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    <title>TIGSource: Paper Moon Out on Blurst</title>
    <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst</link>
    <language>en-us</language>
    <ttl>40</ttl>
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      <title>Paper Moon Out on Blurst</title>
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	&lt;p&gt;&lt;br/&gt;Great news &amp;#8211; Paper Moon has been &lt;a href="http://blurst.com/"&gt;released on Blurst&lt;/a&gt;!  The game, which features lovely black and white paper cut-out graphics, began as a short demo for Gamma 3d, but has been fleshed out in a collaborative effort between IA and Flashbang Studios, and makes use of Blurst&amp;#8217;s recently added online leaderboards.  Big pimpin&amp;#8217; Adam Saltsman (&lt;a href="http://tigsource.com/articles/2008/09/15/gravity-hook"&gt;Gravity Hook&lt;/a&gt;) was responsible for much of the game&amp;#8217;s original graphics.&lt;/p&gt;


	&lt;p&gt;As much as I enjoy Flashbang&amp;#8217;s games, variety is the spice of life and Paper Moon is a great addition to their growing arsenal of fun, Unity-based web games.  I hope there are more collaborations on the way!&lt;/p&gt;</description>
      <pubDate>Fri, 01 May 2009 22:17:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:88f48a42-a91d-42f1-aa51-4e4eb831fd3e</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst</link>
      <category>Platformers</category>
      <category>Highly Recommended</category>
      <category>Browser Games</category>
      <category>Videos</category>
      <category>FlashbangStudios</category>
      <category>InfiniteAmmo</category>
      <category>AlecHolowka</category>
      <category>AdamSaltsman</category>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by Dave Cobb</title>
      <description>&lt;p&gt;This is a nice expansion on the orginal Gamma version&amp;#8230;but where&amp;#8217;s the anaglyph 3d?  I didn&amp;#8217;t get these pro red/blue glasses for nothing!&lt;/p&gt;</description>
      <pubDate>Mon, 04 May 2009 01:45:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ef55d071-bd36-46d0-9b73-53dec803889f</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-29015</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by Teknogames/Beau Blyth</title>
      <description>&lt;p&gt;An amazing, solid, whimsical experience.
Wish It was 3d for me!&lt;/p&gt;</description>
      <pubDate>Sun, 03 May 2009 22:44:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f68670ba-e9aa-41d4-9332-9da8b8d45b24</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-29011</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by Dudeman</title>
      <description>&lt;p&gt;Fun game! I like the different paths.. Although two are fairly similar, they&amp;#8217;re still pretty neat. Music is great, and I really enjoyed the cardboard-cutout art.&lt;/p&gt;</description>
      <pubDate>Sun, 03 May 2009 07:35:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:33f2007b-975f-4084-ae37-6e1806d78d53</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28993</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by Alex May</title>
      <description>&lt;p&gt;hahaha&lt;/p&gt;</description>
      <pubDate>Sat, 02 May 2009 22:39:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e2e5e4b2-a4a1-4f76-8848-40213d15bd2b</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28980</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by Alec</title>
      <description>&lt;p&gt;I&amp;#8217;m glad to hear that it makes you think of suicide.&lt;/p&gt;</description>
      <pubDate>Sat, 02 May 2009 22:33:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ccb47675-e16a-4688-9e96-8be3c393b761</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28979</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by rolf</title>
      <description>&lt;p&gt;holy crap &amp;#8230; that&amp;#8217;s artsy and deep.&lt;/p&gt;

&lt;p&gt;and by artsy and deep i mean ugly and boring. the music lets me think of suicide &amp;#8230;&lt;/p&gt;</description>
      <pubDate>Sat, 02 May 2009 19:42:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a4929be0-37ae-42ca-8db9-7559a81fd5a0</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28975</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by BMcC</title>
      <description>&lt;p&gt;Heck yes!  The new music is great.&lt;/p&gt;

&lt;p&gt;The new &lt;em&gt;everything&lt;/em&gt; is great.&lt;/p&gt;</description>
      <pubDate>Sat, 02 May 2009 14:02:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:333c8149-48db-4c83-9839-f2e1aac1d38d</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28965</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by jimmykane</title>
      <description>&lt;p&gt;@C-:&lt;/p&gt;

&lt;p&gt;I haven&amp;#8217;t played Paper Moon yet, so I can&amp;#8217;t comment on that, but for the likes of Raptor Safari and Minotaur China Shop, an arbitrary time limit makes a lot of sense if you want to include a competitive scoring element into the game, like an arcade game.&lt;/p&gt;</description>
      <pubDate>Sat, 02 May 2009 10:06:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1bbd616a-3581-4665-b26f-5b01382c0c04</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28959</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by the2bears</title>
      <description>&lt;p&gt;@Psychotronic - I&amp;#8217;ll try re-installing unity, thanks for the tip.  Made sure the plug-in had focus, so that&amp;#8217;s the next try.&lt;/p&gt;

&lt;p&gt;Bill&lt;/p&gt;</description>
      <pubDate>Sat, 02 May 2009 05:22:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1f769f8c-35ae-41f2-8645-597dcfd4ddc4</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28955</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by C-</title>
      <description>&lt;p&gt;What is it with Flashbang and arbitrary time limits?  Also, XBox 360 controller support FTW!&lt;/p&gt;</description>
      <pubDate>Sat, 02 May 2009 05:20:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:19b5bb62-040f-442c-b7d1-a82984dfc4b2</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28954</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by Cobalt</title>
      <description>&lt;p&gt;Bill! I&amp;#8217;ve only seen screenshots of this game. The video is much nicer. Very smooth&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Sat, 02 May 2009 02:26:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:17090a0c-5d46-46d2-82b0-6b922fa14ea7</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28951</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by Alec</title>
      <description>&lt;p&gt;I see &amp;#8220;W&amp;#8221; as basically being the same as &amp;#8220;Up&amp;#8221; arrow. What I&amp;#8217;m allergic to is setting the button that would normally be used for ladder climbing to jump. (whatever that would be)&lt;/p&gt;

&lt;p&gt;But, whatever. :)&lt;/p&gt;</description>
      <pubDate>Sat, 02 May 2009 01:09:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:914d7760-ab13-42aa-acf7-7805d22a5af4</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28949</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by Fuzz</title>
      <description>&lt;p&gt;&amp;#8220;Flashbang&amp;#8217;s experiment will test the idea that a small number of dedicated fans can provide large amounts of support. Costing $20 for six months, subscriber benefits would include downloadable versions of Flashbang&amp;#8217;s browser-based games. Operating costs would be covered entirely by a mere 5,000 subscriptions, Flashbang calculates.&amp;#8221;&lt;/p&gt;

&lt;p&gt;I&amp;#8217;ll definitely be getting this. I would much prefer download versions.&lt;/p&gt;</description>
      <pubDate>Sat, 02 May 2009 00:12:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4912073f-0485-4af9-bf93-f0a3c5bfdeff</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28948</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by Lim-Dul</title>
      <description>&lt;p&gt;So am I, mate, so am I - you may recall my rants on the TIGSource forums about up for jump. ^^&lt;/p&gt;

&lt;p&gt;However, this is by no means game-breaking (anybody recall 65 Million and One BC?); since you use &amp;#8220;up&amp;#8221; ONLY for jumping in the game you can get used to it (no biggie) - it would simply be nice if there was an alternate button to do it - perhaps BOTH &amp;#8220;up&amp;#8221; AND &amp;#8220;Z&amp;#8221; to jump?&lt;/p&gt;

&lt;p&gt;Just my two cents - otherwise the game is top-notch and I dare say pretty innovative with the &amp;#8220;pop&amp;#8221; mechanic.&lt;/p&gt;</description>
      <pubDate>Fri, 01 May 2009 23:41:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c2eec5b0-cbd4-47df-9223-5c8a320acefe</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28947</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by SteveSwink</title>
      <description>&lt;p&gt;W also works for jump&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Fri, 01 May 2009 23:40:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c0b26e75-2d51-4941-820f-862db0a820a6</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28946</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by Alec</title>
      <description>&lt;p&gt;Haha, changing jump to up was Steve&amp;#8217;s idea. The old controls were Space/Z to jump and X to pop, which I still prefer. &lt;/p&gt;

&lt;p&gt;I was going to try to add a cheat code to the game to switch the controls around, but I couldn&amp;#8217;t figure out a quick way to do it.&lt;/p&gt;

&lt;p&gt;I think I&amp;#8217;m allergic to games that use Up as jump or something.&lt;/p&gt;</description>
      <pubDate>Fri, 01 May 2009 23:30:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:01b5e1ef-f6a7-4b5f-ae1e-593a3eaee46d</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28945</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by Lim-Dul</title>
      <description>&lt;p&gt;Up for jump - whyyyyy? Ironically there even is an alternate &amp;#8220;pop&amp;#8221; button (X) but no alternative jump button&amp;#8230; :-(&lt;/p&gt;

&lt;p&gt;Well, JoyToKey it is then&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Fri, 01 May 2009 23:25:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5d4864b7-2de7-4500-ac9e-3066139add01</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28944</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by Nava</title>
      <description>&lt;p&gt;I love this game :)
It&amp;#8217;s getting lots of media attention too, that&amp;#8217;s super exciting. Go play it, everyone!&lt;/p&gt;</description>
      <pubDate>Fri, 01 May 2009 23:18:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0847507d-15f3-4713-bf28-1be42a9e85b5</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28943</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by Psychotronic</title>
      <description>&lt;p&gt;@the2bears&lt;/p&gt;

&lt;p&gt;I had the same problem. Try re-installing Unity.&lt;/p&gt;</description>
      <pubDate>Fri, 01 May 2009 23:13:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b0d88016-620c-4056-b706-1cd5c2546906</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28942</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by Fuzz</title>
      <description>&lt;p&gt;I wish it was downloadable. =( Is it not possible to make downloadable games in Unity, or do Flashbang just not do it?&lt;/p&gt;</description>
      <pubDate>Fri, 01 May 2009 23:05:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:459aaf82-ad26-4222-a6e8-f3bd3aec3165</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28941</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by Alec</title>
      <description>&lt;p&gt;Since the game is a web plugin, you have to click on it for it to get input focus.&lt;/p&gt;

&lt;p&gt;(this might be your problem?)&lt;/p&gt;</description>
      <pubDate>Fri, 01 May 2009 22:55:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4a0a8cba-69d7-4258-a102-a15eeb06e9cd</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28940</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by the2bears</title>
      <description>&lt;p&gt;Hmmm&amp;#8230; keyboard and XBox 360 controller are both being ignored.  Can&amp;#8217;t move.&lt;/p&gt;

&lt;p&gt;Bill&lt;/p&gt;</description>
      <pubDate>Fri, 01 May 2009 22:50:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:573824f5-1739-4453-b263-3bc6435420d8</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28939</link>
    </item>
    <item>
      <title>"Paper Moon Out on Blurst" by IceNine</title>
      <description>&lt;p&gt;I was just playing this, very delicious.&lt;/p&gt;</description>
      <pubDate>Fri, 01 May 2009 22:38:07 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:118be077-7973-4109-b870-6f2e0d82a7fc</guid>
      <link>http://tigsource.com/articles/2009/05/01/paper-moon-out-on-blurst#comment-28938</link>
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