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    <title>TIGSource: Uzebox Goes Retail</title>
    <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Uzebox Goes Retail</title>
      <description>&lt;div style="text-align: center"&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MmbjgadImt8&amp;#38;hl=en&amp;#38;fs=1&amp;#38;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/MmbjgadImt8&amp;#38;hl=en&amp;#38;fs=1&amp;#38;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;

	&lt;p&gt;&lt;br/&gt;&lt;a href="http://belogic.com/uzebox/"&gt;The Uzebox&lt;/a&gt;, the open-source homebrew retro game console &lt;a href="http://tigsource.com/articles/2008/08/26/the-uzebox-project"&gt;we covered last year&lt;/a&gt;, is now available for purchase as a fully-assembled unit for $95!  You can also buy the $70 Fuzebox, an unassembled kit that comes with a printed circuit board.  The above video shows off some of the games and demos that have been put together since the project was first announced. &lt;em&gt;Thanks, Uze!&lt;/em&gt;&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 08:53:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e055dc6f-d57e-47b5-9409-e97451020cf4</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail</link>
      <category>Homebrew</category>
      <category>Videos</category>
      <category>Developers</category>
      <category>Uze</category>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by Moose</title>
      <description>&lt;p&gt;That&amp;#8217;s pretty neat, but I think it does suffer from the distribution problem already mentioned.  That said, if the music in that video comes off an Uzebox I&amp;#8217;d be tempted to buy one for the synth. :)&lt;/p&gt;

&lt;p&gt;Ultimate indie gaming console?  Small handheld, low power, connects to WiFi, runs Adobe Flash.  Done. :)  Pandora could potentially do it if they sort themselves out..&lt;/p&gt;</description>
      <pubDate>Fri, 17 Apr 2009 16:11:55 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:86e03cbf-7b84-405d-96aa-f9d7cbd876e0</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28553</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by CIJolly</title>
      <description>&lt;p&gt;I wasn&amp;#8217;t clear. By &amp;#8220;The Gameboys&amp;#8221; I meant the gameboy family, rather than &amp;#8220;The Gameboy&amp;#8221; which would be the specific console.&lt;/p&gt;</description>
      <pubDate>Thu, 16 Apr 2009 05:32:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:dd95c24c-6cbd-4213-80e1-22fcafcf7181</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28514</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by Cobalt</title>
      <description>&lt;p&gt;@CIJolly: Thing is, they don&amp;#8217;t make GameBoys anymore. I &lt;em&gt;had&lt;/em&gt; a GameBoy Color&amp;#8230; Plus, I think you need licenses to develop software for, say, the DS without the need for tools or procedures to play homebrew.&lt;/p&gt;

&lt;p&gt;@namuol: I guess you could call them oldschool, yeah. I think of them as minimalist (not necessarily design by subtraction, though.)&lt;/p&gt;</description>
      <pubDate>Wed, 15 Apr 2009 18:50:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4850b84e-1cdb-4d38-b030-641352f98023</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28496</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by namuol</title>
      <description>&lt;p&gt;This is definitely a viable platform, if only for the emulator. It&amp;#8217;s perfect if you want to develop oldschool-style games, which so many people seem to want to do these days.&lt;/p&gt;</description>
      <pubDate>Wed, 15 Apr 2009 05:09:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6cf3fe9b-a991-49d1-8a01-63134eb5cebe</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28472</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by CIJolly</title>
      <description>&lt;p&gt;If you were to do that, couldn&amp;#8217;t you just develop for the actual gameboys? Decent hardware, and a bigger install base.
We&amp;#8217;ve already got the PC and a console fairly easy to develop for, how is indie portable development coming along?&lt;/p&gt;</description>
      <pubDate>Wed, 15 Apr 2009 03:18:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:dab07dae-1e16-41bd-8752-8268da5717e7</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28463</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by Cobalt</title>
      <description>&lt;p&gt;Warning, idealism: Ya know what we need? A GameBoy Color-like console which costs $40 at most. Power would be supplied from a couple of AA batteries, maybe AAA. It could take SD cards allowing a ton of games on storage. It&amp;#8217;d come with an emulator and programming tutorials and such would reside on its homepage. I think that such a device would be awesome, don&amp;#8217;t you?&lt;/p&gt;</description>
      <pubDate>Wed, 15 Apr 2009 00:37:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e849ca4d-a059-431a-8efa-27224e4f3e75</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28446</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by Uze</title>
      <description>&lt;p&gt;I also agree that the price is relatively expensive. But it&amp;#8217;s directly related to the small quantity produced. This is a niche market device. Producing at most 100 at a time yields these prices.&lt;/p&gt;

&lt;p&gt;@postlogic: &amp;#8220;he wasn&#8217;t happy with how the kernel worked&amp;#8221; Hmmm, what about a good discussion about that on the forums? :)&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 22:49:27 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:41c3aaea-1d1d-4d60-9613-7d56a2de8a50</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28434</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by sinoth</title>
      <description>&lt;p&gt;@Joey Joe Jow: I completely agree about the price.  Granted, it would be much cheaper if you didn&amp;#8217;t have to buy the developer tools as well (that is where much of the cost comes from).  But seriously, for a little more than the cost of the Fuzebox you can get something like a Beagle Board.  Price needs to come way down before people will pick this up.&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 21:28:54 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c611684a-6f75-4b3c-b978-bb24f8b773ba</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28429</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by postlogic</title>
      <description>&lt;p&gt;Me and my roommate bought the Fuzebox, it&amp;#8217;s derivate. Now, him being a good programmer, he wasn&amp;#8217;t happy with how the kernel worked, so he&amp;#8217;s on his way to writing his own. So far the bootloader is in place, and there&amp;#8217;s support for the SD card, something the Fuzebox hasn&amp;#8217;t had..&lt;/p&gt;

&lt;p&gt;We&amp;#8217;re well on our way of planning a game for it as well ;) Awesome stuff!&lt;/p&gt;

&lt;p&gt;I recommend getting the unassembled version, for some real fun putting it together.&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 20:30:36 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:99546d88-0a6c-425e-ba00-dd779f6b467b</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28424</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by Joey Joe Joe</title>
      <description>&lt;p&gt;that pricy for something that&amp;#8230;well&amp;#8230; I know it&amp;#8217;s indie and all but&amp;#8230;..Something that low end and probably 10 dollars tops material cost?&lt;/p&gt;

&lt;p&gt;Sorry but I&amp;#8217;d rather get something like an EEEPC for that price range and have more homebrew/dev access.&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 20:28:07 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:30b7204d-b550-4a25-8ced-47c7d79aa29e</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28423</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by Sunshine</title>
      <description>&lt;p&gt;This would be the best console ever if you were to port Spelunky to it somehow.&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 20:12:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0473f61d-5304-4291-ac4a-18a6f475722f</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28421</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by moi</title>
      <description>&lt;p&gt;Interesting idea but not quite there yet.
If I wanted to go through all the pain to create homebrew games in assembler for an obscure system, I&amp;#8217;d chose a PC-engine instead.&lt;/p&gt;

&lt;p&gt;Give it a more advanced graphic processor of any kind and it might become more interesting.&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 20:02:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:aabcd70e-86ac-45c6-8d80-a7cb16d3921d</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28420</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by Uze</title>
      <description>&lt;p&gt;You can code in standard C (or assembler if you prefer). GCC is used since it can compile to AVR.&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 17:19:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1fb4bead-bc21-45e8-9204-fc2f10d4e73f</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28415</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by Pragma</title>
      <description>&lt;p&gt;@Tet: It uses the AVR-GCC toolkit to build the ROM image.  So yes, as the Uzebox kernel is all 100% C-callable, you can code up your game in C.&lt;/p&gt;

&lt;p&gt;The nice thing is that AVR8 ASM is available too, in case you need the speed.&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 17:17:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:85c44d8c-d07d-4708-a138-f071cf048f59</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28414</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by Tet</title>
      <description>&lt;p&gt;It says &amp;#8220;plain old C&amp;#8221;&amp;#8230; it runs straight-up standard C?&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 17:11:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:17c2fdd2-bbee-4189-b93c-988579bc174c</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28413</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by Paul Eres</title>
      <description>&lt;p&gt;Gah I hope I didn&amp;#8217;t start a new meme.&lt;/p&gt;

&lt;p&gt;COMMENT~~~~~~~~~~~~~&gt;MEME&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 16:45:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b49959af-7cae-4974-bb36-98b1916eaa4f</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28412</link>
    </item>
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      <title>"Uzebox Goes Retail" by Darius K.</title>
      <description>&lt;p&gt;I vastly prefer &lt;a href="http://www.evilmadscientist.com/article.php/meggyjr" rel="nofollow"&gt;the Meggy Jr!&lt;/a&gt; I&amp;#8217;ve been building &lt;a href="http://tinysubversions.blogspot.com/2009/02/roaming-monsters-potions-updated-game.html" rel="nofollow"&gt;my somewhat-roguelike for it&lt;/a&gt;.&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 16:40:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f2dca51f-fff4-4ce7-850c-1b3e5e4022bb</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28411</link>
    </item>
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      <title>"Uzebox Goes Retail" by Consarnit</title>
      <description>&lt;p&gt;COMMENT~~~~~~~~~~~~&gt;GAMES&lt;/p&gt;

&lt;p&gt;I hate comments that harpoon games too!&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 15:24:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:013eed1f-30b0-4391-b024-74b66e466114</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28409</link>
    </item>
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      <title>"Uzebox Goes Retail" by Uze</title>
      <description>&lt;p&gt;@sinoth: Quite on the contrary, it&amp;#8217;s very mature where it counts, on the hardware side. For the rest, it&amp;#8217;s where the fun is : software hacking. Naturally, most peoples will find this whole thing crazy, but for folks like me who likes electronics, assembler and hacking microcontrollers, it&amp;#8217;s pure fun. &lt;/p&gt;

&lt;p&gt;So sure it will never dethrone any real console, but that was never the goal either. &lt;/p&gt;

&lt;p&gt;(btw, kits with snes pads are also available, so no need to hunt on ebay)&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 15:08:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:967170d7-242b-4478-a9e9-c20b4372c89d</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28408</link>
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      <title>"Uzebox Goes Retail" by sinoth</title>
      <description>&lt;p&gt;I&amp;#8217;ve done some digging on the forum and the project still doesn&amp;#8217;t seem very mature.  There is a lot of very technical hacking going on and (from what I can tell) not very great normal developer support.  The hardware itself seems to be in a state of flux, with devs testing new chips as they are available.  Might be best to sit this one out unless you really want to get your hands dirty.&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 14:37:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3cbbac30-4754-4346-aa7e-607d889eb5ec</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28406</link>
    </item>
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      <title>"Uzebox Goes Retail" by Pragma</title>
      <description>&lt;p&gt;@Corpus: there is an emulator in development as well; 100% open source. So far, it does everything the standard hardware does except for SD emulation, and that&amp;#8217;s under active development.&lt;/p&gt;

&lt;p&gt;Personally, I plan on writing Uzebox games.  I also plan on making the ROMS available along with a tweaked rendition of the emulator, so folks can just click-n-play if they&amp;#8217;re not handy with a soldering iron.&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 14:13:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2f70246a-ec07-4364-9aca-3ad5e8c45b74</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28405</link>
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      <title>"Uzebox Goes Retail" by JoeHonkie</title>
      <description>&lt;p&gt;A lot of the nintenclones use SNES controllers, so I think you can find controllers that fit those ports, or just get used ones from eStarland or eBay.&lt;/p&gt;

&lt;p&gt;That being said, as everyone else mentioned you will be developing games for a minority audience.  Far more minority than even GP32/GP2X/Pandora (and you can&amp;#8217;t even take it with you unless you hack out your own portable).&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 13:20:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3cb99bb7-5536-4bd9-b7b1-c09ccbf6f543</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28404</link>
    </item>
    <item>
      <title>"Uzebox Goes Retail" by J</title>
      <description>&lt;p&gt;I like the idea, though it sounds a bit like the XGameStation. I&amp;#8217;m not big on the reliance upon NES/SNES controllers, either. Those haven&amp;#8217;t been sold in most stores in quite a while, and I don&amp;#8217;t have any lying around anymore.&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 13:16:08 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ae369adc-2c1e-4eaa-bb8f-b642f4c4f186</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28403</link>
    </item>
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      <title>"Uzebox Goes Retail" by Greender</title>
      <description>&lt;p&gt;I don&amp;#8217;t know why would someone want this.&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 12:59:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bd1e1d57-f0c0-47b7-b345-2b1dc1cd7f84</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28402</link>
    </item>
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      <title>"Uzebox Goes Retail" by renkin</title>
      <description>&lt;p&gt;The games shown here are obviously just demos to show what the hardware can do. If you can make a better one, do it! :)&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 12:31:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:831831ce-4a85-41ef-91aa-e2acf6d921d7</guid>
      <link>http://tigsource.com/articles/2009/04/14/uzebox-goes-retail#comment-28401</link>
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