<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/css" href="/stylesheets/rss.css"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/">
  <channel>
    <title>TIGSource: The End Justifies the Means</title>
    <link>http://tigsource.com/articles/2006/08/10/the-end-justifies-the-means</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>The End Justifies the Means</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/212037133/" title="Photo Sharing"&gt;&lt;img src="http://static.flickr.com/77/212037133_3eefa7d2e7_m.jpg" width="240" height="180" alt="ZenOfSudoku" hspace="10" vspace="10" align="left"/&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;From the olde news department: Charlie &amp;#8220;Flayra&amp;#8221; Cleveland, creator of the excellent Half Life mod &lt;a href="http://www.unknownworlds.com/ns/"&gt;Natural Selection&lt;/a&gt; (which kicks the crap out of the spazzy &lt;a href="http://tigsource.com/articles/2006/06/08/tremulous"&gt;Tremulous&lt;/a&gt;, imo) has unleashed his latest masterpiece&amp;#8230;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.zenofsudoku.com"&gt;Zen of Sudoku&lt;/a&gt;! Uh, say wha?&lt;/p&gt;


	&lt;p&gt;Yes folks, its a game so revolutionary that you&amp;#8217;re urged to &amp;#8220;consider telling your parents or grandparents about it&amp;#8221;. The idea is to make money off of Zen to help keep Charles afloat while he and the team put together Natural Selection: Source, which will be released commercially on Steam.&lt;/p&gt;


	&lt;p&gt;In an older post on &lt;a href="http://www.charliecleveland.com/archives/2006/02/"&gt;Charlie&amp;#8217;s blog&lt;/a&gt;, he speculates that &amp;#8220;Instead of either making immersive shooters for a hard-core audience or puzzle games for a casual audience, we can make medium-technology games that are easy to pick up and play yet have a long-term appeal and artistic messages.&amp;#8221;&lt;/p&gt;


	&lt;p&gt;I long for the day when this type of market becomes popular. Until then, expect heaps more puzzle clones. (I&amp;#8217;ve often wondered why we can&amp;#8217;t release one skinnable version of each type of puzzle game and be done with them once and for all)&lt;/p&gt;</description>
      <pubDate>Thu, 10 Aug 2006 17:20:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2f49d74ae3992cd76f176fecceaf6f04</guid>
      <author>ARelativelyHotGirl</author>
      <link>http://tigsource.com/articles/2006/08/10/the-end-justifies-the-means</link>
      <category>Puzzle</category>
      <category>Windows</category>
    </item>
    <item>
      <title>"The End Justifies the Means" by failrate</title>
      <description>&lt;p&gt;I&amp;#8217;m working on a new form of hardcore casual game.  It&amp;#8217;s a match-3,000,000 game.  It requires a very large screen to play.  Estimated gameplay time is 3 days per level.&lt;/p&gt;</description>
      <pubDate>Sat, 12 Aug 2006 20:03:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/08/10/the-end-justifies-the-means#comment-612</link>
    </item>
    <item>
      <title>"The End Justifies the Means" by Zaphire</title>
      <description>&lt;p&gt;Roger that! :)&lt;/p&gt;</description>
      <pubDate>Sat, 12 Aug 2006 14:43:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/08/10/the-end-justifies-the-means#comment-609</link>
    </item>
    <item>
      <title>"The End Justifies the Means" by ravuya</title>
      <description>&lt;p&gt;Well, I don&amp;#8217;t necessarily agree with the casual games market, but I guess if it pays the bills for now.&lt;/p&gt;

&lt;p&gt;What I definitely don&amp;#8217;t like are the charlatans who grind out match-3 after match-3. Put some effort into it.&lt;/p&gt;</description>
      <pubDate>Fri, 11 Aug 2006 17:44:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/08/10/the-end-justifies-the-means#comment-605</link>
    </item>
    <item>
      <title>"The End Justifies the Means" by Zaphire</title>
      <description>&lt;p&gt;Sounds like its time for an epic quest to recover all the lost TIGSource members from around the world&amp;#8230; then placing them into neat rows of 3, destroying them once and for all!!&lt;/p&gt;</description>
      <pubDate>Thu, 10 Aug 2006 15:07:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/08/10/the-end-justifies-the-means#comment-598</link>
    </item>
    <item>
      <title>"The End Justifies the Means" by Albert Lai</title>
      <description>&lt;p&gt;Welcome to the team! We would usually have a party, but a tornado scattered the TIGSource editors across the country, so that&amp;#8217;s physically impossible now.&lt;/p&gt;

&lt;p&gt;I have to agree with you. It seems that we can just take a puzzle game, release a customizable UI, themes, and more or less replicate every puzzle game in existence.&lt;/p&gt;</description>
      <pubDate>Thu, 10 Aug 2006 15:02:37 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/08/10/the-end-justifies-the-means#comment-597</link>
    </item>
  </channel>
</rss>
