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    <title>TIGSource: Castle Crashers</title>
    <link>http://tigsource.com/articles/2006/07/20/castle-crashers</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Castle Crashers</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/194279078/" title="Photo Sharing"&gt;&lt;img src="http://static.flickr.com/78/194279078_99356d9f9e.jpg" width="500" height="283" alt="Castle Crashers" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Behemoth, the company that made Alien Hominid (and was founded by Newgrounds creator Tom Fulp), has put up an &lt;a href="http://www.castlecrashers.com/"&gt;official site&lt;/a&gt; for Castle Crashers, their second game.  It&amp;#8217;s a 4-player sidescrolling beat-em-up in a medieval setting.  You could say that as Alien Hominid was to Metal Slug, Castle Crashers is to &lt;a href="http://en.wikipedia.org/wiki/Knights_of_the_Round_%28arcade_game%29"&gt;Knights of the Round&lt;/a&gt;.  Or maybe Capcom&amp;#8217;s &lt;a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons:_Tower_of_Doom"&gt;D&amp;#38;D arcade games&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;I had a chance to play the game briefly last year at San Diego Comicon and it was pretty fun (although buggy as hell at the time).  I&amp;#8217;m looking forward to playing it again at &lt;span class="caps"&gt;SDCC&lt;/span&gt; this year to see how things have progressed.&lt;/p&gt;


	&lt;p&gt;What do you guys think of the graphics?  I&amp;#8217;ve always like Dan Paladin&amp;#8217;s work with Flash, but I was hoping that his console stuff would be a little more &amp;#8220;polished.&amp;#8221;  To me, this still looks like a Flash game, albeit a very, &lt;span class="caps"&gt;VERY&lt;/span&gt; nice one.&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;&lt;span class="caps"&gt;EDIT&lt;/span&gt;:&lt;/strong&gt; As far as I know, the game has been confirmed for XBox Live Arcade in 2007 but nowhere else right now.&lt;/p&gt;</description>
      <pubDate>Thu, 20 Jul 2006 15:30:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4d35a6ac83d9c9b2aa74d7cebf93e234</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2006/07/20/castle-crashers</link>
      <category>Xbox 360</category>
      <category>Action / Arcade</category>
      <category>Previews</category>
      <category>TheBehemoth</category>
    </item>
    <item>
      <title>"Castle Crashers" by N 6</title>
      <description>&lt;p&gt;God can&amp;#8217;t even comprehend how hard I&amp;#8217;m beating off for this game right now.&lt;/p&gt;

&lt;p&gt;Existence is chrashing down all around me.&lt;/p&gt;</description>
      <pubDate>Fri, 21 Jul 2006 16:51:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/07/20/castle-crashers#comment-366</link>
    </item>
    <item>
      <title>"Castle Crashers" by Dracko</title>
      <description>&lt;p&gt;I&amp;#8217;m practically hoping this doesn&amp;#8217;t make it to Wii just on account of the amount of people complaining about the 360.&lt;/p&gt;</description>
      <pubDate>Fri, 21 Jul 2006 11:24:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/07/20/castle-crashers#comment-363</link>
    </item>
    <item>
      <title>"Castle Crashers" by Moschops</title>
      <description>&lt;p&gt;Well it took a while to download, but the vid on the site is worth a look.  Whether or not I play this will really depend on what platforms it gets released on.  I missed out on AH coz the publishers decided not to release the gamecube version in europe and I didn&amp;#8217;t want to get freeloader for the sakes of one game :(&lt;/p&gt;

&lt;p&gt;I did play the old flash version though and it was a bit on the tricky side.&lt;/p&gt;</description>
      <pubDate>Fri, 21 Jul 2006 09:47:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/07/20/castle-crashers#comment-360</link>
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    <item>
      <title>"Castle Crashers" by CodeKitchen</title>
      <description>&lt;p&gt;Man that looks sweet, with four players should be an even better co-op game than AH. Hopefully this comes out for Nintendo&amp;#8217;s virtual console as well, since I have no plans to buy a 360.&lt;/p&gt;</description>
      <pubDate>Fri, 21 Jul 2006 08:41:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/07/20/castle-crashers#comment-357</link>
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    <item>
      <title>"Castle Crashers" by Teeth</title>
      <description>&lt;p&gt;Well, in any case - it&amp;#8217;s certainly bound for the 360. Not sure what else. Can&amp;#8217;t be bothered to research properly, I&amp;#8217;d rather just fart my stupid brains onto the internet.&lt;/p&gt;</description>
      <pubDate>Fri, 21 Jul 2006 07:59:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/07/20/castle-crashers#comment-356</link>
    </item>
    <item>
      <title>"Castle Crashers" by iopred</title>
      <description>&lt;p&gt;Hominid was not in Flash, I can&amp;#8217;t really see this being Flash either. But judging the graphics, it looks like synj did them in Flash.&lt;/p&gt;</description>
      <pubDate>Fri, 21 Jul 2006 07:15:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/07/20/castle-crashers#comment-355</link>
    </item>
    <item>
      <title>"Castle Crashers" by Teeth</title>
      <description>&lt;p&gt;Yeah, no problem. Just have to write a flash player. PSP&amp;#8217;s got one, for example.&lt;/p&gt;</description>
      <pubDate>Fri, 21 Jul 2006 01:24:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/07/20/castle-crashers#comment-345</link>
    </item>
    <item>
      <title>"Castle Crashers" by Lord Don</title>
      <description>&lt;p&gt;Flash is flexible enough to port to consoles as well as PC?&lt;/p&gt;</description>
      <pubDate>Thu, 20 Jul 2006 20:51:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/07/20/castle-crashers#comment-342</link>
    </item>
    <item>
      <title>"Castle Crashers" by failrate</title>
      <description>&lt;p&gt;Undecided at the moment, innit?  Gamasutra has an interview with Baez, and he basically says, &amp;#8220;We don&amp;#8217;t know, yet.&amp;#8221;&lt;/p&gt;

&lt;p&gt;If they are developing this in Flash, then they&amp;#8217;ll be able to target all current home consoles and PC.&lt;/p&gt;</description>
      <pubDate>Thu, 20 Jul 2006 19:58:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/07/20/castle-crashers#comment-341</link>
    </item>
    <item>
      <title>"Castle Crashers" by kyle</title>
      <description>&lt;p&gt;what platform is this for?&lt;/p&gt;</description>
      <pubDate>Thu, 20 Jul 2006 18:40:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/07/20/castle-crashers#comment-339</link>
    </item>
    <item>
      <title>"Castle Crashers" by null</title>
      <description>&lt;p&gt;Bad link to the official site, Yu&amp;#8230; &lt;/p&gt;</description>
      <pubDate>Thu, 20 Jul 2006 17:50:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/07/20/castle-crashers#comment-337</link>
    </item>
    <item>
      <title>"Castle Crashers" by Lorne Whiting</title>
      <description>&lt;p&gt;I personally love the graphics, and the graphics for this game do look a bit more polished than AH, to me atleast.&lt;/p&gt;

&lt;p&gt;Smoother.&lt;/p&gt;</description>
      <pubDate>Thu, 20 Jul 2006 15:54:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/07/20/castle-crashers#comment-335</link>
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