Dwarf Fortress Graphics Release (Unofficial)

Posted by Derek Yu Mon, 14 Jan 2008 16:18:00 GMT

Dwarf Fortress Graphics

For those that missed it, Mike Mayday has compiled various Dwarf Fortress graphics tilesets into a single package that includes the latest release of the game. The tilesets are already linked, so all you need to do is download it and run. So far, this is the easiest way to play DF with graphics, and even though it’s not perfect, it looks pretty darn good!

More screenshots: 1 | 2 | 3

Also, via Chris Hildebrandt, some wishful thinking for you.

Posted in ,  | Tags  | 33 comments

Comments

  1. raigan said 28 minutes later:

    and there’s a new version of DoomRL out too! ;)

  2. Benzido said about 2 hours later:

    Alright! Just do another 0.1 revision, iron out the remaining ASCII tiles, and I’m in!

  3. James Kwan said about 2 hours later:

    This is the day I’ve been waiting for my whole life.

  4. FireSword said about 2 hours later:

    Nice

  5. Xeno said about 2 hours later:

    It’s sooooooooo horizontal D:

  6. Nick said about 3 hours later:

    Sweet.

  7. Sic Jake said about 4 hours later:

    Cool! I’ve tried getting into dwarf fortress, but alas I’m not old school enough for the ascii. As a kid I used to love Castle to death, but now ugh I need my sprites!!

  8. Devin said about 4 hours later:

    I don’t know. I kind of love the character-based graphics… it adds a layer of esoteric weirdness to a game already rife with it. Makes it that much harder to understand, but that much more of a natural thing once you do understand it.

  9. PHeMoX said about 6 hours later:

    “Also, via Chris Hildebrandt, some wishful thinking for you.”

    Wow, Zelda (/FF?) eat your heart out! Niiiice!

    I’m afraid I can’t get into a game with ASCII characters anymore either, the exact same problem, I need my sprite fix. :p

  10. 21GP said about 7 hours later:

    I am DF’s biggest fan just so to get that out of the way.

    And this is incredible

  11. Nikica said about 8 hours later:

    No, I am DF’s biggest fan, but I hate tilesets, it’s better with ASCII !!!

  12. skaldicpoet9 said about 8 hours later:

    Hmm, I guess it is alright for those that can’t get past the ASCII. Personally I think it looks better in ASCII.

  13. Shinji16 said about 8 hours later:

    “raigan said: and there’s a new version of DoomRL out too! ;)”

    XD - Also, there are whispers of something new from Hermit Games (of Fren-ze and Troid fame) this week as well…

  14. Kemo said about 10 hours later:

    Maybe i am missing something, but the main screenshot and what is shown in “more screenshots” are completely different. So what is the real featured tileset ?

  15. Arne said about 11 hours later:

    I think good Symbols would be better than both Sprites and Text characters. I think with good Symbols the freedom of imagination is left more intact, whilst the game remain fast to read.

  16. He-man woman hater said about 12 hours later:

    Considering you’re a news/filter site, starting your articles with “For those that missed it” makes you sound like a complete cunt.

    Yes, well done, found out about something before me!! I’m so very amazed. /how inferior I feel.

    Anyways, sorry about that outburst. I’ll get back to my cock snorkeling.

  17. Movius said about 13 hours later:

    and you can read about this and many more of the other sins of Derek Yu - Internet Rude Man of Death at DerekYuWatch352.blogspot.com

    it’s all there, from how he ripped off ecco the dolphin to how ecco the dolphin ripped off cave story.

  18. Movius said about 13 hours later:

    Oh yes, the topic at hand…

    This tileset looks promising. I generally prefer ascii in games of this sort, but Dwarf Fortress doesn’t seem to have had as much care shown in this area (ie. the same symbol can represent vastly different things. Particularly troublesome if it’s the difference between a harmless horse and rampaging hippo.) So a good graphical tileset could vastly improve things.

  19. Sebioff said about 14 hours later:

    Nice! Now, if there’d only be mouse support…the current interface is REALLY tiresome.

  20. Ok said about 16 hours later:

    Symbols are sometimes better than graphics.

  21. haowan said about 17 hours later:

    there is some mouse support already

  22. raigan said about 17 hours later:

    yeah, i don’t mind the ascii at all, it’s the HORRIBLE HOTKEY INTERFACE that really ruins this for me.

  23. MISTER NICE GUY!!!!!!!! said about 18 hours later:

    Man that’s really something. The awnser to what could make this game batter is this: GRAPHICS. Well, keep the great work guys.

  24. Patrick said about 19 hours later:

    All they need is a decent interface now, and it’d be a dream.

  25. krizzl0r said about 20 hours later:

    awesome. the “wishful thinking part” as well ;) have to agree with the guys above me: needs interface!

  26. AmnEn said about 21 hours later:

    Great game, really bad interface. I agree. But that’s a known issue and allready in the To Do List. So here is to hope and seeing how DF will do in the future. This turns out to be quite the gem and has potential for a lot lot more.

  27. Hunty said about 22 hours later:

    the icing is better, but the cake is still made of poop. However! Once they replace the poop with cake, it will be that much better for having better icing!

    …by which I mean “new interface PLZ! KTHXBYE!”

  28. Gr.Viper said about 23 hours later:

    I wonder if same can be done to B12G’s Liberal Crime Squad… that eats less system resources and could well show more realistic brain mater being splattered all over the place. I just love shooting teenagers’ internals out with Magnum…

  29. negative zero said 1 day later:

    ah nice, tilesets. though i do like ascii characters in some games, for a massive game like dwarf fortress, it’s a bit of a turn off for me.

    i guess i like having actual art in games, but this looks promising nonetheless. keep it up guys, you’ve almost converted me.

  30. Redhades said 1 day later:

    Still looks like nerd puke. I should try it though.

  31. Mike Mayday said 1 day later:

    To Kemo: these are all screenshots from the same release. The DF graphic options don’t allow for a fully consistent graphic set, so that’s why they seem so different. I also used the axonometric smoothed walls as opposed to the blockish unsmoothed because… they look good IMHO.

  32. Bobo said 2 days later:

    This is nice I guess (even though I’ve always enjoyed the look of a screen full of jiggling text!), but what scares me away from DF isn’t the ASCII-Graphics, it’s the terrifying interface. Shame that I’m not hardcore enough to handle it, it seems so great =\

  33. Lailoken said 4 days later:

    I dunno, DF scared me for a long time, but when I finally tried it I picked it up pretty fast with the intro wiki guide. After the first day, you pretty much know what everything is, and most of the interface off by heart. It can be a little slow to do some things sometimes, but it’s well worth it in my books.

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