Facewound (Alpha)
Posted by Derek Yu Thu, 17 Apr 2008 05:33:00 GMT
Just got around to trying the Facewound alpha, which was released by Garry Newman (of Garry’s Mod fame) a couple weeks ago. The game, which was a few years in the making and a few more years abandoned, is very much incomplete… and is a bit dull if you play it straight (that is, without enabling the various debug features). But try pressing a few keys and all of a sudden you can fly through buildings (“V”) and wield everything from chainsaws to crossbows (“N” for credits, “B” for the buy menu)! Now we’re talkin’!
It also comes with a level editor and a slew of unfinished maps to play with. Facepunch forum members have already started modding the game, with some interesting results. To play custom maps, simply copy and edit one of the two “JumpTo” batch files in the main directory of the game.
Definitely nice to have a violent, technically-advanced side-scroller to tide one over until the release of Berserker/Link Dead (both of which are currently being retooled)!
Side note: Arthur “Mr. Podunkian” Lee did the animations in Facewound.
(Thanks, mosh!)











Holy Crap, I have been waiting for this game for what has seemed like years! I’m a member of Facepunch forums and will have to see the mods for this.
Whenever Berserker is mentioned, I throw up a little in my mouth.
It’s still dull even if you play it backwards.
Awesome game, even in it’s unfinished state. :)
Technically-advanced, Mentally-retarded.
Kind of fun. Hearing about the face punch community makes me get a migraine.
Looks badass.
how do you load those other custom maps? and are there any cheats (god mode, extra credit)?
thanks, great game!
it’s horribly slow on my machine :(
what the hell is the point of the desert eagal. it a 50 caliber gun thats weaker than the starter gun. WHAT THE HELL!
thats my only complaint other than that good for some mindless stress release