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    <title>TIGSource: Cryptic Sea</title>
    <link>http://tigsource.com/articles/2006/08/07/cryptic-sea</link>
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    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Cryptic Sea</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/209397221/" title="Photo Sharing"&gt;&lt;img src="http://static.flickr.com/94/209397221_c302941bc0_m.jpg" width="240" height="209" vspace="10" hspace="10" align="left" alt="Book of Knots" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;So yeah, for this week I&amp;#8217;m going to grab some of the more interesting finds from &lt;a href="http://indygamer.blogspot.com/"&gt;Tim&amp;#8217;s blog&lt;/a&gt; and post them over here!  Unless, of course, you wanted to do it yourself, Tim&amp;#8230; hint hint!&lt;/p&gt;


	&lt;p&gt;I was wondering what artist/game designer Edmund McMillen was up to after finishing &lt;a href="http://www.chroniclogic.com/index.htm?gish.htm"&gt;Gish&lt;/a&gt;.  Apparently he ran off with a few Chronic Logic members to start up &lt;a href="http://www.crypticsea.com/"&gt;Cryptic Sea&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;Their first game, Blast Miner, looks pretty lackluster for someone with an imagination like Edmund&amp;#8217;s.  I mean&amp;#8230; it&amp;#8217;s Tetris, right?  With physics and stuff.  I dunno, I&amp;#8217;m not interested at all and combining Edmund&amp;#8217;s super-unique art style with some pretty generic casual gameplay sounds like a marketing disaster, if you ask me.  (Of course, nobody ever does.)&lt;/p&gt;


	&lt;p&gt;On the other hand, project number two &amp;#8211; Book of Knots &amp;#8211; sounds freaking awesome and I wish they&amp;#8217;d stop working on Blast Miner and get going on that!  C&amp;#8217;mon now!&lt;/p&gt;</description>
      <pubDate>Mon, 07 Aug 2006 13:51:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3971263c6d5211cf6d00a4e1a506d334</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2006/08/07/cryptic-sea</link>
      <category>Community</category>
      <category>Previews</category>
    </item>
    <item>
      <title>"Cryptic Sea" by Hunty</title>
      <description>&lt;p&gt;er&amp;#8230; &amp;#8220;Book of Knots&amp;#8221;, rather.&lt;/p&gt;</description>
      <pubDate>Tue, 08 Aug 2006 10:19:22 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/08/07/cryptic-sea#comment-568</link>
    </item>
    <item>
      <title>"Cryptic Sea" by Hunty</title>
      <description>&lt;p&gt;it looks like Cryptic Sea is part of the &amp;#8220;Badlands&amp;#8221; series that McMillan created for New Grounds, which are collected here:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.newgrounds.com/collection/thebadlands.html" rel="nofollow"&gt;http://www.newgrounds.com/collection/thebadlands.html&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Tue, 08 Aug 2006 10:18:55 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/08/07/cryptic-sea#comment-567</link>
    </item>
    <item>
      <title>"Cryptic Sea" by failrate</title>
      <description>&lt;p&gt;Is there any back story why they left Chronic Logic?&lt;/p&gt;</description>
      <pubDate>Tue, 08 Aug 2006 09:11:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/08/07/cryptic-sea#comment-565</link>
    </item>
    <item>
      <title>"Cryptic Sea" by Moose</title>
      <description>&lt;p&gt;By the look of it, Blast Miner is Triptych but with the gameplay modified.  It looks from the video like there&amp;#8217;s something more there than just making up lines.  Triptych was fun but 90% of the time the trick was to just ignore the physics entirely and try to build lines like a regular Tetris game, so the main feature of the game wasn&amp;#8217;t used.  Blast Miner seems to have rejigged the game play a bit to make the physics aspect more relevant.&lt;/p&gt;</description>
      <pubDate>Tue, 08 Aug 2006 08:50:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/08/07/cryptic-sea#comment-562</link>
    </item>
    <item>
      <title>"Cryptic Sea" by Teeth</title>
      <description>&lt;p&gt;Yeah, that&amp;#8217;s right. A few extra elements but it&amp;#8217;s basically the same.&lt;/p&gt;

&lt;p&gt;Personally I&amp;#8217;m not massive fan of Edmund&amp;#8217;s work, it&amp;#8217;s got a good style to it in principle but overall everything&amp;#8217;s just too dark to be interesting. Both in terms of luminosity and mood.&lt;/p&gt;</description>
      <pubDate>Tue, 08 Aug 2006 07:36:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/08/07/cryptic-sea#comment-561</link>
    </item>
    <item>
      <title>"Cryptic Sea" by dessgeega</title>
      <description>&lt;p&gt;actually, i&amp;#8217;m pretty sure blast miner is triptych - a chronic logic game - with explosions.&lt;/p&gt;</description>
      <pubDate>Tue, 08 Aug 2006 06:24:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/08/07/cryptic-sea#comment-560</link>
    </item>
    <item>
      <title>"Cryptic Sea" by tim</title>
      <description>&lt;p&gt;great stuff sergie!&lt;/p&gt;

&lt;p&gt;feel free to grab anything from the site. i&amp;#8217;m not a particularly good writer but pretty adept at finding them gems. :)&lt;/p&gt;</description>
      <pubDate>Tue, 08 Aug 2006 04:48:25 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/08/07/cryptic-sea#comment-558</link>
    </item>
    <item>
      <title>"Cryptic Sea" by Sergio</title>
      <description>&lt;p&gt;I&amp;#8217;m looking forward to Cereus Peashy.
&lt;a href="http://www.diverge.ws/index2.php?page=viewpreview&amp;amp;id=2" rel="nofollow"&gt;http://www.diverge.ws/index2.php?page=viewpreview&amp;amp;id=2&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 07 Aug 2006 21:25:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/08/07/cryptic-sea#comment-556</link>
    </item>
    <item>
      <title>"Cryptic Sea" by Albert Lai</title>
      <description>&lt;p&gt;I agree completely Derek - Book of Knots will definitely be a hit, judging soley by the concept art.&lt;/p&gt;

&lt;p&gt;This is probably jumping the gun, but the fact that they bothered to flesh out the internals bodes well for gamers. Or they could just be having fun.&lt;/p&gt;</description>
      <pubDate>Mon, 07 Aug 2006 14:45:57 +0000</pubDate>
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      <link>http://tigsource.com/articles/2006/08/07/cryptic-sea#comment-553</link>
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