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    <title>TIGSource: Miner Wars</title>
    <link>http://tigsource.com/articles/2009/07/16/miner-wars</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Miner Wars</title>
      <description>&lt;p&gt;If there is one game type that I love, it&amp;#8217;s a free-roaming space sim. Games like &lt;a href="http://en.wikipedia.org/wiki/Elite_(video_game)"&gt;Elite&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Freelancer_(video_game)"&gt;Freelancer&lt;/a&gt; come to mind, where the player has the freedom to explore a universe unbounded, to etch out a living through trading, piracy, transportation, and even mining asteroid fields.&lt;/p&gt;


	&lt;p&gt;As much as I enjoy playing the miner route in these games, the experiences is hardly ever more than a 3D &lt;a href="http://en.wikipedia.org/wiki/Asteroids_(video_game)"&gt;Asteroids&lt;/a&gt; clone, where you continually shoot spinning rocks into smaller and smaller chunks. I always wanted a game with a more detailed mining simulation; similar to the suddenly popular games &lt;a href="http://www.zachtronicsindustries.com/pivot/entry.php?id=82"&gt;Infiniminer&lt;/a&gt; or &lt;a href="http://www.minecraft.net/"&gt;Minecraft&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;Seems like &lt;i&gt;&lt;a href="http://www.minerwars.com/Index.aspx"&gt;Miner Wars&lt;/a&gt;&lt;/i&gt; is gonna be my kind of game.&lt;/p&gt;


&lt;center&gt;
&lt;a href="http://www.flickr.com/photos/tigsource/3727011218/" title="Tunneler to Miner Wars"&gt;&lt;img src="http://farm3.static.flickr.com/2583/3727011218_46b3fdb800.jpg" width="500" height="242" alt="tunneler2miner" /&gt;&lt;/a&gt;
&lt;/center&gt;
&lt;br&gt;

	&lt;p&gt;Inspired by games like 1991&amp;#8217;s &lt;a href="http://www.youtube.com/watch?v=8wcdIDr4jrU"&gt;Tunneler&lt;/a&gt;, where players dug tunnels to infiltrate their enemies base, and &lt;a href="http://www.youtube.com/watch?v=LtgepMDikeU"&gt;Descent&lt;/a&gt;, where they flew spaceships through cramped tunnels, &lt;i&gt;Miner Wars&lt;/i&gt; allows players to dig their way through massive asteroids in an effort to uncover precious ores and investigate alien artifacts.&lt;/p&gt;


	&lt;p&gt;Don&amp;#8217;t be afraid you&amp;#8217;ll roam the stars alone though, &lt;i&gt;Miner Wars&lt;/i&gt; is an &lt;span class="caps"&gt;MMO&lt;/span&gt;. Players will be able to join guilds and work together. Will your team mine ore from the kilometer-wide asteroids? or perhaps you will lie in ambush and snatch the ore out of the hands of another hard-working miner. You are free to make your living as you please, and there is a main plot to entertain you along the way, which will evolve with future game updates.&lt;/p&gt;


	&lt;p&gt;I talked briefly with Marek Rosa, &lt;i&gt;Miner Wars&lt;/i&gt; Game Director, about this interesting project. &amp;#8220;The player has several factions to choose from, and this choice determines who is his friend or enemy,&amp;#8221; explains Rosa. &amp;#8220;This faction&amp;#8217;s bases also act as respawn locations for the player, and he can return to these bases to upgrade his ship with new weapons, engines, shields, etc.&amp;#8221; I was told that currently there are ten ship-types for the player to choose from, varying in things like size, cargo capacity, armaments and power.&lt;/p&gt;


	&lt;p&gt;The factions also provide NPCs for the players to interact with, and Rosa gave a few examples of missions the player might receive, &amp;#8220;It may be rescue, fighting, exploration, mining and harvesting ore, patrolling space, stealth missions or something else entirely.&amp;#8221; Fighting will no doubt occur between players, and faction control of various sections of asteroid field will likely be one of the driving forces in the evolution of the game&amp;#8217;s universe. &amp;#8220;If you dig a tunnel, and the leave and go across the universe, another player can still come across your tunnel,&amp;#8221; said Rosa. Every interaction you have with the physical world of the game will leave a permanent effect.&lt;/p&gt;


	&lt;p&gt;&lt;br&gt;
&lt;center&gt;
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&lt;/center&gt;
&lt;br&gt;&lt;/p&gt;


	&lt;p&gt;Although &lt;i&gt;Miner Wars&lt;/i&gt; has an infinite world, with asteroid fields scattered forever in every direction, players don&amp;#8217;t need to worry about flying for hours just to complete a mission. Rosa explained that players can travel instantaneously between various &amp;#8216;transportation ships,&amp;#8217; which will be spread throughout the game&amp;#8217;s universe. That&amp;#8217;s not to say that players can&amp;#8217;t strike out on their own though, and explore the places between these transport hubs. In fact, it&amp;#8217;s this kind of exploration that will allow the player to discover alien artifacts among the asteroids, which can be collected and sold for a high profit.&lt;/p&gt;


	&lt;p&gt;The current distribution plan for &lt;i&gt;Miner Wars&lt;/i&gt; is a release for PC in August, with updates and expansions of the game&amp;#8217;s story and world expected to come every few months. Shortly after the PC release, it&amp;#8217;s planned that &lt;i&gt;Miner Wars&lt;/i&gt; will be coming to &lt;span class="caps"&gt;XBLA&lt;/span&gt;, and there are even whisperings of a 2D version headed to handheld devices like iPhone&amp;#8230;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.minerwars.com/"&gt;Game Website&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Thu, 16 Jul 2009 09:46:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f526f922-50e8-413b-868b-068d44d82efc</guid>
      <author>Alehkhs</author>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars</link>
      <category>Unique / Bizarre</category>
      <category>Multiplayer</category>
      <category>Highly Recommended</category>
      <category>Xbox 360</category>
      <category>Windows</category>
      <category>Sim</category>
      <category>Previews</category>
      <category>KeenSoftwareHouse</category>
    </item>
    <item>
      <title>"Miner Wars" by Alex</title>
      <description>&lt;p&gt;Freelancer wasn&amp;#8217;t a MMO so that comparison doesn&amp;#8217;t help your point&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Sat, 18 Jul 2009 18:27:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e0f295b5-7cf9-48c3-834f-9e2d52148c70</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32685</link>
    </item>
    <item>
      <title>"Miner Wars" by v1510n</title>
      <description>&lt;p&gt;Another 6DoF Space MMO with twitch combat: Vendetta Online.&lt;/p&gt;

&lt;p&gt;While I&amp;#8217;ve never played EVE, I&amp;#8217;ve heard the end game is like a screensaver. Select target, activate weapons, watch them go.&lt;/p&gt;

&lt;p&gt;VO is much more twitch. It also has mining, but no destructible asteroids. It&amp;#8217;s focus is on twitch combat, which gets quite interesting with 6DoF, ships with thin front profiles, and roll.&lt;/p&gt;</description>
      <pubDate>Sat, 18 Jul 2009 12:01:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:900833ef-c65b-4ebc-8d78-bfb70b4b02f6</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32668</link>
    </item>
    <item>
      <title>"Miner Wars" by UnrealClock</title>
      <description>&lt;p&gt;Oh boy, Red Faction: Online Edition!&lt;/p&gt;</description>
      <pubDate>Sat, 18 Jul 2009 01:32:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bbf74f5d-0cdf-4e45-98ad-51cbae12c3e9</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32661</link>
    </item>
    <item>
      <title>"Miner Wars" by Gutter</title>
      <description>&lt;p&gt;A MMO where griding isn&amp;#8217;t about killing endless respawning hordes?&lt;/p&gt;

&lt;p&gt;Where do I sign up?!&lt;/p&gt;

&lt;p&gt;(And yes, I consider this an MMO. But then again, we can&amp;#8217;t even agree on the definition of &amp;#8220;indie&amp;#8221; around here, so it&amp;#8217;s not surprising that some people don&amp;#8217;t see it as such)&lt;/p&gt;</description>
      <pubDate>Fri, 17 Jul 2009 20:35:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:eb33c017-2250-4a7f-9478-f0f6945d911e</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32650</link>
    </item>
    <item>
      <title>"Miner Wars" by Alehkhs</title>
      <description>&lt;p&gt;About the multiplayer:&lt;/p&gt;

&lt;p&gt;You must play online, on a server. This populates the world with more interaction for the player, in the form of other players, and provides opportunities to cooperatively complete missions or personal objectives.&lt;/p&gt;

&lt;p&gt;However, a person can &amp;#8216;play alone&amp;#8217; and run through the story or free-roam by themselves, but the world that they do this in will be populated by other players.&lt;/p&gt;

&lt;p&gt;So yes, it is a MMO, not in the sense that it forces interaction upon you, but rather in that it provides a more realistic/thriving world for you to play in through the use of real people.&lt;/p&gt;

&lt;p&gt;Think similar to the online system employed by Freelancer (which I still roam in): you can completely ignore other players and just run through the campaign by yourself, you you can play it alongside others, making the missions more team-work based, or you can simply ignore the campaign and just role-play. Except for Miner Wars, there is &lt;em&gt;only&lt;/em&gt; this online mode.&lt;/p&gt;</description>
      <pubDate>Fri, 17 Jul 2009 17:46:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:508f00ce-7ff6-4fb7-bbf9-b5ed311031db</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32648</link>
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      <title>"Miner Wars" by Flamebait</title>
      <description>&lt;p&gt;@Al3xand3r&lt;/p&gt;

&lt;p&gt;As for whether it&amp;#8217;s an MMO, it&amp;#8217;s too early to tell. Their descriptions give severely mixed messages- &amp;#8220;cooperative, or you against everyone&amp;#8221;, &amp;#8220;The player can join any one of the existing factions&amp;#8221;, and &amp;#8220;Active internet connection needed!&amp;#8221; denote an MMO-like structure. And the combination of the many pieces of equipment with moneymaking implies some kind of advancement. But it&amp;#8217;s also sort of stated that it can be played alone (whatever the &amp;#8220;single/multi-player game&amp;#8221; means).&lt;/p&gt;

&lt;p&gt;Even if it&amp;#8217;s an MMO, it&amp;#8217;s apples-to-oranges, you say. Let me rephrase my original point: &lt;strong&gt;MMO set in space using Newtonian dynamics with reflexive combat&lt;/strong&gt;. Think of the vast breadth of all games ever made. We&amp;#8217;re talking, what, one in ten thousand? Infinity came &lt;em&gt;immediately&lt;/em&gt; to mind when I first saw this- for good reason!&lt;/p&gt;

&lt;p&gt;Your last paragraph. I didn&amp;#8217;t get bad vibes from this thread, so I checked again, and indeed they&amp;#8217;re absent. Which comments exactly are you talking about?&lt;/p&gt;

&lt;p&gt;@Firesword:&lt;/p&gt;

&lt;p&gt;Fury^3, the cheap TV imitation using the same engine, is better.&lt;/p&gt;</description>
      <pubDate>Fri, 17 Jul 2009 13:42:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:06325f65-da18-41cc-9c1e-199dfafec36b</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32647</link>
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      <title>"Miner Wars" by Firesword</title>
      <description>&lt;p&gt;i would add 3DRealms&amp;#8217;Terminal Velocity too as a source (sauce) of &amp;#8216;inspiration&amp;#8217;&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Fri, 17 Jul 2009 10:33:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f7cd30e8-ecfa-4885-a72b-e4a829968dbf</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32640</link>
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      <title>"Miner Wars" by Foppy</title>
      <description>&lt;p&gt;Looks good, &amp;#8220;Worms&amp;#8221; in space but with ships, and ehh without worms.&lt;/p&gt;</description>
      <pubDate>Fri, 17 Jul 2009 09:07:55 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:15f487a4-5115-4c71-97d4-74b1f6275322</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32636</link>
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      <title>"Miner Wars" by Al3xand3r</title>
      <description>&lt;p&gt;Checked their forums, they say subscriptions are the least likely to go for, and the most likely is something like Guild Wars with new episodes released every year or two.&lt;/p&gt;</description>
      <pubDate>Fri, 17 Jul 2009 07:31:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b1182bcd-b74c-4850-a98b-c6fd6c75fa4d</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32633</link>
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    <item>
      <title>"Miner Wars" by Al3xand3r</title>
      <description>&lt;p&gt;No, it&amp;#8217;s an apples to oranges comparison. This is what their front page says:&lt;/p&gt;

&lt;p&gt;&amp;#8220;Miner Wars is a 6DOF underground and space shooter played in a fully destructible environment and is a combination of single player story game and MMO.&amp;#8221;&lt;/p&gt;

&lt;p&gt;So, it&amp;#8217;s a space shooter. With single player. And MMO elements. So, yeah, it remains to be seen if the MMO aspect is actually MMO-like or simply taking a FEW of their ideas and implementing them in a non-MMO environment, sort of like Guild Wars taking some of the social aspect and interactivity but providing it in an environment closer to Diablo-like than WoW-like.&lt;/p&gt;

&lt;p&gt;Not to dismiss the pull of the marketing term either&amp;#8230; Hearing MMO will sure turn some heads&amp;#8230; I wouldn&amp;#8217;t blame them if they stretched the definition to use it. It doesn&amp;#8217;t sound like it has a fee so, bonus points for that. Unless it does, in which case my expectations would certainly be higher for that aspect.&lt;/p&gt;

&lt;p&gt;Even if it&amp;#8217;s a MMO it&amp;#8217;s still an apples to oranges comparison. Being both set in space doesn&amp;#8217;t make them similar. Just as R-type isn&amp;#8217;t the same as Elite, though they&amp;#8217;re both single player space games.&lt;/p&gt;

&lt;p&gt;All that&amp;#8217;s sub-par in the video is the gun models in the first person view, but hey, I can live with that if the gameplay is there. And you guys are attacking them like they showed an abomination.&lt;/p&gt;</description>
      <pubDate>Fri, 17 Jul 2009 07:26:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f45de517-8676-4246-ad90-e93ee2d4c47a</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32632</link>
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      <title>"Miner Wars" by MasterShake</title>
      <description>&lt;p&gt;Woulda&amp;#8217; put the icing on the cake if some giant space worm emerged from the tunnels at the end to devour the little miner ship.&lt;/p&gt;

&lt;p&gt;I don&amp;#8217;t see anything that hints at Single Player or non P-v-P options like fighting AI controlled monsters. The miners need a nemesis, even if it&amp;#8217;s one ripped straight out of the Star Wars universe.&lt;/p&gt;

&lt;p&gt;Don&amp;#8217;t get me wrong, I do expect these things to be implemented on release, but it&amp;#8217;s weird that an MMO doesn&amp;#8217;t showcase a combat system in its trailer. Even Blade &amp;amp; Soul showed off theirs.&lt;/p&gt;</description>
      <pubDate>Fri, 17 Jul 2009 03:23:37 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ad82ebb3-922c-4168-80e7-a8a94302c79a</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32628</link>
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      <title>"Miner Wars" by Flamebait</title>
      <description>&lt;p&gt;It [i]is[/i] an MMO. Alehkhs said it in his post, and it&amp;#8217;s stated on the frontpage of the site. However the nature of player interaction seems vague.&lt;/p&gt;

&lt;p&gt;Yes, Miner Wars is obviously at a more advanced stage of development than Infinity- unsurprising given the combination of having more developers and less to develop.&lt;/p&gt;

&lt;p&gt;They&amp;#8217;re both &lt;strong&gt;3D space MMOs with twitch combat&lt;/strong&gt;. How many games fit that description? While they&amp;#8217;re obviously quite different, it&amp;#8217;s an apples-to-apples comparison.&lt;/p&gt;</description>
      <pubDate>Fri, 17 Jul 2009 02:17:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5d06d83b-5a49-42ff-b338-812c73f90bb2</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32627</link>
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      <title>"Miner Wars" by Al3xand3r</title>
      <description>&lt;p&gt;And it looks FAR more complete than Infinity, which looks cool, but not likely to show up this decade&amp;#8230; I don&amp;#8217;t see the comparison other than both being space games either :S&lt;/p&gt;</description>
      <pubDate>Thu, 16 Jul 2009 23:09:55 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d06675a2-650d-422d-a20a-e63be1fc9574</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32621</link>
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      <title>"Miner Wars" by Al3xand3r</title>
      <description>&lt;p&gt;Doesn&amp;#8217;t look like a MMO to me. Also, um, it&amp;#8217;s a small indie game guys, you expect it to take on Eve? YOu&amp;#8217;re not posting on GameFaqs, this is TIGSource&amp;#8230; The project looks interesting, and does many cool things&amp;#8230; Voxel engine, destructible environments&amp;#8230; It also clearly isn&amp;#8217;t going for a space sim feel, it&amp;#8217;s closer to an arcade game or something from the looks of it&amp;#8230; Be glad it has any multiplayer at all? :S&lt;/p&gt;</description>
      <pubDate>Thu, 16 Jul 2009 23:08:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fa0fafec-0f11-4f43-afb0-db7551cedf8f</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32620</link>
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      <title>"Miner Wars" by Flamebait</title>
      <description>&lt;p&gt;I would be interested but Infinity: the Quest for Earth seems better so far. And I wouldn&amp;#8217;t play more than one MMO.&lt;/p&gt;</description>
      <pubDate>Thu, 16 Jul 2009 22:54:37 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:83f463c0-3372-49b1-bf54-9813f7a46cd9</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32617</link>
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      <title>"Miner Wars" by __stdcall</title>
      <description>&lt;p&gt;oh my god.
I had exactly the same idea about a year ago, not only the idea but the overall theme, use of light, round tunnels etc.&lt;/p&gt;

&lt;p&gt;cool! a dream come true&lt;/p&gt;</description>
      <pubDate>Thu, 16 Jul 2009 22:19:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:365f4241-4524-4b15-a17a-cff57f614232</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32615</link>
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      <title>"Miner Wars" by Eclipse</title>
      <description>&lt;p&gt;the description is interesting but the actual gameplay footage\trailer is pretty meh for me. Frankly the first time i saw the video i was like &amp;#8220;meh, another xna game&amp;#8221;, now i read it&amp;#8217;s an MMO&amp;#8230; so i hope they have a lot of different ships and so on thay they don&amp;#8217;t want to show somehow&amp;#8230; i&amp;#8217;ll give it a go \ inform better when it will come out, the concept is interesting&lt;/p&gt;</description>
      <pubDate>Thu, 16 Jul 2009 21:29:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:06c03057-6a12-48b0-b101-eb779229e85e</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32611</link>
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      <title>"Miner Wars" by nullerator</title>
      <description>&lt;p&gt;Seems there&amp;#8217;s a heft single player bit too. Looks interesting.&lt;/p&gt;</description>
      <pubDate>Thu, 16 Jul 2009 21:01:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:685870e1-7151-4ec9-9feb-a1ff936576d0</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32607</link>
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      <title>"Miner Wars" by tomelin</title>
      <description>&lt;p&gt;&amp;#8220;Miner Wars is an MMO.&amp;#8221;&lt;/p&gt;

&lt;p&gt;MMmeh.&lt;/p&gt;</description>
      <pubDate>Thu, 16 Jul 2009 20:59:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4dcb06e1-68c7-4310-8ef4-ddfbc67f681d</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32606</link>
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      <title>"Miner Wars" by Al3xand3r</title>
      <description>&lt;p&gt;Tunneler mining and Descent fighting? Sign me up.&lt;/p&gt;</description>
      <pubDate>Thu, 16 Jul 2009 20:26:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:85863ff7-33d6-4084-8f24-feac3959a88d</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32603</link>
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      <title>"Miner Wars" by AmnEn</title>
      <description>&lt;p&gt;I know folks around here sneer at Flashgames but I really liked Motherload for that very reason. It&amp;#8217;s not your usual Asteroids Clone and actually pretty fun too.&lt;/p&gt;</description>
      <pubDate>Thu, 16 Jul 2009 19:41:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cd4d6746-dd7d-42bf-9e39-bbae3c2c9126</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32601</link>
    </item>
    <item>
      <title>"Miner Wars" by Nikica</title>
      <description>&lt;p&gt;Looks awesome and August isn&amp;#8217;t that far away and it&amp;#8217;s coming to PC not like other games&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Thu, 16 Jul 2009 19:11:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:260e38c1-d486-4c7f-9ceb-b1ba654881e1</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32599</link>
    </item>
    <item>
      <title>"Miner Wars" by Data</title>
      <description>&lt;p&gt;This gets huge thumbs up from me&lt;/p&gt;</description>
      <pubDate>Thu, 16 Jul 2009 19:03:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:161e23fa-e265-4f0e-90cb-381882858a4e</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32598</link>
    </item>
    <item>
      <title>"Miner Wars" by Anvilfolk</title>
      <description>&lt;p&gt;I&amp;#8217;ve also usually ran away from games that require subscriptions&amp;#8230; although not immediately visible, there&amp;#8217;s a topic in the &amp;#8220;forums&amp;#8221; about this.&lt;/p&gt;

&lt;p&gt;The developers state that it is highly unlikely that it will be subscription based. They are tending towards an option where you buy the game and get &amp;#8220;free&amp;#8221; access to the online world for an X amount of months or years or whatever. Then a new version or expansion comes you, you buy it, and continue to get access, along with the new features.&lt;/p&gt;

&lt;p&gt;I don&amp;#8217;t dislike this option :)&lt;/p&gt;</description>
      <pubDate>Thu, 16 Jul 2009 18:57:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:94e301d6-76a4-4c5b-90d5-75b8f367e135</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32596</link>
    </item>
    <item>
      <title>"Miner Wars" by Waltorious</title>
      <description>&lt;p&gt;This looks pretty awesome&amp;#8230; I wonder whether the flight mechanics will be more like Descent or more like a Space Sim (Freespace, etc.).  And now I just remembered that the first Freespace was actually a Descent spinoff for some reason.  Word.&lt;/p&gt;

&lt;p&gt;If you enjoy games like Freelancer, you might like Evochron Legends, made by Starwraith.  I&amp;#8217;m playing it now and it&amp;#8217;s pretty awesome.  It has fairly traditional mining, but it is very profitable in the early game.  It currently feels like combat is more fleshed out than trade / mining, but there&amp;#8217;s a lot of suggestions in the forums right now to add more &amp;#8220;peaceful&amp;#8221; features, and the guy that makes the game tends to update it quite frequently and is really responsive to suggestions.&lt;/p&gt;</description>
      <pubDate>Thu, 16 Jul 2009 18:50:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5f09f89a-bedf-4e7c-8ff4-3cb6101e3d63</guid>
      <link>http://tigsource.com/articles/2009/07/16/miner-wars#comment-32595</link>
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