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    <title>TIGSource: Chup</title>
    <link>http://tigsource.com/articles/2009/05/25/chup</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Chup</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/3564121332/" title="Chup by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3299/3564121332_96eb652362.jpg" width="500" height="375" alt="Chup" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.minijuegos.com/juegos/jugar.php?id=8078"&gt;Chup&lt;/a&gt; is a new Flash platformer from &lt;a href="http://www.cyd.liu.se/~tompe573/hp/index.html"&gt;DrPetter&lt;/a&gt;, the creator of the fantastic music tools &lt;span class="caps"&gt;SFXR&lt;/span&gt; and Musagi.  Use the keyboard to move and the mouse to launch yourself into the air.  The goal is to reach the exit in each of the 16 levels.  You get more points for time, gems, and number of launches used.&lt;/p&gt;


	&lt;p&gt;DrPetter makes some quality stuff, and Chup is no exception &amp;#8211; it&amp;#8217;s a challenging game with slick graphics and music.&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;TIGdb:&lt;/strong&gt; &lt;a href="http://db.tigsource.com/games/chup"&gt;&lt;em&gt;Entry for Chup&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;(Source: &lt;em&gt;Dan Tabar&lt;/em&gt;, via &lt;a href="http://twitter.com/Data01"&gt;his Twitter&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Mon, 25 May 2009 19:33:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:53d53b6b-872f-4976-94e4-cf4224f7e6d9</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2009/05/25/chup</link>
      <category>Platformers</category>
      <category>Browser Games</category>
      <category>DrPetter</category>
    </item>
    <item>
      <title>"Chup" by MasterShake</title>
      <description>&lt;p&gt;Good game.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m ranked as an Overlord w/ a score of 110241. I only have 40/48 trophies, though&amp;#8230;and I&amp;#8217;m hungry for more. Though, at this point, the trophy challenges are just ridiculous.&lt;/p&gt;

&lt;p&gt;Some of the platforming in this game is enough to make even a veteran Megaman 3 player cry, so how on Earth does one expect a limbless trashcan droid to clear some of these challenges?&lt;/p&gt;

&lt;p&gt;The level 11 Items challenge is just evil, and the Launch challenge for the final level is nigh impossible.&lt;/p&gt;

&lt;p&gt;It becomes almost solely dependent on luck. A game should be about skill, not luck. Or patience, as was the case with those &amp;#8216;crazy people&amp;#8217;.&lt;/p&gt;</description>
      <pubDate>Mon, 01 Jun 2009 16:40:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ac5063b0-b11a-43cf-b476-a7ba4baad775</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30760</link>
    </item>
    <item>
      <title>"Chup" by Archagon</title>
      <description>&lt;p&gt;DrPetter, thank you!&lt;/p&gt;</description>
      <pubDate>Sat, 30 May 2009 09:44:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e964e7fe-7b6b-45be-8a4b-604d7db9ad54</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30623</link>
    </item>
    <item>
      <title>"Chup" by Melly</title>
      <description>&lt;p&gt;Fuck the music is so good.&lt;/p&gt;</description>
      <pubDate>Sat, 30 May 2009 05:43:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:be4faca6-9969-45d3-bb84-31a6c0b49404</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30608</link>
    </item>
    <item>
      <title>"Chup" by DrPetter</title>
      <description>&lt;p&gt;Archagon: There&amp;#8217;s abundant information available for those who take the time to look. Almost all of what I know has been learned (over many years) by reading reference+example text/code and experimenting with it to figure out how it&amp;#8217;s used.&lt;/p&gt;

&lt;p&gt;If you want some quick and relevant introductory tutorialin&amp;#8217;, then you could check out this good old thing: &lt;a href="http://sol.gfxile.net/gp/index.html" rel="nofollow"&gt;http://sol.gfxile.net/gp/index.html&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Understand most of what&amp;#8217;s said in that tutorial and you should be able to make traditional 2D games in just about any language, given a little time to read up on the specific tools available to you.&lt;/p&gt;</description>
      <pubDate>Thu, 28 May 2009 14:06:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ed607047-aa3e-470a-81ee-b83c3fa77977</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30489</link>
    </item>
    <item>
      <title>"Chup" by Archagon</title>
      <description>&lt;p&gt;DrPetter, if there are no tutorials, then how did you learn? I don&amp;#8217;t even know where to start!&lt;/p&gt;</description>
      <pubDate>Thu, 28 May 2009 05:04:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:afac0576-89c5-4753-bf31-b8b9798abb44</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30474</link>
    </item>
    <item>
      <title>"Chup" by sfdsfdsdfs</title>
      <description>&lt;p&gt;oh it has keyboard only control too , boy is my face red&lt;/p&gt;</description>
      <pubDate>Wed, 27 May 2009 19:17:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4a42b043-9c64-46f2-b8e5-35cc52558eff</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30447</link>
    </item>
    <item>
      <title>"Chup" by sfdsfdsdfs</title>
      <description>&lt;p&gt;no more keyboard+mouse platformers please, they&amp;#8217;re very annoying.
Just keyboard in future &lt;/p&gt;</description>
      <pubDate>Wed, 27 May 2009 19:16:18 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:dc2953af-c15e-46cb-a185-b6130d9cbce3</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30446</link>
    </item>
    <item>
      <title>"Chup" by DrPetter</title>
      <description>&lt;p&gt;I don&amp;#8217;t know of any tutorials. Maybe I should make one? ;)&lt;/p&gt;

&lt;p&gt;The framerate will be 60 fps if your system can handle it.&lt;/p&gt;</description>
      <pubDate>Wed, 27 May 2009 08:07:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8e595aef-d426-4822-893e-fd015eed2d93</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30426</link>
    </item>
    <item>
      <title>"Chup" by Teknogames/Beau Blyth</title>
      <description>&lt;p&gt;Was pretty fun, would have loved a faster framerate however.&lt;/p&gt;</description>
      <pubDate>Wed, 27 May 2009 00:01:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:44c27260-0762-40b5-aa06-d73607350587</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30404</link>
    </item>
    <item>
      <title>"Chup" by Archagon</title>
      <description>&lt;p&gt;Thanks for all the answers! What are some good tutorials for &amp;#8220;coding pixel games in any traditional language/api&amp;#8221;, if there are any?&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 23:24:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a65b9571-e3fe-4566-98da-7cc0ad48aa64</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30402</link>
    </item>
    <item>
      <title>"Chup" by Kneecaps</title>
      <description>&lt;p&gt;Pretty fun!  When I saw the screenshot, I mistakenly thought it was of a tracker.  So, it&amp;#8217;s cool to know that the guy who made the game works on (awesome) trackers too.&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 17:25:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:88f96ad2-5b05-4435-a604-25a89865b772</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30381</link>
    </item>
    <item>
      <title>"Chup" by shockedfrog</title>
      <description>&lt;p&gt;Fun game, level 15 is kinda generous with launches though (7 is plenty :) but still got plenty of the other trophies to get, the time ones in particular are pretty tricky. Very well done for Flash, though a standalone download version would be awesome.&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 16:58:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:221c5be1-5f29-4d95-a643-dccadda11b0f</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30380</link>
    </item>
    <item>
      <title>"Chup" by Trotim</title>
      <description>&lt;p&gt;Nice idea and great sounds and graphics, but I personally find it too hard/frustrating.&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 16:55:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4141d4c9-fe83-47f6-a02b-3bb40d05eb1f</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30379</link>
    </item>
    <item>
      <title>"Chup" by DrPetter</title>
      <description>&lt;p&gt;Archagon: Flash can handle 60 fps nowadays, which is a big reason why I decided to work with it in the first place. The bitmap graphics are all done by simply copying rectangular regions between different bitmaps and having a single 320x240 one attached to the scene at 2x scaling. It all basically ends up being exactly like coding pixel games in any traditional language/api.&lt;/p&gt;

&lt;p&gt;Alex: Yeah, it&amp;#8217;s too bad.&lt;/p&gt;

&lt;p&gt;Quazi: Yes, overall I was very lazy when making this. If you look closely you&amp;#8217;ll see that almost all level graphics are made up from the same set of 10-or-so tiles, which have simply been put together in various random ways and color-changed&amp;#8230; Also the levels aren&amp;#8217;t actually tilemaps, but rather arbitrary &amp;#8220;wall masks&amp;#8221; that I pattern-filled with jumbled tiles. Let&amp;#8217;s call it an homage to Metroid or something?
The main character sprite was really a placeholder until I could take some time to design a proper figure, but I ended up falling in love with this one after numerous test runs.&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 16:30:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:452547a5-f9db-445f-aac6-27892fb7fa88</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30378</link>
    </item>
    <item>
      <title>"Chup" by fydo</title>
      <description>&lt;p&gt;This game is pretty great, as is DrPetter himself!&lt;/p&gt;

&lt;p&gt;@Archagon:
The secret is to use just a single bitmap object that is as big as your stage, then blit your whole game onto it. It&amp;#8217;s a little less efficient than using separate objects in Flash, but the result is pixel-perfection and you don&amp;#8217;t have to worry about objects and things looking strange when scaling.&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 16:26:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:06c5ac31-85bd-4750-8119-acbc02b3828a</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30377</link>
    </item>
    <item>
      <title>"Chup" by Quazi</title>
      <description>&lt;p&gt;oh yes, i also noticed one of the advanced 10+ levels was just level 5 in reverse, got a lil lazy didnt you xD&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 15:34:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:eb9498a7-0acb-4b73-ae72-95123a3a9791</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30373</link>
    </item>
    <item>
      <title>"Chup" by Quazi</title>
      <description>&lt;p&gt;the only thing i kinda disliked was the player character, it&amp;#8217;d feel much cooler if it was a lil robot guy or something, instead of a jumping garbage can droid.&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 15:30:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2b4eceeb-6873-434f-8fe6-eb8ec0ec6b62</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30372</link>
    </item>
    <item>
      <title>"Chup" by Eclipse</title>
      <description>&lt;p&gt;@Archagon it&amp;#8217;s pretty easy to do using only actionscript, i did fair more complex (technically) things myself.&lt;/p&gt;

&lt;p&gt;This game is very nice! i  love the concept and that little bot :) lovely&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 13:30:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:721e58b4-8fd4-492d-a6ed-e76c146fc213</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30368</link>
    </item>
    <item>
      <title>"Chup" by Alex</title>
      <description>&lt;p&gt;I guess I would like this more if it was a good game, too bad it sucks&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 10:37:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8224f17c-124d-4461-8f7c-904f2d354f9d</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30366</link>
    </item>
    <item>
      <title>"Chup" by Archagon</title>
      <description>&lt;p&gt;How do you make such a smooth, bitmapped, and pixel-perfect platformer in Flash?&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 09:25:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5920b8eb-baa0-4dca-8f1f-1d70a9c148ee</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30365</link>
    </item>
    <item>
      <title>"Chup" by Arvindan</title>
      <description>&lt;p&gt;Games just keep getting better &amp;amp; better!!&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 07:40:54 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:29bfa7ec-1d38-46a8-a9ee-7c83a93e9598</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30361</link>
    </item>
    <item>
      <title>"Chup" by anothergol</title>
      <description>&lt;p&gt;Nice little game, a bit too frustrating for me but it has a nice retro feel.&lt;/p&gt;

&lt;p&gt;However that (minijuegos) website that hosts it looks like the biggest collection of the worst games ever made. For those who were tempted to try other ones - don&amp;#8217;t!&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 05:53:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:66cb5822-2a26-4713-8b74-5928f6b55aed</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30355</link>
    </item>
    <item>
      <title>"Chup" by undertech</title>
      <description>&lt;p&gt;Just maybe this thread won&amp;#8217;t swell to 100+ with worthless repetitious drivel.&lt;/p&gt;

&lt;p&gt;Maybe&amp;#8230;&lt;/p&gt;

&lt;p&gt;Played it and enjoyed it.&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 05:04:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:92285255-ceb1-42fd-9bd8-ecd797d2af42</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30354</link>
    </item>
    <item>
      <title>"Chup" by Some Guy</title>
      <description>&lt;p&gt;Yeah, levels 1-10 are easy as pie, then from level 11 on the difficulty curve jumps at an incredibly vexing rate.&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 03:47:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:13d26aa3-d946-43b2-9414-c11c67b2ba11</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30352</link>
    </item>
    <item>
      <title>"Chup" by grindFIsh</title>
      <description>&lt;p&gt;this game is painfully addictive. Way to ruin my morning :P Likewise i didnt expect much at the start but then the difficulty ramps up perfectly and becomes brilliantly devious. Up to 13, and despite my frustrations i keep giving it &amp;#8220;one more go&amp;#8221;. Bastard.&lt;/p&gt;</description>
      <pubDate>Tue, 26 May 2009 03:37:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fc17ebc3-4d43-4a8d-8cf8-e109cd4f5a59</guid>
      <link>http://tigsource.com/articles/2009/05/25/chup#comment-30351</link>
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