before they changed the graphics style). Awesome.
Except this is in real time, which is amazing.
I’m totally keeping an eye on this.
I’ve not played it, but I’m still in love anyway!
(true pun!)
Sounds good, but this is far to ambitious for a one man project. Im sorry to say but this will probably never come out.
The guy is welcome to prove me wrong though. I would like this to come out.
this is perhaps the game im most excited about right now.
like a dwarf fortress for people who care about art.
this is profoundly intimidating, and so is Eskil and his talent. my jaw has dropped in a black hole.
just a note– obelix is a gaul, i.e., he’s french.
it’s weird to see a “Fall into the magic cauldron” reference explained :)
But I’m french, so I grew up watching Asterix and Obelix. (the movies are hilarious in their original french BTW.)
So, are you guys putting this on the “Active Development Watchlist”?
In-game footages??? where?
a picture
another picture
If those are actually in-engine, then holy living fuck.
http://youtube.com/watch?v=uQDpcsK5Tqo
Here! lol. That’s pretty old though.
Better video, sans choppiness: http://www.gametrailers.com/player/usermovies/194525.html
This game looks really interesting and very pretty. I’m definitely excited for this.
Also, the fact that most of the related videos on GameTrailers are of hentai games made me laugh.
The one thing which really worries me about this game is “Massively Multiplayer Online”. So that means when everyone else stops playing it I don’t get to play either? And I wonder how long the server will be maintained for?
Those companies wouldn’t hire him anyway. Imagine seeing that kind of horrendous spelling and grammar on a job application.
^His English is quite good, actually, judging from Love’s site and his blog.
Have system requirements been released yet..?
Ahh thanks Data, I thought the choppiness was just my computer.
Those companies are seeking developers and not PR …
If this doesn’t win an igf award (or three), I have no idea what will.
I used to be an active NOCTIC IV community member (http://db.tigsource.com/games/noctis-iv - you know). Love reminds me of NOCTIS in many ways. I wonder if mr. Eskil played Alessanro Ghinola’s masterpiece.