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    <title>TIGSource: Lugaru 2</title>
    <link>http://tigsource.com/articles/2006/11/07/lugaru-2</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Lugaru 2</title>
      <description>&lt;p&gt;Name&amp;#8217;s Lorne, I&amp;#8217;m a new editor. Fear my wrath! Of hell! Well, not hell&amp;#8230; Just wrath.&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/291936391/" title="Photo Sharing"&gt;&lt;img src="http://static.flickr.com/106/291936391_dc9d6ca00e_m.jpg" width="240" height="180" hspace="10" vspace="10" align="right" alt="StartingFur2" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Pardon me if this was posted about before (Or I screwed up the categories, since I don&amp;#8217;t get that &lt;span class="caps"&gt;AT ALL&lt;/span&gt;).
My favorite indie game &lt;span class="caps"&gt;EVER&lt;/span&gt; is getting a sequel. That would be &lt;A HREF="http://www.wolfire.com/new/lugaru.php"&gt;Lugaru&lt;/A&gt;... 2. 2 is the sequel, I&amp;#8217;m not talking Lugaru 3, here. That would be, well, totally awesome, but no.&lt;/p&gt;


	&lt;p&gt;If you haven&amp;#8217;t played the first, click the link above and download the demo, this moment (Or read the description first).&lt;/p&gt;


	&lt;p&gt;The original had an innovative and &lt;span class="caps"&gt;SERIOUSLY&lt;/span&gt; fun combat system, which the second one will retain in all likeliness.
However, David (The dev) wants to expand the game in this sequel, including multiplayer. Oh god, Lugaru multiplayer&amp;#8230;
And a open-ended Elder Scrolls style game world (As opposed to the level based system of the first).&lt;/p&gt;


	&lt;p&gt;Check out: &lt;A HREF="http://blog.wolfire.com/"&gt;The dev web-log&lt;/A&gt;, &lt;A HREF="http://www.wolfire.com/forum/index.php"&gt;the forums&lt;/A&gt;&lt;/p&gt;


	&lt;p&gt;How did I do with my first article?&lt;/p&gt;</description>
      <pubDate>Tue, 07 Nov 2006 17:43:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:552a0e9915cfa730b79aa04524bfffbf</guid>
      <author>Lorne Whiting</author>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2</link>
      <category>Unique / Bizarre</category>
      <category>Macintosh</category>
      <category>Fighters</category>
      <category>Linux</category>
      <category>Windows</category>
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    <item>
      <title>"Lugaru 2" by trav</title>
      <description>&lt;p&gt;Yep, that&amp;#8217;s the one DBTS.&lt;/p&gt;

&lt;p&gt;Well I grabbed a demo of the original lugaru and it&amp;#8217;s a cool idea but a pretty crappy game.&lt;/p&gt;

&lt;p&gt;Black and White was a cool idea with a not so great game, but they got the game part pretty fun in the sequel (apart from some horrible AI/Balance issues) so maybe lugaru II will polish the controls and some other things&lt;/p&gt;</description>
      <pubDate>Fri, 10 Nov 2006 02:11:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1760</link>
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      <title>"Lugaru 2" by rusmas</title>
      <description>&lt;p&gt;Trav: Die by the Sword, by Treyarch. &lt;/p&gt;</description>
      <pubDate>Wed, 08 Nov 2006 19:38:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1734</link>
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    <item>
      <title>"Lugaru 2" by trav</title>
      <description>&lt;p&gt;failrate: There was a sword play game, who&amp;#8217;s name I forget that had similar intentions in the way of using more emergant combat rather than scripted moves run by triggers.&lt;/p&gt;

&lt;p&gt;There was a story mode and an arena mode, and you could play as a human or numerous other creatures including ogres which had hillarious physics.&lt;/p&gt;

&lt;p&gt;It also had fairly well implemented dismemberment and physics based traps.&lt;/p&gt;</description>
      <pubDate>Wed, 08 Nov 2006 18:19:36 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1733</link>
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      <title>"Lugaru 2" by Xander</title>
      <description>&lt;p&gt;Awesome! I really did enjoy the combat system of the first one. The only thing I think that really held it back was that it was technically quite limited (as you said about the level-based layout of the first game).&lt;/p&gt;

&lt;p&gt;However, looking at some of the work in his blog, especially the movement animation demo, it looks like this is going to be the game that Lugaru deserved to be. Definitely looking forward to this one.&lt;/p&gt;</description>
      <pubDate>Wed, 08 Nov 2006 15:25:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1732</link>
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      <title>"Lugaru 2" by Cycle</title>
      <description>&lt;p&gt;How about you&amp;#8230; nah, nevermind. Seriously though, the game was broken as hell when I played it. It needed way more polish before getting all the attention it got. I also really hated the story. There were some signs of a good game, but they were far off in the distance.&lt;/p&gt;

&lt;p&gt;Also, I know the guy who made it, he&amp;#8217;s a total furry. Not that there is anything wrong with it?&lt;/p&gt;</description>
      <pubDate>Wed, 08 Nov 2006 03:21:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1724</link>
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      <title>"Lugaru 2" by Derek</title>
      <description>&lt;p&gt;I&amp;#8217;m going to add Lugaru 2 to Active Development.&lt;/p&gt;</description>
      <pubDate>Tue, 07 Nov 2006 22:40:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1717</link>
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      <title>"Lugaru 2" by failrate</title>
      <description>&lt;p&gt;I thought the first Lugaru was very flawed but so innovative that it didn&amp;#8217;t really matter.  I mean, the first bicycle was probably an uncomfortable piece of shit, but it meant that a new and great mode of transportation had been invented.&lt;/p&gt;

&lt;p&gt;Lugaru was frustrating and had some real issues, but its combat system was full of such promising ideas that I hope that those ideas can take root in game design in general.  Maybe someone else did it first, but I&amp;#8217;ll be damned if I could identify them.&lt;/p&gt;</description>
      <pubDate>Tue, 07 Nov 2006 22:03:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1716</link>
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    <item>
      <title>"Lugaru 2" by cm</title>
      <description>&lt;p&gt;oooh hawwtness&lt;/p&gt;</description>
      <pubDate>Tue, 07 Nov 2006 20:25:51 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1715</link>
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      <title>"Lugaru 2" by Lorne</title>
      <description>&lt;p&gt;How about you go to hell, Cycle?&lt;/p&gt;

&lt;p&gt;The game rocked (That&amp;#8217;s subjective, though), you obviously didn&amp;#8217;t have the skills needed to play.
And, the guy who made Lugaru said &amp;#8220;I do not think that I am an animal spirit trapped in a human body or anything like that, but I think anthropomorphic characters are a great way to tell certain kinds of stories while avoiding preconceptions and stigma associated with human characters.&amp;#8221;&lt;/p&gt;</description>
      <pubDate>Tue, 07 Nov 2006 19:16:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1712</link>
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    <item>
      <title>"Lugaru 2" by Cycle</title>
      <description>&lt;p&gt;Guys, the guy who made Lugaru is a total furry.&lt;/p&gt;

&lt;p&gt;Also the game sucked.&lt;/p&gt;</description>
      <pubDate>Tue, 07 Nov 2006 19:03:18 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1711</link>
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      <title>"Lugaru 2" by Tim</title>
      <description>&lt;p&gt;Not to worry, I&amp;#8217;m more interested in the flesh HAHAHA&lt;/p&gt;</description>
      <pubDate>Tue, 07 Nov 2006 18:50:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1709</link>
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      <title>"Lugaru 2" by Lorne</title>
      <description>&lt;p&gt;Ha, I doubt my soul would be of any use to you, probably all oblong and stuff :P.&lt;/p&gt;</description>
      <pubDate>Tue, 07 Nov 2006 18:47:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1708</link>
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      <title>"Lugaru 2" by BMcC</title>
      <description>&lt;p&gt;Yes, let us keep our intentions secret until the appointed time&amp;#8230;&lt;/p&gt;

&lt;p&gt;(WARM UP THE SOUL RAY &amp;#8211; WE GRILLIN&amp;#8217; TONIGHT!)&lt;/p&gt;</description>
      <pubDate>Tue, 07 Nov 2006 18:45:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1706</link>
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    <item>
      <title>"Lugaru 2" by Tim</title>
      <description>&lt;p&gt;Guys, we&amp;#8217;re gonna scare him off, before we get the chance to SNARE HIS SOUL&lt;/p&gt;</description>
      <pubDate>Tue, 07 Nov 2006 18:41:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1704</link>
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      <title>"Lugaru 2" by BMcC</title>
      <description>&lt;p&gt;Oh yeah, and welcome aboard!&lt;/p&gt;

&lt;p&gt;Tim hinted at it, but I think it&amp;#8217;s a good time to tell you outright that once you post WE HAVE YOUR SOUL.&lt;/p&gt;

&lt;p&gt;So, there&amp;#8217;s that.&lt;/p&gt;</description>
      <pubDate>Tue, 07 Nov 2006 18:34:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1700</link>
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      <title>"Lugaru 2" by BMcC</title>
      <description>&lt;p&gt;I had to &lt;em&gt;make the jump&lt;/em&gt; to read the rest of the article?  That&amp;#8217;s ka-razy!&lt;/p&gt;

&lt;p&gt;Sounds cool, though.  :)&lt;/p&gt;</description>
      <pubDate>Tue, 07 Nov 2006 18:26:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1698</link>
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      <title>"Lugaru 2" by Tim</title>
      <description>&lt;p&gt;stay a while, stay&amp;#8230;FOREVER!!!&lt;/p&gt;</description>
      <pubDate>Tue, 07 Nov 2006 18:24:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1697</link>
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      <title>"Lugaru 2" by BMcC Fan</title>
      <description>&lt;p&gt;ah. how the mighty one fall&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Tue, 07 Nov 2006 18:18:28 +0000</pubDate>
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      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1696</link>
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      <title>"Lugaru 2" by Albert Lai</title>
      <description>&lt;p&gt;All right. We tend not to use &amp;#8220;extended content&amp;#8221; though. Some of the phrasing is kludgy, but, well, you kids. &lt;/p&gt;</description>
      <pubDate>Tue, 07 Nov 2006 18:05:07 +0000</pubDate>
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      <link>http://tigsource.com/articles/2006/11/07/lugaru-2#comment-1695</link>
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