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    <title>TIGSource: Ayiti: The Cost of Life</title>
    <link>http://tigsource.com/articles/2006/12/04/ayiti-the-cost-of-life</link>
    <language>en-us</language>
    <ttl>40</ttl>
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    <item>
      <title>Ayiti: The Cost of Life</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/314541699/" title="Photo Sharing"&gt;&lt;img src="http://static.flickr.com/115/314541699_9e9c7b8987.jpg" width="500" height="375" alt="Ayiti: The Cost of Life" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;The short description of &lt;a href="http://www.unicef.org/voy/explore/rights/explore_3142.html"&gt;Ayiti: The Cost of Life&lt;/a&gt; is that it&amp;#8217;s like Oregon Trail, except a lot more topical (and consequently more depressing).  Control a family of five living in modern-day Haiti as you battle a lack of educational options, poor working conditions, and bad weather.&lt;/p&gt;


	&lt;p&gt;Some background about the game:&lt;/p&gt;


	&lt;p&gt;&lt;em&gt;&amp;#8220;Playing 4 Keeps (P4K) is an innovative youth media project that involves a team of &lt;a href="http://www.globalkids.org/"&gt;Global Kids&lt;/a&gt; youth leaders at South Shore High School in Brooklyn, New York, &lt;span class="caps"&gt;USA&lt;/span&gt;. These young people learn to develop and produce socially conscious online games, while gaining skills in game design, digital media, leadership, and peer education. The program is a collaboration with the award-winning online game design company &lt;a href="http://www.gmlb.com/"&gt;Gamelab&lt;/a&gt;, with whom the Global Kids Leaders have worked closely in the production of the Ayiti game.&amp;#8221;&lt;/em&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/314560822/" title="Photo Sharing"&gt;&lt;img src="http://static.flickr.com/107/314560822_2587cf0bce.jpg" width="212" height="256" hspace="10" vspace="10" align="right" alt="Ayiti: The Cost of Life" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;I&amp;#8217;d love to see more programs that get kids engaged in making educational games.  Thinking back to my younger days, if you told me that we were going to make a game in class, I think my level of interest in the particular subject would have raised about a billion percent.  And what other media requires such extensive creative, artistic, and technical skill?  And then the final product is something that can educate &lt;span class="caps"&gt;OTHER&lt;/span&gt; people.  It&amp;#8217;s a no-brainer, right?&lt;/p&gt;


	&lt;p&gt;As a game, The Cost of Life is a well-made and fairly entertaining, although there are improvements that could be made to the interface.  More information would make the results of your decisions more understandable.  How much more money am I making if I &amp;#8220;Work Hard&amp;#8221; as opposed to &amp;#8220;Take it Easy?&amp;#8221;  How much healthier is Patrick (stricken with Diphtheria) going to get staying at home and resting versus visiting a clinic?&lt;/p&gt;


	&lt;p&gt;Of course, The Cost of Life is also supposed to be a bit of a life simulator, and how often is it in life that we know the answers to those kinds of questions?  Striking that perfect balance of educating and entertaining is difficult.  But these types of games are getting closer day by day, I think.&lt;/p&gt;</description>
      <pubDate>Mon, 04 Dec 2006 19:24:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ffa53edc14db9fad37fc8f226c64205e</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2006/12/04/ayiti-the-cost-of-life</link>
      <category>Browser Games</category>
      <category>Social Impact</category>
    </item>
    <item>
      <title>"Ayiti: The Cost of Life" by Michael Richards</title>
      <description>&lt;p&gt;Naw, that&amp;#8217;s too obvious.&lt;/p&gt;</description>
      <pubDate>Tue, 05 Dec 2006 09:51:21 +0000</pubDate>
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      <link>http://tigsource.com/articles/2006/12/04/ayiti-the-cost-of-life#comment-2125</link>
    </item>
    <item>
      <title>"Ayiti: The Cost of Life" by Teeth</title>
      <description>&lt;p&gt;Trav, agreed&lt;/p&gt;

&lt;p&gt;I don&amp;#8217;t see how anyone could find this distasteful tbh.&lt;/p&gt;</description>
      <pubDate>Tue, 05 Dec 2006 04:12:26 +0000</pubDate>
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      <link>http://tigsource.com/articles/2006/12/04/ayiti-the-cost-of-life#comment-2115</link>
    </item>
    <item>
      <title>"Ayiti: The Cost of Life" by trav</title>
      <description>&lt;p&gt;loving the flood of new game posts recently.  I thought all the good diversions had dried up&lt;/p&gt;</description>
      <pubDate>Tue, 05 Dec 2006 01:46:45 +0000</pubDate>
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      <link>http://tigsource.com/articles/2006/12/04/ayiti-the-cost-of-life#comment-2112</link>
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