Gish 2 Cannot Come Soon Enough for Me
Posted by Derek Yu Thu, 17 Apr 2008 17:11:00 GMT
On the Cryptic Sea blog, programmer Alex Austin explains that the physics for our favorite ball of tar have changed quite a bit in Gish 2. Gish is now composed of 128 independently moving particles, as opposed to being a single, deformable object. The possibilities for this, of course, are tremendous!
I can’t wait for this game! (whine)









Pretty cool, though I don’t think Gish doesn’t “feel” like tar anymore. I guess we’ll have to wait until it comes out to see how it plays.
Oops. Double negative. Knock off that “don’t” and you have my intended post.
Looks like it could add a lot to the gameplay, very interesting indeed. I wonder if you will be able to leave part of yourself behind and switch between independent blobs.
Also: Awesome music.
Looks great, Interesting how you can just leave parts of yourself behind. music annoyed the hell out of me.
He doesn’t look thick enough
Reminds me of sodaconstructor
Wow, the secrets voices were great in the original, and they managed to improve them. Amazing.
Super blob physics is also pretty cool.
Look’s yum! Keep up the good-work TIGS, I read everyday and love to bits, thanks.
Mr Bungle + crazy blob physics make this news complete win.
Gish has turned into a giant ball of AIDS it seems. You can try to smash him, but he’ll send some of his particles through your eyeball that will start spreading its red semen through your veins.
And I would like to take this opportunity to say that physics toys don’t look like they are a lot fun. This one at least doesn’t look like it. I could play with that for a minute but I’m not sure I’d take the time to try and beat all the levels.
Great music though.
This looks like great fun.. Alex is obviously working hard to get the feel of the new gish just right. Now that I’ve seen more than one gishoid, I kind of want a whole bunch of characters with different properties and controls. Ms. Gish, super stretchy gish, in-built blobby grapling hook gish.
There is the danger of the game feeling like a physics toy, but that’s what good level design is for.
Let’s get pedantic. The particles do not move independently, they interact, however their position is tracked independently, allowing them to split and recombine in fanciful and possibly even erotic ways
I wasn’t a huge fan of Gish, but the creators have some nice taste in music, first with using Estradasphere for the first game’s soundtrack, and now some Mr. Bungle for this little demo.
Hm, I hope they make this more, um, user-friendly in the final game. I wouldn’t want to go chasing after dozens of my split off parts after every jump maneuver just so I don’t run out of goo.
Looks sweet to me. Didn’t play Gish alot though, but I think I’m gonna get II. :D
Awesome. Looks almost like a return-nod to Goo (which has a Gish skin).
Definitely harder to get this kinda physics based stuff working really well, but if there’s some way to pull the split off droplets back to you automagically, I can see it totally working. You can already see the old behaviour emerging (which is still my favorite platform game mechanic - so versatile once you’re used to it).
Reminds me of this game by Running with Scissors which they never made, Flesh and Wire.
Loco Roco meets Gish
Think I just came in my pants o_o
gimme gimme!!
/me sighs
That was supposed to read
<bungle worship>. I guess I’ve learned something about input sanitisation today.Looks rather confusing to me. I hope it really turns out to be a great game mechanic aside from playing with physics.
Mike Patton is the Derek Yu of music.
Awesome. Gish has always been one of my favorite games, and like Derek said it can’t come soon enough!
So how did the blob work in the first game if it wasn’t a particle system?
(That wasn’t meant to sound facetious, I’m genuinely interested…)
It basically was a ‘tank tracks’-like physics object, but without anything else but the ‘tank tracks’.
groovy. I had a lot of trouble with the controls of the first game, but hopefully I’ll get along better with this one.
OMGDG! I impressed! This is just…just…AAA… PS: sorry for emotions. its just so..SO…..
@PHeMoX
Ahh, that makes sense. Thanks.
Interesting… but how do you die now? When more than X percent of your original mass gets destroyed?
It’s gonna be fun to see how they keep gish’s face on that blob of particles… will each group have it’s own gish face? hmmm
Didn’t that Edmund guy clarify in the forums that Gish won’t actually have the ability to deconstruct himself and leave parts of himself behind in the actual game? That it was just a debug test he was using?
That probably should have been pointed out here, somewhere or other. Now people are starting to have expectations of an explosive gish.
Technically quite impressing. Playing like this could give the advantage of having “weights”, multiple buttons, etcetera. Nice.