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    <title>TIGSource: Balding Is Back!</title>
    <link>http://tigsource.com/articles/2009/01/07/balding-is-back</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Balding Is Back!</title>
      <description>&lt;center&gt;&lt;a href="http://www.flickr.com/photos/tigsource/3175097919/" title="Balding's Quest: Milestone 2 Screen 01"&gt;&lt;img src="http://farm4.static.flickr.com/3095/3175097919_26b2deccc3_o.png" alt="Balding's Quest: Milestone 2 Screen 01" align="top" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br/&gt;

	&lt;p&gt;After many restless nights, &lt;a href="http://forums.tigsource.com/index.php?topic=4011.0" title="Balding's Quest: Milestone 2 Build"&gt;&lt;b&gt;Balding&amp;#8217;s Quest&lt;/b&gt;&lt;/a&gt;, the greatest community project since God invented community projects &lt;small&gt;(okay, slight hyperbole)&lt;/small&gt;, is back!&lt;/p&gt;


	&lt;p&gt;&lt;i&gt;Balding&amp;#8217;s Quest: The Quest of Guy Balding&lt;/i&gt; &lt;small&gt;(also known as &amp;#8220;BQ&amp;#8221;)&lt;/small&gt; was started &lt;i&gt;way&lt;/i&gt; back in The Dark Times, at the very beginning of the forums.  I created a thread about Manic Miner which turned into a discussion of single screen platform games in general.  Then Niklas &amp;#8220;Arne/Prom&amp;#8221; Jansson &lt;small&gt;(of Cortex Command and Gravity Hook fame)&lt;/small&gt; posted a link to a &lt;a href="http://www.itchstudios.com/psg/platform/platform2.htm" title="BQ's Original Concept"&gt;gameplay concept of his&lt;/a&gt; for an original retro platform game.  I opted to make this game, and BQ was born.  It quickly became the largest and fasting moving thread on the young forums.  People came out of nowhere to contribute and within five days &lt;a href="http://forums.tigsource.com/index.php?topic=92.0" title="Balding's Quest: Milestone 1 Build"&gt;the first Milestone&lt;/a&gt; was reached.&lt;/p&gt;


	&lt;p&gt;However, &lt;a href="http://forums.tigsource.com/index.php?topic=71.msg1506#msg1506" title="Balding's Quest: Milestone 2 Development thread"&gt;Milestone 2&lt;/a&gt; didn&amp;#8217;t come so easily.  A little bit after Aquaria was finished, for many (mostly personal) reasons, I went on an extended hiatus.  Most people assumed the project &lt;small&gt;(and possibly I)&lt;/small&gt; had died.  But it had not!  I recently got back to work on Milestone 2 and, long story short, it&amp;#8217;s done.  The engine is now entirely open for community development, many, many additions have been made, tools and scripting are in place, and much more.  With your help, we can bring BQ back to life!&lt;/p&gt;


	&lt;p&gt;Check it out and spread the word!&lt;/p&gt;


	&lt;p&gt;&lt;b&gt;&amp;gt;&lt;/b&gt; &lt;span style="color: #F26522"&gt;Go &lt;b&gt;&lt;a href="http://forums.tigsource.com/index.php?topic=4011.0" title="Balding's Quest: Milestone 2 Build"&gt;here&lt;/a&gt; for the latest build&lt;/b&gt; and answers to all your questions.&lt;/span&gt;&lt;br/&gt;
&lt;b&gt;&amp;gt;&lt;/b&gt; &lt;span style="color: #F26522"&gt;To get involved and see what&amp;#8217;s in store for this project, go &lt;a href="http://forums.tigsource.com/index.php?topic=4015.0" title="Balding's Quest: Milestone 3 Development thread"&gt;here.&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;This has been my White Whale for over a year now, so, please, &lt;i&gt;show some love on the forums.&lt;/i&gt;  (Especially if you were around when this project was first active!)  Everything is in place to make a truly wonderful game here.  But BQ needs &lt;span class="caps"&gt;YOU&lt;/span&gt;!&lt;/small&gt;&lt;/p&gt;


	&lt;p&gt;Additional screenshots &lt;a href="http://www.flickr.com/photos/tigsource/tags/bq/" title="More BQ screens"&gt;here.&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Wed, 07 Jan 2009 03:11:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f0fabaee-4fac-45e7-b2f5-2eeb9c91a8db</guid>
      <author>Brandon "BMcC" McCartin</author>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back</link>
      <category>Platformers</category>
      <category>Community Projects</category>
      <category>Community</category>
      <category>Windows</category>
      <category>GlassOnion</category>
    </item>
    <item>
      <title>"Balding Is Back!" by BMcC</title>
      <description>&lt;p&gt;Sure!  There are three Dev Editor modes:  Tile Graphics Mode, Tile &lt;em&gt;Type&lt;/em&gt; Mode, and Objects Mode.  In Tile Type Mode you set the obstructions/functionality for the tiles.&lt;/p&gt;

&lt;p&gt;Press a number to change what tile type you can draw and delete.  It&amp;#8217;ll tell you the name at the bottom of the screen, and it&amp;#8217;s color coded.  (&amp;#8220;Ladder&amp;#8221; type tiles are brownish.)&lt;/p&gt;

&lt;p&gt;I hope that helps!&lt;/p&gt;</description>
      <pubDate>Fri, 09 Jan 2009 17:58:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8b068fcf-d18f-4819-8271-bc6d749f9f16</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25692</link>
    </item>
    <item>
      <title>"Balding Is Back!" by none</title>
      <description>&lt;p&gt;Hey BMcC,&lt;/p&gt;

&lt;p&gt;could you lend me a hand?&lt;/p&gt;

&lt;p&gt;How do I go about creating ladders and chains that are climbable? I tried it with the gfx tile editor but no dice so I thought &amp;#8216;Maybe it has something to do with it being in the background&amp;#8230;&amp;#8217; but it still didn&amp;#8217;t work. Is it possible? Or is it a feature to be implemented in the Milestone 3 build?&lt;/p&gt;

&lt;p&gt;Thanks in advance! ;-)&lt;/p&gt;</description>
      <pubDate>Fri, 09 Jan 2009 01:22:54 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:90966ff8-6bce-4400-b1fb-a664c293a3ad</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25654</link>
    </item>
    <item>
      <title>"Balding Is Back!" by BMcC</title>
      <description>&lt;p&gt;Haha, I can&amp;#8217;t tell if you&amp;#8217;re being sarcastic or not!  :|&lt;/p&gt;

&lt;p&gt;Anyway, that was Tim W who made those posts.  I kind of miss those days, honestly.  :\&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 11:50:27 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2e19236d-ff7f-46d7-8649-06417d1042fc</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25634</link>
    </item>
    <item>
      <title>"Balding Is Back!" by Mike Hawk</title>
      <description>&lt;p&gt;Awesome, the hype machine is back. I really missed hearing constant updates about this game almost everyday along with level pictures. &lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 11:41:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d2925664-0cfe-4b08-bb65-3ce58b567c6c</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25633</link>
    </item>
    <item>
      <title>"Balding Is Back!" by BMcC</title>
      <description>&lt;p&gt;&lt;strong&gt;@none:&lt;/strong&gt;  No problem!  (So, I guess it&amp;#8217;s working now?)  I can&amp;#8217;t wait for you to make levels, either.  :)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;@Anthony:&lt;/strong&gt;  Yes, absolutely!  There&amp;#8217;s no stoppin&amp;#8217; now.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;@JP:&lt;/strong&gt;  I remember YOU.  :o&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 09:10:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9cb3e4bc-07fd-4511-a8a3-cc5c82781eab</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25625</link>
    </item>
    <item>
      <title>"Balding Is Back!" by JP</title>
      <description>&lt;p&gt;Yay, I remember this!&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 06:03:07 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8abf6219-0b6a-4cb7-aab9-c77cb9013efb</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25621</link>
    </item>
    <item>
      <title>"Balding Is Back!" by Anthony Flack</title>
      <description>&lt;p&gt;Hey! Good to see Guy Balding is still alive! Could this be The Community Game That Actually Gets Finished?&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 04:37:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e88ad63f-14a0-45a9-aa7c-e34ca7b42432</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25617</link>
    </item>
    <item>
      <title>"Balding Is Back!" by none</title>
      <description>&lt;p&gt;Thank you dear sir.&lt;/p&gt;

&lt;p&gt;I know that you need to press F9 to save the map&amp;#8230; It&amp;#8217;s just that I get so excited creating the map that I just forget I haven&amp;#8217;t even saved it yet.&lt;/p&gt;

&lt;p&gt;By the way, congratulation on Balding&amp;#8217;s Quest, it&amp;#8217;s shaping up to be one hell of a game. I just love Guy Balding. The movement feels pretty smooth as well and  all those little details are top-notch. I can&amp;#8217;t wait to make some sort of &amp;#8216;campaign&amp;#8217;, or set of levels, for this game!&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 02:50:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:584270a2-0e1f-42ff-b3e0-2d19639e801e</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25613</link>
    </item>
    <item>
      <title>"Balding Is Back!" by BMcC</title>
      <description>&lt;p&gt;You gotta press F9 to save the map!  It&amp;#8217;s probably that.&lt;/p&gt;

&lt;p&gt;And in the next update I&amp;#8217;ll put Pausing while editing back in (it got broke when I changed the logic system).&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 02:24:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:22467384-2938-403d-b40c-5967c344f894</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25612</link>
    </item>
    <item>
      <title>"Balding Is Back!" by none</title>
      <description>&lt;p&gt;This has happened to me 3 or 4 times now (I&amp;#8217;m not saying it&amp;#8217;s the game&amp;#8217;s fault, it&amp;#8217;s probably the game telling me that something&amp;#8217;s not right, ie. dying from a huge fall?)&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 02:22:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fc1af675-6690-47b6-9e68-7612977e4a9a</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25611</link>
    </item>
    <item>
      <title>"Balding Is Back!" by none</title>
      <description>&lt;p&gt;God damnit, I&amp;#8217;ve lost progress in edting a map which was pretty much 99% done just because I died and when the game restarts the map goes back to default&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 02:21:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:49344471-2517-45b5-8d0c-2e63bcf5a885</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25610</link>
    </item>
    <item>
      <title>"Balding Is Back!" by BMcC</title>
      <description>&lt;p&gt;&lt;strong&gt;Cougarten:&lt;/strong&gt;  Because the game will be much better for it.&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 01:45:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b1d384c5-54e0-4493-bcc5-d5d52b627dfc</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25609</link>
    </item>
    <item>
      <title>"Balding Is Back!" by Kenzya</title>
      <description>&lt;p&gt;Game plays fine. Falling into ledges is very hard to do. &lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 01:20:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:06b1e43f-987a-462b-b35c-fac38a1d8f19</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25608</link>
    </item>
    <item>
      <title>"Balding Is Back!" by Jad</title>
      <description>&lt;p&gt;I don&amp;#8217;t feel the SLOW really?&lt;/p&gt;

&lt;p&gt;This ain&amp;#8217;t fucking sonic dammit.&lt;/p&gt;

&lt;p&gt;This is a balding guy.&lt;/p&gt;

&lt;p&gt;This is guy balding!&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 00:45:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a8986940-517c-4195-97b7-287f2f1539cb</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25605</link>
    </item>
    <item>
      <title>"Balding Is Back!" by Dragonmaw</title>
      <description>&lt;p&gt;I love BQ.&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 00:44:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:16125b7f-b377-4b7b-93d1-1ccbe2d11367</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25604</link>
    </item>
    <item>
      <title>"Balding Is Back!" by Cougarten</title>
      <description>&lt;p&gt;why does he move so fckng slow?
appart from that I&amp;#8217;ll check it out further later&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 00:12:07 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a59c874f-022f-4053-b61c-2f574aa9f771</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25603</link>
    </item>
    <item>
      <title>"Balding Is Back!" by BMcC</title>
      <description>&lt;p&gt;Woo hoo &amp;#8211; I&amp;#8217;ve gotta organize a list of priorities for the next update.  Hop on the forum and make requests, if you&amp;#8217;d like.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;@Hamoozi:&lt;/strong&gt;  Aw, well, I hope it doesn&amp;#8217;t turn you off.  It&amp;#8217;ll make more sense as more abilities/objects/items are added.  It&amp;#8217;s a very conscious design choice.  ;)&lt;/p&gt;</description>
      <pubDate>Wed, 07 Jan 2009 18:51:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6e10c82f-3c81-4588-bcf4-6c338fda0152</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25580</link>
    </item>
    <item>
      <title>"Balding Is Back!" by pyabo</title>
      <description>&lt;p&gt;Excitement!&lt;/p&gt;</description>
      <pubDate>Wed, 07 Jan 2009 18:38:07 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:23e950af-e4b4-4c50-93e6-309e6ccfabd7</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25572</link>
    </item>
    <item>
      <title>"Balding Is Back!" by Hamoozi</title>
      <description>&lt;p&gt;I like how slow he is.  It&amp;#8217;s like turnbased!&lt;/p&gt;</description>
      <pubDate>Wed, 07 Jan 2009 16:20:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:975dd732-5976-4501-b68c-2fffdc5663fb</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25566</link>
    </item>
    <item>
      <title>"Balding Is Back!" by xerus</title>
      <description>&lt;p&gt;Savage&lt;/p&gt;</description>
      <pubDate>Wed, 07 Jan 2009 12:32:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4d934666-37fc-437e-84e5-45ebc75e5be8</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25565</link>
    </item>
    <item>
      <title>"Balding Is Back!" by Gravious</title>
      <description>&lt;p&gt;oh, and @headcrab: Is that really the best compliment you can make?  c&amp;#8217;mon dude, share the love :)&lt;/p&gt;</description>
      <pubDate>Wed, 07 Jan 2009 11:42:59 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:82e7d750-a65b-4f45-8c1e-87708f302eab</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25564</link>
    </item>
    <item>
      <title>"Balding Is Back!" by BMcC</title>
      <description>&lt;p&gt;Hehe, Bez, your climb animation is now The Climb Animation.  Of all time.  ;)&lt;/p&gt;</description>
      <pubDate>Wed, 07 Jan 2009 11:38:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:75bc828d-5ee1-405d-8ef7-ca75d16ec998</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25563</link>
    </item>
    <item>
      <title>"Balding Is Back!" by gnome</title>
      <description>&lt;p&gt;Hip, hip !&lt;/p&gt;</description>
      <pubDate>Wed, 07 Jan 2009 11:24:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cad67ab7-6be3-4e40-9ff6-eff2ad7d2d13</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25561</link>
    </item>
    <item>
      <title>"Balding Is Back!" by Bezzy</title>
      <description>&lt;p&gt;The love per pixel is high on this one.&lt;/p&gt;

&lt;p&gt;I did a couple of clambering anims, and it was a joy to do :)&lt;/p&gt;</description>
      <pubDate>Wed, 07 Jan 2009 11:21:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cf4e72b3-5ac8-41f5-964a-003dfa644a04</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25560</link>
    </item>
    <item>
      <title>"Balding Is Back!" by BMcC</title>
      <description>&lt;p&gt;&lt;strong&gt;@Everyone:&lt;/strong&gt;  Thanks, guys!  It really means a lot to me.  :)&lt;/p&gt;

&lt;p&gt;If you can help stir the pot on the forum, please do!&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;@MattC:&lt;/strong&gt;  Yeah, do that!  :D&lt;/p&gt;

&lt;p&gt;The old gang&amp;#8217;s back in town.  :&amp;#8217;)&lt;/p&gt;</description>
      <pubDate>Wed, 07 Jan 2009 10:20:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2ac8ba28-e03f-4b3f-bfcb-e8791692333b</guid>
      <link>http://tigsource.com/articles/2009/01/07/balding-is-back#comment-25557</link>
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