Meril

Posted by ithamore Tue, 26 Jun 2007 23:13:00 GMT

Meril is Sasakoge’s (translation) latest game. The main character is a little Japanese girl who must use her trusty clover chain to swing her around to collect all the durians (which look more like dust bunnies) before time runs out. There are 24 levels that incorporate just a few obstacles and badies well enough to keep things interesting. Each level requires a slightly different strategy to complete, and each feels like it has its own flow.

The gameplay is more intuitive than in the Vertical we covered last September, which was the first game I thought of when I began playing Meril. Some time ago, Alan Gordon released Vertical 0.6a with some nice additions such as space mode, but Meril is still more complete and fluid especially with game pad support. So, it would be better to compare it to Bionic Commando or to using the grappling hook in Super Metroid.

Source: Vector-Game Reviews

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Comments

  1. FireSword said about 5 hours later:

    is this a free game or just a demo?

  2. Lollerskater said about 6 hours later:

    It looks like an up-to-date version of Umihara Kawase at first glance, but playing it really brings out the difference in game play. I have to say though I do miss the option to retract your cord, but I guess I shouldn’t play both games right after each other. :)

  3. Shawn said about 9 hours later:

    I really like the degree of control when you walk off a ledge.

    I agree with Lollerskater though, I miss the ability to retract… I couldn’t use the hook to climb vertically like I can in umihara.

  4. ithamore said about 10 hours later:

    Yes, the game is free: it is freeware.

    Meril is more about building momentum (which is why the levels are more open than Umihara Kawase’s) and the clover chain can connect to almost anywhere, so it is different of course. The ledge grabbing/climbing, however, is a nice addition to platforming.

    As for what I said in the post, I still can’t pass level 9, so I’m not sure if it becomes redundant later on. Also, the backgrounds add wonderfully to the game.

  5. Chris L said about 14 hours later:

    Kay, I know we’re supposed to be all about new ideas and discourage the reuse of old ideas… But all I was thinking during the video is how awesome it would be if this was a Bionic Commando sequel or remake.

  6. Jad said about 16 hours later:

    Well, level 12 is hellish. The game really puts you through some heavy stuff later on ; A;

  7. Dave said about 16 hours later:

    Am I the only one that can’t even start the game? The up and down arrow keys work and so does the y-axis of my joystick, but nothing I press on either the joystick, mouse, or keyboard will actually start the game from the menu.

  8. DrDerekDoctors said about 16 hours later:

    I’m surprised that no-one thought to just let you attach the grapple to thin air in these games before. It’s a very clever solution to the inherent challenges in level design in these kinds of games.

  9. Echo said about 17 hours later:
    Oh, totally off topic, but while I think of it - anybody else getting those “undefined method `=’ for nil:NilClass” when they visit the page? What’s that about? :| Dave: Took me a minute to get it too - move down to the second option, z and x are the keys.
  10. Derek said about 17 hours later:

    Echo, it’s a problem with Typo that we’re looking into. Maybe just have to install the new version. It has something to do with comments and the frontpage not being able to talk to each other correctly.

    I wonder if it has to do with the “Recent Comments” sidebar thing, actually. Probably not, but let me take it out for a while and see what happens…

  11. Echo said about 17 hours later:

    Alrighty then :) Just wondering.

  12. haowan said about 17 hours later:

    would be good to get a few more entries in that sidebar, three isn’t enough!

  13. King_N said about 17 hours later:

    …how do you even start this thing? up and down keys work but I can’t do anything else…

  14. King_N said about 18 hours later:

    Never mind, it works now. yay.

  15. Miscellamer said 1 day later:

    On the site, Google translates the game as “Meril: the phosphorous chi that comes”. Stupid. The game was good.

  16. Alan Gordon said 1 day later:

    You realize that I have to one-up this with a new Vertical release now, don’t you?

  17. ithamore said 3 days later:

    That’s wonderful. 0.6a was a huge improvement over the original, so I’m looking forward to how much better the new version will be.

    Since you called the original a toy, I would call 0.6a a collection of toys. Will the new Vertical reach game-hood? A larger collection of toys wouldn’t be bad though.

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