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    <title>TIGSource: Today I Die</title>
    <link>http://tigsource.com/articles/2009/05/09/today-i-die</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Today I Die</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/3514663858/" title="Today I Die by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3343/3514663858_cd03b72407_m.jpg" width="206" height="300" hspace="10" vspace="5" align="right" alt="Today I Die" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://forums.tigsource.com/index.php?topic=6103.0"&gt;Today I Die&lt;/a&gt; is the last in a trilogy of art-games designed by Daniel Benmergui that deals with causality and human relationships.  In each of the three games &amp;#8211; Storyteller, I Wish I Were the Moon, and Today I Die &amp;#8211; he gives the player a unique mechanic with which to play with these themes.  In Storyteller, the mechanic is dragging and dropping, in I Wish I Were the Moon it&amp;#8217;s photography, and in Today I Die, it&amp;#8217;s poetry.  I enjoyed all the games very much, but I appreciate them even more as a kind of gaming triptych.&lt;/p&gt;


	&lt;p&gt;Today I Die is definitely the most &amp;#8220;gamey&amp;#8221; of the three, and involves some action and puzzle-solving.  But like all art-games the value doesn&amp;#8217;t come from the challenge  so much as the way players can explore a concept through simple interaction and possibly find tender or revelatory moments inside.  Causality, in particular, is a rich concept that&amp;#8217;s been important in philosophy as far back as &lt;a href="http://en.wikipedia.org/wiki/Aristotle"&gt;Aristotle&lt;/a&gt;, who defined four types of causes that can all be seen in these games.  It&amp;#8217;s also the central theme of Gregory Weir&amp;#8217;s &lt;a href="http://www.ludomancy.com/blog/2008/12/12/i-fell-in-love-with-the-majesty-of-colors-by-gregory-weir/"&gt;I Fell in Love with the Majesty of Colors&lt;/a&gt;, which was inspired by Daniel&amp;#8217;s work.&lt;/p&gt;


	&lt;p&gt;Daniel is trying out an interesting business model to &lt;a href="http://www.ludomancy.com/blog/downloads/"&gt;support his games&lt;/a&gt; (i.e. keep them ad-free) &amp;#8211; sponsors who donate a certain amount can receive prizes like custom characters or custom endings.&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;TIGdb:&lt;/strong&gt; &lt;a href="http://db.tigsource.com/games/today-i-die"&gt;&lt;em&gt;Entry for Today I Die&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 01:43:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9881bc58-cd80-4d21-9915-c2e2bb63a7d2</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die</link>
      <category>Highly Recommended</category>
      <category>Browser Games</category>
      <category>Casual</category>
      <category>DanielBenmergui</category>
    </item>
    <item>
      <title>"Today I Die" by Pretzelking</title>
      <description>&lt;p&gt;Video games are not art. Stop pretending they are.&lt;/p&gt;</description>
      <pubDate>Thu, 14 May 2009 00:36:59 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:aade2c75-f4fe-4323-986e-33891eb6ddcf</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29814</link>
    </item>
    <item>
      <title>"Today I Die" by Anthony Flack</title>
      <description>&lt;p&gt;&amp;#8220;I like the idea that changing the description of a world changes the world.&amp;#8221;&lt;/p&gt;

&lt;p&gt;Yeah, that was the big take-away idea for me as well. I really liked the idea of haing a bunch of interchangable adjectives that completely change an aspect of your environment. You could build a system in which several aspects could all be flipped independently - creating a much larger possibility space within a seemingly-small environment. The number of permutations would grow exponentially with each new element.&lt;/p&gt;

&lt;p&gt;It has the potential to be expanded into a very interesting larger puzzle game I think. I always liked the kind of adventure games that folded a large number of possibilities within a small environment.&lt;/p&gt;</description>
      <pubDate>Wed, 13 May 2009 00:21:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9c2bc574-f1b2-40e2-920c-b20ec6bca018</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29702</link>
    </item>
    <item>
      <title>"Today I Die" by alspal</title>
      <description>&lt;p&gt;I don&amp;#8217;t get what to do, I can move things around at least.&lt;/p&gt;</description>
      <pubDate>Tue, 12 May 2009 11:01:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6eeae30b-cc58-412d-86fc-d8d2285d7fb9</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29527</link>
    </item>
    <item>
      <title>"Today I Die" by Flamebait</title>
      <description>&lt;p&gt;^Are you a crude AI construct? Are connotations a real phenomenon?&lt;/p&gt;</description>
      <pubDate>Tue, 12 May 2009 09:38:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2befdde9-acf3-43d2-9184-7afa9a4caaf9</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29503</link>
    </item>
    <item>
      <title>"Today I Die" by Corpus</title>
      <description>&lt;p&gt;I thought that this was a good game while it lasted, unlike other games which continue to be good even when they are not lasting.&lt;/p&gt;</description>
      <pubDate>Sun, 10 May 2009 11:15:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8b697244-8440-4316-9276-bf8aa5035277</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29328</link>
    </item>
    <item>
      <title>"Today I Die" by Hima</title>
      <description>&lt;p&gt;It was a really great experience for me. I wish there were more endings though. :)&lt;/p&gt;

&lt;p&gt;I hope the creator won&amp;#8217;t be discouraged by such spam comments on his blog though. We already have ton of mainstream games. What&amp;#8217;s so bad about a unique one showing up once in a while? ;)&lt;/p&gt;</description>
      <pubDate>Sun, 10 May 2009 08:10:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:83e166ed-989b-42ca-aeb8-42044022c684</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29323</link>
    </item>
    <item>
      <title>"Today I Die" by Fuzz</title>
      <description>&lt;p&gt;@ Moose:
Hint- do you really need to go to the swimming guy?&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 22:38:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6dbc80b0-57c9-4bee-ad45-2d7a5f170491</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29312</link>
    </item>
    <item>
      <title>"Today I Die" by Moose</title>
      <description>&lt;p&gt;I&amp;#8217;ve only gotten one ending - &amp;#8220;until you come..&amp;#8221; - is there another?&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 22:14:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5e9369a7-646d-43b3-be54-6fa3eb9bd330</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29310</link>
    </item>
    <item>
      <title>"Today I Die" by Alex Schearer</title>
      <description>&lt;p&gt;Paul, I completely agree with you that those comments are out of line. I&amp;#8217;m just laughing that we&amp;#8217;re going to go through the conversation a third time considering how the last one ended!&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 16:29:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:60eb4927-d0fc-410e-b228-6ff5c337839c</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29296</link>
    </item>
    <item>
      <title>"Today I Die" by mirosurabu</title>
      <description>&lt;p&gt;It&amp;#8217;s great to see this kind of games are getting attention and are well received.&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 14:42:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:aa106ac5-c3de-49ce-bccc-a52dec24648f</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29286</link>
    </item>
    <item>
      <title>"Today I Die" by Paul Eres</title>
      <description>&lt;p&gt;Alex, if you can get used to comments like that, I envy your fortitude, but I can&amp;#8217;t.&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 14:02:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:38ddf211-a9ec-4f07-bed1-66bda561c5ce</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29285</link>
    </item>
    <item>
      <title>"Today I Die" by Quetz</title>
      <description>&lt;p&gt;Please don&amp;#8217;t tell me this is the last game of this caliber he&amp;#8217;s going to work on. Pleeease D:&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 13:53:07 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e680cf05-6080-49f3-a529-810ba827adcf</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29284</link>
    </item>
    <item>
      <title>"Today I Die" by Alex Schearer</title>
      <description>&lt;p&gt;I think 100 comments and one locked thread isn&amp;#8217;t enough, let&amp;#8217;s rehash the whole issue of etiquette a third time!&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 13:49:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:dae74039-3bbc-4096-b502-bbb74ddd9009</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29283</link>
    </item>
    <item>
      <title>"Today I Die" by Well...</title>
      <description>&lt;p&gt;Most of those comments were by the same guy.&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 13:41:54 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3f5e4aba-92bc-4e6e-a54a-5bc420070bb4</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29282</link>
    </item>
    <item>
      <title>"Today I Die" by Paul Eres</title>
      <description>&lt;p&gt;Also, I read the comments on his blog and can take comfort that the comments on tigsource aren&amp;#8217;t yet as bad as the comments on the rest of the internet. Some choice selections:&lt;/p&gt;

&lt;p&gt;&amp;#8220;Um, this sucked.&amp;#8221;&lt;/p&gt;

&lt;p&gt;&amp;#8220;The fuck is this shit?&amp;#8221;&lt;/p&gt;

&lt;p&gt;&amp;#8220;what was the point of the gayish poem &#8220;today i day&#8221;?
u suck.
Next!&amp;#8221;&lt;/p&gt;

&lt;p&gt;&amp;#8220;Hey dude ? u think that a game studio will hire you when u will show shit like that &#8230;. u will never be hired by any game studio and i hope that u will die by starvation !!!!! U totally useless&amp;#8221;&lt;/p&gt;

&lt;p&gt;&amp;#8220;Even my 3 years old sister may make better games than you ,pretentious asshole !!!&amp;#8221;&lt;/p&gt;

&lt;p&gt;&amp;#8220;I&#8217;m not going to tell you you suck, but I don&#8217;t get any profound emotional response from Today I Die. Are all these other people for real? Or, is this a big patting ourselves on the back convention for being so appreciative of quirky, emotive indie games?&amp;#8221;&lt;/p&gt;

&lt;p&gt;&amp;#8220;YOUR GAMES SUX !!!! KILL YOURSELF BEFORE I COME KILL YOU !!! U R THE WORST GAME DESIGNER I EVER SEEN !!!!&amp;#8221;&lt;/p&gt;

&lt;p&gt;&amp;#8220;I don&#8217;t think I will sgive you money, sure you will be drinking beers with it instead of having a decent job.
Come back to the real world, art is has been! Art is so last century what was I meant if you did not get it.&amp;#8221;&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 12:50:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ce2a6244-852f-48c6-bffb-51a168f48009</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29281</link>
    </item>
    <item>
      <title>"Today I Die" by PHeMoX</title>
      <description>&lt;p&gt;Prizes i.e. new endings? &lt;/p&gt;

&lt;p&gt;That actually sounds a tiny somewhat like my own idea of perhaps giving people a chance to donate money into a poll with say 3 different game endings.. the one with the most money donated will be implemented. &lt;/p&gt;

&lt;p&gt;Obviously, the game will have to be free and the 3 endings will need to be interesting enough for people to be willing to donate money (on all 3 :P).&lt;/p&gt;

&lt;p&gt;Of course, this idea isn&amp;#8217;t really so much meant for me to make money of the game, but more so for gamers to influence the development of a game by voting.&lt;/p&gt;

&lt;p&gt;Now.. I could do a free voting and charge for the game instead, but it would be a nice experiment to try it the other way around someday.&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 11:48:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4b822f76-79b0-419d-be8d-f54d01e15fc4</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29280</link>
    </item>
    <item>
      <title>"Today I Die" by Quetz</title>
      <description>&lt;p&gt;I love this so much!&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 10:58:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:396eb518-6c32-41da-9b68-76d14aa0b875</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29279</link>
    </item>
    <item>
      <title>"Today I Die" by Kaworu</title>
      <description>&lt;p&gt;Thank you Derek for such a long and solid news about it.&lt;/p&gt;

&lt;p&gt;Game is really nice :)&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 09:55:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ca303a6e-26bb-4ddd-be22-7c56c8deb0aa</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29278</link>
    </item>
    <item>
      <title>"Today I Die" by xerus</title>
      <description>&lt;p&gt;&amp;#8220;I think getting sponsored by a flash games portal is better because&amp;#8230;&amp;#8221;&lt;/p&gt;

&lt;p&gt;Well, getting sponsored by a flash portal isn&amp;#8217;t always just an automatic, guaranteed thing.&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 09:23:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:71fc478d-d7aa-4c2a-ab50-2d8245c2dcbc</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29277</link>
    </item>
    <item>
      <title>"Today I Die" by Vincent</title>
      <description>&lt;p&gt;This should definitely be highly recommended! Great.&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 09:12:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0cb59a6d-e5dc-4803-b069-84ce2521bc80</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29276</link>
    </item>
    <item>
      <title>"Today I Die" by raiten</title>
      <description>&lt;p&gt;The revenue model is interesting but seems like more work than it&amp;#8217;s worth. I don&amp;#8217;t know if this is a viable way to go for flash developers, it seems you would have to spend a lot more time doing small drawings and fishing donors. I think getting sponsored by a flash games portal is better because 1) you will PROBABLY end up with more money 2) you won&amp;#8217;t have to make as much of an effort to get it. Displaying their logo in the game is pretty much the same thing as having donors&amp;#8217; names and URL:s appear on the credit roll, I think. OK, it&amp;#8217;s less personal but you&amp;#8217;re getting paid for the exact same service.&lt;/p&gt;

&lt;p&gt;Oh, and I loved the game, got goosebumps once the world turned beautiful.&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 08:46:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cec01cc4-f13d-4fb6-9fc5-4bdb8d1e599c</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29275</link>
    </item>
    <item>
      <title>"Today I Die" by Hypersapien</title>
      <description>&lt;p&gt;Great game. I love his stuff. I had never seen Storyteller before, though.&lt;/p&gt;

&lt;p&gt;Check me on this. There&amp;#8217;s only the two endings, right?&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 08:11:22 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:139108da-7eed-4ace-8b18-4865e6d60e8d</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29273</link>
    </item>
    <item>
      <title>"Today I Die" by Paul Eres</title>
      <description>&lt;p&gt;I only found two of the endings. I think it&amp;#8217;s a good idea for a game but it&amp;#8217;d be even more interesting it were more fleshed out, with a larger variety of words, etc. Of course it probably has a lot more that I haven&amp;#8217;t figured out. I like the idea that changing the description of a world changes the world.&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 05:53:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8083df21-886d-4a59-a3c5-a3438fd4be7c</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29271</link>
    </item>
    <item>
      <title>"Today I Die" by Fuzz</title>
      <description>&lt;p&gt;Why is this tagged as casual? It&amp;#8217;s anything but.&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 05:45:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:83aa2fee-c249-48fc-ac23-bd954ae133e8</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29270</link>
    </item>
    <item>
      <title>"Today I Die" by Fuzz</title>
      <description>&lt;p&gt;Amazing game, and replayability is almost infinite. Multiple endings, too!&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 05:23:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cf7530ec-0d39-4db8-b134-71cc2efe2234</guid>
      <link>http://tigsource.com/articles/2009/05/09/today-i-die#comment-29267</link>
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