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    <title>TIGSource: Kodu Game Lab</title>
    <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Kodu Game Lab</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/3679896019/" title="Kodu by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3583/3679896019_4761047460.jpg" width="500" height="313" alt="Kodu" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Microsoft Research has released &lt;a href="http://research.microsoft.com/en-us/projects/kodu/"&gt;Kodu Game Lab&lt;/a&gt; to Community Games ($5).  It&amp;#8217;s a game-making tool with a very high-level iconographic programming language for making simple games using only the Xbox 360 controller as input.  Geared towards kids and non-programmers as young as seven, Kodu allows players to modify terrain and preset objects to create games.  The games can then be shared to with friends on &lt;span class="caps"&gt;XBLA&lt;/span&gt;.&lt;/p&gt;


	&lt;p&gt;To get an idea of what Kodu can do, check out &lt;a href="http://xbox360.ign.com/dor/objects/14310459/kodu/videos/ces2009sync_kodu_dem_010909.html"&gt;this video&lt;/a&gt; from &lt;span class="caps"&gt;CES 2009&lt;/span&gt;, or &lt;a href="http://community.research.microsoft.com/blogs/kodu/archive/2009/06/30/kodu-what-to-expect.aspx"&gt;this post&lt;/a&gt; on the Kodu blog.  Sounds pretty nifty, actually!  If only they could somehow combine this with the editors in Spore&amp;#8230;&lt;/p&gt;


	&lt;p&gt;&lt;span style="color: rgb(242, 101, 34)"&gt;&lt;strong&gt;Update:&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.xnplay.co.uk/2009/07/02/kodu-game-lab/"&gt;Here&lt;/a&gt;&amp;#8217;s Rob &amp;#8220;Oddbob&amp;#8221; Fearon&amp;#8217;s take on Kodu.  (He really likes it but is worried it will get buried because of the 8-minute-long demo!)&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 02:32:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4bc08bcf-1ebe-4a47-8f98-17473fb4c189</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab</link>
      <category>Xbox 360</category>
      <category>Community</category>
      <category>Developers</category>
    </item>
    <item>
      <title>"Kodu Game Lab" by Jay</title>
      <description>&lt;p&gt;Looks like those guys can finally &amp;#8220;tighten up the graphics&amp;#8221; using just their controllers. ;)&lt;/p&gt;

&lt;p&gt;The game looks pretty interesting.  With a little more work, I can see it competing with Little Big Planet.&lt;/p&gt;</description>
      <pubDate>Sat, 04 Jul 2009 04:50:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ac8cd3cd-7321-468e-8dd6-e9148f3c9879</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32252</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by shmuckosoft</title>
      <description>&lt;p&gt;community games are the least of microsoft&amp;#8217;s sins.&lt;/p&gt;</description>
      <pubDate>Fri, 03 Jul 2009 09:20:59 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4bc07315-a9e1-437e-9460-dfda48b4bb5f</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32169</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by nullerator</title>
      <description>&lt;p&gt;Community games are still not available in my region. Oh, how I love Microsoft.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 22:53:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1840becd-b021-422d-acb5-be2b51cbc351</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32123</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by RobF</title>
      <description>&lt;p&gt;I think there&amp;#8217;s another layer to be considered too though and that&amp;#8217;s &lt;em&gt;why&lt;/em&gt; should people need to know what their computer does on the inside? &lt;/p&gt;

&lt;p&gt;Sort of terrible analogy central but if I want to draw a picture, I don&amp;#8217;t need to know the inner workings of a pen or what paper does beyond &amp;#8220;it sits there on the table and I draw on it&amp;#8221;.&lt;/p&gt;

&lt;p&gt;And that&amp;#8217;s what Kodu does. Like if I doodle a picture of a hat on a napkin in a restaurant, I&amp;#8217;m not then expected to go on and learn about in depth composition skills or whatever, we shouldn&amp;#8217;t want nor expect people using Kodu to go on and grasp the internal workings of a compiler or how to code up a platform game. &lt;/p&gt;

&lt;p&gt;We should just be happy that people have an outlet to be creative they wouldn&amp;#8217;t have had before.&lt;/p&gt;

&lt;p&gt;If they get the bug for something else, acey beans! There&amp;#8217;s plenty of packages they can &amp;#8220;graduate&amp;#8221; to. If they just want to mess about in Kodu forever, heck, it&amp;#8217;s not my place to frown on that is it? It shouldn&amp;#8217;t be anyone elses either.&lt;/p&gt;

&lt;p&gt;If it gets people doing stuff, s&amp;#8217;all good. &lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 22:10:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e75343df-c0d9-4c2b-af48-5da24d4f9b8f</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32122</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by Flamebait</title>
      <description>&lt;p&gt;[naysay]
To be honest it looks less intuitive &lt;em&gt;and&lt;/em&gt; less expressive than, say, Klik n Play. And a &amp;#8220;createable&amp;#8221; flag? Shouldn&amp;#8217;t every user-modified object be instantiable by default? Seems like a pointless stumbling block, especially since this seems intended for children. Of course that alone isn&amp;#8217;t significant, but it makes me suspect there are others.
[/naysay]&lt;/p&gt;

&lt;p&gt;Still, I&amp;#8217;m interested in any new, supposedly easy to use game implementation software. Because I personally believe that in time they will make the commercial game industry redundant. And props for the demonstrator referring to &amp;#8220;programming in Kodu&amp;#8221;- I cringe when I hear of software that you can make games in &amp;#8220;without programming&amp;#8221;, which is absolutely impossible. Rather the nature of programming varies.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 21:14:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e67eb3e8-dea7-40ab-95b7-e762a8ecf170</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32119</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by Krux</title>
      <description>&lt;p&gt;I think this could be cool for rapid prototyping even for advanced people, because you already have all of the things you need, you just have to click it all together.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 20:33:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:afbf092f-1ed3-4a8e-acfc-ef4b5172bc20</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32118</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by Glaiel Gamer</title>
      <description>&lt;p&gt;this is not meant to be a tool this is meant to be an educational toy&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 18:00:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6989396e-ae35-4aa4-8347-9b616d61605a</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32115</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by Quazi</title>
      <description>&lt;p&gt;construct is simple as hell to work with, but ever since using it ive never, and i mean never been hindered in what i could do by the limits of the program, and i do pretty complicated stuff if youve ever seen some of my stuff on the scirra forums .The event editor system is just as powerful as any high level scripting language. kodu seems to have very limited control, and whats up with only being able to use missiles as a projectile lmao. the lack of control and ability to edit graphics makes it useless to anyone serious about making games.&lt;/p&gt;

&lt;p&gt;@F
lji honestly isnt that great, i dont see why everyone loves it so much, the games clunky and feels very unfinished to me. i think the game &amp;#8220;spelunky&amp;#8221; :D is a great example of what can be accomplished in game maker.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 16:49:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:426ec725-8bd4-47b0-85d6-9f8a45c03fd3</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32110</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by JoeHonkie</title>
      <description>&lt;p&gt;This is really interesting as a teaching tool (which is what it, and to be fair Game Maker, was originally developed as).  I&amp;#8217;m pretty interested in seeing more stuff like this, Alice, and Microsoft Small Basic and if they have any impact on people actually knowing what their little computers do inside.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 14:58:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:412b24b1-92e7-432e-ad92-27746677cbf2</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32107</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by F</title>
      <description>&lt;p&gt;The game &amp;#8216;Iji&amp;#8217; is the most amazing example of what can be accomplished with game maker. when i played it, i couldn&amp;#8217;t believe it was game maker.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 12:34:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cd54ceaf-4441-4724-bbef-29a21ba81d0d</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32106</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by Khai</title>
      <description>&lt;p&gt;@Mooseral
Yeah, the programming aspect is what got me hooked on Game Maker. I really wished every game creator software has something like that.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 12:20:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7f822acc-f6d6-44da-a112-f6a209e322b5</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32105</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by Noyb</title>
      <description>&lt;p&gt;OmniLudiConsole?&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 12:03:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:07469222-2d85-4877-bf90-9264c498fafe</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32104</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by Gog</title>
      <description>&lt;p&gt;Won&amp;#8217;t somebody think of the children!?!?&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 08:38:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6ab118c5-f98c-46e5-aa28-74b0b8ff5c1f</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32100</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by unimportant</title>
      <description>&lt;p&gt;There&amp;#8217;s a typo in the text (&amp;#8220;Kudo&amp;#8221;)&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 07:23:51 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1004e264-dc26-4987-993d-9946ecd9e1d7</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32097</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by Sparky</title>
      <description>&lt;p&gt;This seems like it could be a great introduction to game development for a lot of people, or at least allow people to dabble a bit.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m really interested in how toolkits aimed at non-programmers will develop in the near future. It&amp;#8217;s easier than ever to make games as a non-programmer, and I think that&amp;#8217;s a really great thing.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 06:36:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:43742258-749c-47ad-abc4-bb089bc6a82d</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32096</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by Mooseral</title>
      <description>&lt;p&gt;I must say that for &amp;#8220;educational&amp;#8221; game making type pseudo programming stuff, Game Maker has struck me as the best program.&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s got a decent beginner interface, but to me the most valuable part is that it also allows for a transition to code-based programming. It bridges a fair part of the gap between tile programming and full languages, and also allows the output of fairly professional games at the same time.&lt;/p&gt;

&lt;p&gt;But yeah, toy-game type things like this are, at least, highly amusing. Had a few hour&amp;#8217;s fun with some friends playing with the LBP editor the other day; you can get some decent logic going on there with their wire system, at times.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 05:26:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:514d3569-0af9-4731-bc22-a018b7b4f757</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32095</link>
    </item>
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      <title>"Kodu Game Lab" by avoidobject</title>
      <description>&lt;p&gt;That being said, I do wish that a visual game editing tool in 3D someday reaches the flexibility of programs like MMF. It&amp;#8217;d be cool if this could evolve into a fully featured program capable of making much more than just simple games.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 05:13:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:70875c6c-2db2-4a06-ae69-cd135bd8b613</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32094</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by avoidobject</title>
      <description>&lt;p&gt;Things like this are always bit limited. The only purely visual based game creation tool I&amp;#8217;ve seen that works is The Games Factory/Multimedia Fusion (and its derivative Construct, made by ex MMF extention devs). But of coarse those are an evolution of Klik and Play which itself was pretty limited.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 05:10:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d3c68286-063e-4ca2-affe-6f8dca1da28f</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32093</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by Shoo</title>
      <description>&lt;p&gt;I love these kind of things! I totally agree with the Spore editor idea. The ability to customize the art seems to be the only missing feature.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 05:10:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b8e4df60-0ee4-42fa-8669-1727c72925b2</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32092</link>
    </item>
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      <title>"Kodu Game Lab" by Glaiel Gamer</title>
      <description>&lt;p&gt;Ya I won&amp;#8217;t bother trying this but it seems pretty cool. First time I ever tried &amp;#8220;programming&amp;#8221; it was a rule based kind of thing like this, I was 10 or 11 at the time. It&amp;#8217;s a great way to get a kick start, provided you don&amp;#8217;t view it as a professional tool and more of an educational toy.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 03:53:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e7ef99c1-d44d-4400-90b0-947fa420b6b4</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32091</link>
    </item>
    <item>
      <title>"Kodu Game Lab" by Stegersaurus</title>
      <description>&lt;p&gt;I played with this when it was in playtest phase on XNA creators site. It&amp;#8217;s a really nice idea, but I felt that it was a bit lacking in functionality. Every demo in it I played the controls felt extremely slidey, and I got pretty skeptical when I was playing slidey frogger and breakout style games. Again a novel idea, but I&amp;#8217;m not sure if anything really &amp;#8220;big&amp;#8221; will be made from it.&lt;/p&gt;

&lt;p&gt;That said, the interest and advertising is enough that at least it will trounce all those massage and other apps on XBLCG.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jul 2009 03:35:22 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:714870b9-f64d-4e3f-a37a-9f9d762d880e</guid>
      <link>http://tigsource.com/articles/2009/07/02/kodu-game-lab#comment-32090</link>
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