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    <title>TIGSource: The Behemoth Comic-Con News</title>
    <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news</link>
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    <ttl>40</ttl>
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    <item>
      <title>The Behemoth Comic-Con News</title>
      <description>&lt;div style="text-align: center"&gt;&lt;embed id="mymovie" width="432" height="362" flashvars="playerMode=embedded&amp;#38;movieAspect=4.3&amp;#38;flavor=EmbeddedPlayerVersion&amp;#38;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;#38;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6213887%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash"/&gt;&lt;/div&gt;

	&lt;p&gt;&lt;br/&gt;The Behemoth dudes are always at San Diego Comic-Con, and this year is no exception.  I couldn&amp;#8217;t make it this week, but thankfully &lt;a href="http://comic-con.gamespot.com/story/6213850/the-behemoth-presents-game-3-first-look"&gt;Gamespot was on hand&lt;/a&gt; to take videos of Game 3 and interview Dan Paladin for me.  (Thanks, gents!)  Something tells me that 2010 is going to be another huge year for independent games.&lt;/p&gt;


	&lt;p&gt;Also, Castle Crashers is &lt;a href="http://devblog.thebehemoth.com/?p=1353"&gt;hitting &lt;span class="caps"&gt;PSN&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;(Source: &lt;em&gt;Brandon Boyer&lt;/em&gt;, via &lt;a href="http://offworld.com/"&gt;Offworld&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Fri, 24 Jul 2009 13:38:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6913fc9c-044a-419e-8397-99cbd25dbf27</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news</link>
      <category>Xbox 360</category>
      <category>Videos</category>
      <category>PS3</category>
      <category>Previews</category>
      <category>TheBehemoth</category>
    </item>
    <item>
      <title>"The Behemoth Comic-Con News" by Joseph</title>
      <description>&lt;p&gt;Looks like a beefed up version of the PDA game from Alien Hominid. SWEET!&lt;/p&gt;</description>
      <pubDate>Mon, 27 Jul 2009 07:17:02 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e5c74ced-dc5d-43b0-9aa7-784f31895e96</guid>
      <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news#comment-32937</link>
    </item>
    <item>
      <title>"The Behemoth Comic-Con News" by Jay</title>
      <description>&lt;p&gt;Also, link to SMW since I haven&amp;#8217;t seen it mentioned on TIGS yet.
&lt;a href="http://smw.72dpiarmy.com/" rel="nofollow"&gt;Super Mario War&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 27 Jul 2009 02:51:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8d8baf9e-a768-4865-87df-f1e89f33f029</guid>
      <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news#comment-32935</link>
    </item>
    <item>
      <title>"The Behemoth Comic-Con News" by Jay</title>
      <description>&lt;p&gt;The gameplay reminds me of Super Mario War, which is a good thing.  The competitive platformer desperately needs to make a comeback.  With this game from Behemoth and the New Super Mario Bros. game for Wii coming soon, I&amp;#8217;m ready to have tons of fun with friends.  Platformer party!!&lt;/p&gt;</description>
      <pubDate>Mon, 27 Jul 2009 02:50:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:31136223-ed28-4deb-8a80-d4efb78a1c5c</guid>
      <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news#comment-32934</link>
    </item>
    <item>
      <title>"The Behemoth Comic-Con News" by Sparky</title>
      <description>&lt;p&gt;Nah, he sounds pretty sociable if a bit spaced out. Running a booth on the show floor must be pretty taxing, which completely excuses the latter quality. The game looks pretty solid. I wonder if the character powers work in a way similar to character selection in something like Street Fighter (per round versus switchable while playing)?&lt;/p&gt;</description>
      <pubDate>Mon, 27 Jul 2009 00:26:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:07b96964-2653-4450-a182-378b6e113ed5</guid>
      <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news#comment-32933</link>
    </item>
    <item>
      <title>"The Behemoth Comic-Con News" by Toom</title>
      <description>&lt;p&gt;I&amp;#8217;m mega excited about this and I&amp;#8217;m a huge fan of Paladin&amp;#8217;s artwork, but dang, he might be the most socially awkward man at Comicon (and that&amp;#8217;s saying something).&lt;/p&gt;</description>
      <pubDate>Sun, 26 Jul 2009 15:26:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8e9c104b-8bff-4415-afb5-f34e7855f61a</guid>
      <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news#comment-32926</link>
    </item>
    <item>
      <title>"The Behemoth Comic-Con News" by Muz</title>
      <description>&lt;p&gt;Woo looks like fun!&lt;/p&gt;</description>
      <pubDate>Sun, 26 Jul 2009 04:16:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:786c540a-9aeb-4b5a-8d9b-a86127e32e2e</guid>
      <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news#comment-32923</link>
    </item>
    <item>
      <title>"The Behemoth Comic-Con News" by tomtom</title>
      <description>&lt;p&gt;I have a lot more respect for the behemoth now that I know they hire autists in their staff. :thumbup:&lt;/p&gt;</description>
      <pubDate>Sun, 26 Jul 2009 02:39:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3e475883-f08d-4e59-a58b-533e0abd8bfb</guid>
      <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news#comment-32922</link>
    </item>
    <item>
      <title>"The Behemoth Comic-Con News" by Cougarten</title>
      <description>&lt;p&gt;nukeedit &amp;lt;- where dit that con from? I just c&amp;amp;ped the next name :)&lt;/p&gt;

&lt;p&gt;Kalleria: I love keyboards smashing! (And I usually set up 2 keyboards, works good (still you have to share the layout, but not the physical keyboard))&lt;/p&gt;</description>
      <pubDate>Sat, 25 Jul 2009 09:58:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0899a94e-577f-4cc7-a663-e44baeef58fa</guid>
      <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news#comment-32917</link>
    </item>
    <item>
      <title>"The Behemoth Comic-Con News" by aeiowu</title>
      <description>&lt;p&gt;anyway i can get the OST to this vid?&lt;/p&gt;</description>
      <pubDate>Sat, 25 Jul 2009 07:48:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5f39b4b0-4297-4483-bfbd-0f818248a4e0</guid>
      <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news#comment-32915</link>
    </item>
    <item>
      <title>"The Behemoth Comic-Con News" by whom</title>
      <description>&lt;p&gt;That&amp;#8217;s not a comic! That&amp;#8217;s hardly a comic at all!&lt;/p&gt;</description>
      <pubDate>Fri, 24 Jul 2009 20:02:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e6d52428-599f-42d4-88be-3ee7a0e6a116</guid>
      <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news#comment-32901</link>
    </item>
    <item>
      <title>"The Behemoth Comic-Con News" by UltimateWalrus</title>
      <description>&lt;p&gt;that guy has an awesome shirt&lt;/p&gt;</description>
      <pubDate>Fri, 24 Jul 2009 19:48:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9ec06900-8849-44d9-ada5-31313383774e</guid>
      <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news#comment-32900</link>
    </item>
    <item>
      <title>"The Behemoth Comic-Con News" by Kalleria</title>
      <description>&lt;p&gt;Cougarten, keyboard jamming makes that a very bad idea.&lt;/p&gt;</description>
      <pubDate>Fri, 24 Jul 2009 18:24:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4c098294-e590-45da-9dba-25bed39429e7</guid>
      <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news#comment-32899</link>
    </item>
    <item>
      <title>"The Behemoth Comic-Con News" by Esquar</title>
      <description>&lt;p&gt;Seems kind of random, losing all your goldblocks when getting hit once, but I guess that&amp;#8217;s the vibe they&amp;#8217;re going for. Even reminds me of Raving Rabbids in that way.&lt;/p&gt;</description>
      <pubDate>Fri, 24 Jul 2009 18:16:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a69b133d-7958-4b59-9878-ad77efcbe572</guid>
      <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news#comment-32897</link>
    </item>
    <item>
      <title>"The Behemoth Comic-Con News" by Cougarten</title>
      <description>&lt;p&gt;since there are no good and polished PC jump&amp;#8217;n runs sharing one keyboard I guess this will be a console game?!&lt;/p&gt;

&lt;p&gt;ok, read the tags, damn&lt;/p&gt;</description>
      <pubDate>Fri, 24 Jul 2009 18:05:55 +0000</pubDate>
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      <link>http://tigsource.com/articles/2009/07/24/the-behemoth-comic-con-news#comment-32896</link>
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