<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/css" href="/stylesheets/rss.css"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/">
  <channel>
    <title>TIGSource: Dungeon Escape</title>
    <link>http://tigsource.com/articles/2006/06/15/dungeon-escape</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Dungeon Escape</title>
      <description>&lt;p&gt;&lt;img src="http://static.flickr.com/63/167846471_d0dc719299.jpg" alt=" " align="middle" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.studiohunty.com/dungeon/"&gt;Dungeon Escape&lt;/a&gt; is, in the 
  author&amp;#8217;s words:&lt;/p&gt;
&lt;blockquote&gt;[My] very silly and very low-budget flash tribute to the classic laserdisc 
  games like Dragon&amp;#8217;s Lair, Space Ace, and Super Don Quixote (well, that last 
  one&amp;#8217;s not quite so famous, but it holds fond childhood memories for me). &lt;/blockquote&gt;

	&lt;p&gt;The game, though admittedly linear, is surprisingly immersive. Maybe just the 
thing to spend an hour or so killing time, eh?&lt;/p&gt;</description>
      <pubDate>Thu, 15 Jun 2006 12:35:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6b120ceb6dc2ce3cb39fe1c4565e1e2d</guid>
      <author>Albert Lai</author>
      <link>http://tigsource.com/articles/2006/06/15/dungeon-escape</link>
      <category>Browser Games</category>
      <category>Adventure</category>
    </item>
    <item>
      <title>"Dungeon Escape" by Max</title>
      <description>&lt;p&gt;Dude, this game is so legit. Old-fucking-school.&lt;/p&gt;

&lt;p&gt;Also, scuttlebutt is that Dragon&amp;#8217;s Quest and Space Ace are being released in new, snazzy high-def versions.&lt;/p&gt;

&lt;p&gt;Let the selection of flashing areas on the screen commence!&lt;/p&gt;

&lt;p&gt;Max&lt;/p&gt;</description>
      <pubDate>Tue, 20 Jun 2006 15:31:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/06/15/dungeon-escape#comment-146</link>
    </item>
    <item>
      <title>"Dungeon Escape" by moi</title>
      <description>&lt;p&gt;Very nice, too bad it took 3 years in the making.&lt;/p&gt;</description>
      <pubDate>Sat, 17 Jun 2006 10:29:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/06/15/dungeon-escape#comment-132</link>
    </item>
    <item>
      <title>"Dungeon Escape" by AlecXander</title>
      <description>&lt;p&gt;Haha, I really enjoyed it. Nice that it tries to randomise the room sequencing, definitly keeps you on your toes, and it doesn&amp;#8217;t try and over-complicate such a great and simple concept. Great game, any more like this we should know about? (Aside from the famous ones mentioned of course)&lt;/p&gt;</description>
      <pubDate>Thu, 15 Jun 2006 16:35:36 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/06/15/dungeon-escape#comment-130</link>
    </item>
  </channel>
</rss>
