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    <title>TIGSource: flixel</title>
    <link>http://tigsource.com/articles/2009/06/05/flixel</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>flixel</title>
      <description>&lt;div style="text-align: center"&gt;&lt;img src="http://farm4.static.flickr.com/3637/3596982397_2f54e782cc_o.png" width="192" height="192" alt="flixel" /&gt;&lt;/div&gt;

	&lt;p&gt;&lt;br/&gt;Adam &amp;#8220;Atomic&amp;#8221; Saltsman&amp;#8217;s Flash game &lt;span class="caps"&gt;API&lt;/span&gt; &lt;a href="http://flixel.org/"&gt;flixel&lt;/a&gt; is out.  It&amp;#8217;s a vastly-improved version of the engine he used to create his popular web games Gravity Hook and &lt;span class="caps"&gt;FATHOM&lt;/span&gt;.&lt;/p&gt;


	&lt;p&gt;&lt;span style="color: rgb(242, 101, 34)"&gt;&lt;strong&gt;Features:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;


	&lt;p&gt;- High performance 2d Flash rendering&lt;br/&gt;
- Lots of retro game physics and effects built-in&lt;br/&gt;
- Easy to learn, uses no Flash libraries or Flash classes&lt;br/&gt;
- Object-oriented Actionscript 3&lt;br/&gt;
- Includes the source code for a complete game&lt;br/&gt;
- Forums to help collect tutorials and whatnot&lt;br/&gt;&lt;/p&gt;


	&lt;p&gt;And the online documentation is generated dynamically by Ivan &amp;#8220;toastie&amp;#8221; Safrin&amp;#8217;s Nanodoc system.&lt;/p&gt;


	&lt;p&gt;Ladies and gentlemen, the world just became a better place to &lt;del&gt;make games&lt;/del&gt; exist in.&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 09:50:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:16de70c1-f87a-4111-b82c-4545840b429c</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2009/06/05/flixel</link>
      <category>Community</category>
      <category>Developers</category>
      <category>Technology</category>
      <category>AdamAtomic</category>
      <category>IvanSafrin</category>
    </item>
    <item>
      <title>"flixel" by Adam Atomic</title>
      <description>&lt;p&gt;Starting to accrue some tutorials!&lt;/p&gt;

&lt;p&gt;&lt;a href="http://flixel.org/forums/index.php?topic=6.0" rel="nofollow"&gt;http://flixel.org/forums/index.php?topic=6.0&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Also one major bugfix :)&lt;/p&gt;</description>
      <pubDate>Mon, 08 Jun 2009 06:46:27 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d0a66b74-1a23-4bbe-a587-6d4088b4b6ed</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31208</link>
    </item>
    <item>
      <title>"flixel" by Adam Atomic</title>
      <description>&lt;p&gt;Raigan - yea flash 10 especially has a pretty efficient CPU process.  In my experiments the major bottleneck for Flash performance is their vector renderer, it probably consumes 90%+ of CPU for most games.  Flixel&amp;#8217;s performance is derived mainly from opting out of the vector renderer whenever possible.  However, I even opt out of many small or empty functions by doing the check for visibility (and other similar state variables) at the game loop level, so it won&amp;#8217;t even call render() if you have visible toggled.&lt;/p&gt;

&lt;p&gt;Melly - yea I just don&amp;#8217;t have time to put together that sort of stuff myself, I am somewhat selfishly hoping that I can trade my free-code karma for some help from the community with the tutorials :)  I think that in the coming weeks our support materials are going to improve a lot.&lt;/p&gt;

&lt;p&gt;Sparky - thanks!  yeah that&amp;#8217;s why I have links out to Gravity Hook, FATHOM and mode from the home page.  I have a couple other games I built with it but they&amp;#8217;re not AS impressive.  I&amp;#8217;m hoping to eventually have little screenshots from like 20 games on that front page!&lt;/p&gt;</description>
      <pubDate>Sat, 06 Jun 2009 23:03:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cbda9a11-6523-4b5f-a59a-2ad6ae9deae1</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31135</link>
    </item>
    <item>
      <title>"flixel" by Sparky</title>
      <description>&lt;p&gt;Adam, this is looking pretty sexy. I think having a stable of demo games already out will really help convert people.&lt;/p&gt;</description>
      <pubDate>Sat, 06 Jun 2009 21:01:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d5b8c386-0d21-4250-847b-513d0d9e224d</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31132</link>
    </item>
    <item>
      <title>"flixel" by Melly</title>
      <description>&lt;p&gt;Trying to look into this, but I have no experience with using external frameworks in Flash, so it&amp;#8217;s being a bit difficult. The forums offer little help at this point besides showing how to compile the demo.&lt;/p&gt;

&lt;p&gt;Still, I&amp;#8217;m awfully interested.&lt;/p&gt;</description>
      <pubDate>Sat, 06 Jun 2009 09:19:16 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:15b4c2bf-6d05-4bac-8ad7-8e422bb864b2</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31117</link>
    </item>
    <item>
      <title>"flixel" by raigan</title>
      <description>&lt;p&gt;@Zaphos: my main issue is &amp;#8220;wtf is &amp;#8216;the auto-fill algorithm&amp;#8217;?!&amp;#8221;&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m hoping there&amp;#8217;s some easy way to extend the collision/tile stuff to support arbitrary-shaped tiles.&lt;/p&gt;

&lt;p&gt;At any rate it&amp;#8217;s great to see a good example of a non-movieclip-based (i.e direct blitting) graphics system like this.&lt;/p&gt;

&lt;p&gt;One tiny nit-pick about the news post above: &amp;#8220;Easy to learn, uses no Flash libraries or Flash classes&amp;#8221; &lt;/p&gt;

&lt;p&gt;The former may be true (i.e no need for mx.* or whatever), but the latter is wrong.. you can&amp;#8217;t avoid depending on the flash.* classes, that&amp;#8217;s the runtime that &lt;em&gt;everything&lt;/em&gt; depends on! &lt;/p&gt;

&lt;p&gt;I really really like how simple and straightforward everything is. For instance, using a .visible flag in sprites and doing &amp;#8220;if(!visible)return;&amp;#8221; inside the render() method, rather than relying on a complex bookkeeping system (i.e an explicit list of visible sprites is tracked and only those sprites have their render method called). It&amp;#8217;s just so nice and simple!&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s also great to see that Flash is finally fast enough to handle thousands of empty/trivial function calls without the function call overhead becoming an impediment.. hooray!! &lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 18:20:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ca008d37-bd3f-4192-b219-bb7c1b8324ed</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31094</link>
    </item>
    <item>
      <title>"flixel" by toastie</title>
      <description>&lt;p&gt;I&amp;#8217;ll make some updates to nanodoc in the next couple of days and add search and stuff to it and fix the weird truncation problems.&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 17:28:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fbebf488-9305-432b-96bf-b4a6d6c833b2</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31092</link>
    </item>
    <item>
      <title>"flixel" by Zaphos</title>
      <description>&lt;p&gt;Also, I forgot to say I&amp;#8217;m really looking forward to trying this!&lt;/p&gt;

&lt;p&gt;Hopefully more tutorials / samples will come out as more people start using it :)&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 17:27:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8a075b39-b8a5-4bb8-8afc-dbcc894047f0</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31090</link>
    </item>
    <item>
      <title>"flixel" by moi</title>
      <description>&lt;p&gt;Nice, but nanodoc is not extraordinarly helpful dawg.&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 17:23:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5467a4ad-d40f-4d81-aeef-31624a31b6df</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31089</link>
    </item>
    <item>
      <title>"flixel" by namuol</title>
      <description>&lt;p&gt;Awesome.&lt;/p&gt;

&lt;p&gt;Documentation is sexy but sparse&amp;#8230; I&amp;#8217;ll have to check out the forums once I get out of work.&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 17:20:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1e48e1c3-1958-44c4-916d-cadc97fdf479</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31088</link>
    </item>
    <item>
      <title>"flixel" by Zaphos</title>
      <description>&lt;p&gt;It should say &amp;#8220;The number of &amp;#8220;empty&amp;#8221; tiles to add to the auto-fill algorithm (e.g. 8 tiles + 4 empties = 1/3 of block will be open holes)&amp;#8221; &amp;#8230; (if you check the as file you can see, I guess the html creator thing truncated at the slash)&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 16:34:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0a634761-1f7f-49af-8405-20a6bcaaa481</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31084</link>
    </item>
    <item>
      <title>"flixel" by raigan</title>
      <description>&lt;p&gt;This is really awesome! &lt;/p&gt;

&lt;p&gt;But.. I&amp;#8217;m having a hard time figuring out some stuff, for example in the FlxBlock constructor:&lt;/p&gt;

&lt;p&gt;Empties: uint
The number of &amp;#8220;empty&amp;#8221; tiles to add to the auto-fill algorithm (e.g. 8 tiles + 4 empties = 1&lt;/p&gt;

&lt;p&gt;..?!&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 15:57:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7ecd4af5-28a5-46b7-b376-eb2429663231</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31081</link>
    </item>
    <item>
      <title>"flixel" by Adam Robezzoli</title>
      <description>&lt;p&gt;It&amp;#8217;s time to return to Flash. I&amp;#8217;m really excited about this.&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 15:51:07 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:323307d7-7430-468b-ad87-35482ec742fe</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31080</link>
    </item>
    <item>
      <title>"flixel" by Paul Eres</title>
      <description>&lt;p&gt;will definitely try this out, thanks adam&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 13:50:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:89e2e305-b1cc-4706-8e32-4e1dc6e14c08</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31072</link>
    </item>
    <item>
      <title>"flixel" by Firesword</title>
      <description>&lt;p&gt;Amazing.&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 13:33:51 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6f541d3c-0b9a-4681-9b27-0d13d6868987</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31071</link>
    </item>
    <item>
      <title>"flixel" by Juan Sierra</title>
      <description>&lt;p&gt;WOW! After years of trying to find the perfect AS3 game engine, it&amp;#8217;s here. I knew it was possible&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 13:07:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:03ffd36a-f38f-4501-873b-1d5d78576d73</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31068</link>
    </item>
    <item>
      <title>"flixel" by Corpus</title>
      <description>&lt;p&gt;You have a plethora of personal agendas, Skofo.&lt;/p&gt;

&lt;p&gt;Can&amp;#8217;t wait to try this out! June 18th is my day of freedom, and I will be all over flixel.&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 13:01:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:aff1028c-f48c-4af6-a0a5-e4ae81ccb36d</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31067</link>
    </item>
    <item>
      <title>"flixel" by Eclipse</title>
      <description>&lt;p&gt;so is it for flex? cool, i&amp;#8217;ve already my little flash engine that&amp;#8217;s quite fast and all, but nice to see new interesting libraries that aren&amp;#8217;t for that sucky Flash IDE&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 12:29:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4600dda2-cc69-4996-9533-daa0a3bf175d</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31065</link>
    </item>
    <item>
      <title>"flixel" by bateleur</title>
      <description>&lt;p&gt;&lt;em&gt;flixel is not intended to be used with the Flash IDE, since it is a pure Actionscript library&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Not &amp;#8220;intended&amp;#8221; perhaps, but it will work just fine.&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 11:10:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a71899e4-729c-4069-8388-5c1e86867a43</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31063</link>
    </item>
    <item>
      <title>"flixel" by !CE-9</title>
      <description>&lt;p&gt;transformation time again? it quite possibly is.&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 10:48:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6cfef2e8-5c64-4957-9557-93e0af24a115</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31062</link>
    </item>
    <item>
      <title>"flixel" by Skofo</title>
      <description>&lt;p&gt;Even though I have a personal agenda against Flash, I have to admit that that is quite kickass. It looks really easy to make games with this. If only this was out when I was dabbling with Flash; it&amp;#8217;d save me a lot of pulled hair&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 10:32:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:26df3db3-f920-4ffb-9435-6288ae7624d9</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31061</link>
    </item>
    <item>
      <title>"flixel" by raiten</title>
      <description>&lt;p&gt;Awesome, best reason to move to AS3 yet.&lt;/p&gt;</description>
      <pubDate>Fri, 05 Jun 2009 10:08:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8a2dc5c6-532b-446a-abe7-e30fa84cc1d1</guid>
      <link>http://tigsource.com/articles/2009/06/05/flixel#comment-31058</link>
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