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    <title>TIGSource: Gravity Bone</title>
    <link>http://tigsource.com/articles/2009/01/02/gravity-bone</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Gravity Bone</title>
      <description>&lt;p&gt;&lt;img src="http://farm4.static.flickr.com/3112/3159461500_5f23d5d9ac_o.png" width="200" height="319" hspace="10" vspace="5" align="right" alt="Gravity Bone" /&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.blendogames.com"&gt;Gravity Bone&lt;/a&gt; is a stylish first-person action game set in the seedy world of Nuevo Aires.  The game is almost painfully short, but has enough panache in its two levels to make it somewhat of an indie sleeper hit of the end of 2008.  Creator Brendon Chung has an impeccable flair for graphic design, and imbued Gravity Bone with a look that invokes Portal with its utilitarian graphics and deadpan sense of humor.  But whereas in Portal we&amp;#8217;re confined in a sterile world of white and gray, GB is bursting with delicious color, and features blocky-headed characters that are infinitely more interesting to look at and interact with than the frightening Realdolls game players are often forced to contend with in modern &lt;span class="caps"&gt;FPS&lt;/span&gt;&amp;#8217;s.  Now if only it didn&amp;#8217;t feel like we were walking in on it during the last act&amp;#8230;&lt;/p&gt;


	&lt;p&gt;(Thanks, &lt;em&gt;Zaphos&lt;/em&gt;, &lt;em&gt;Tim&lt;/em&gt;, and others!)&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;TIGdb:&lt;/strong&gt; &lt;a href="http://db.tigsource.com/games/gravity-bone"&gt;&lt;em&gt;Entry for Gravity Bone&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Fri, 02 Jan 2009 09:48:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:37a90e29-6c92-482a-a450-aac08d292202</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone</link>
      <category>FPS</category>
      <category>Windows</category>
      <category>Freeware</category>
      <category>BrendonChung</category>
    </item>
    <item>
      <title>"Gravity Bone" by Gary Moody</title>
      <description>&lt;p&gt;OMG, I am bad.  I honestly didn&amp;#8217;t mean to spoil the ending.  I am a total newbie at playing games and thought I was missing something rather obvious.&lt;/p&gt;

&lt;p&gt;I am truly sorry.&lt;/p&gt;

&lt;p&gt;Maybe my previous post can be deleted?&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 21:27:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:43efbf63-c8fb-48a8-a45e-7ce9237616d2</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25646</link>
    </item>
    <item>
      <title>"Gravity Bone" by henrietta</title>
      <description>&lt;p&gt;Couldn&amp;#8217;t initialize OpenGL renderer!
Creation of the window/context set-up Failed!&lt;/p&gt;

&lt;p&gt;I can&amp;#8217;t play it and I&amp;#8217;m not sure what to do&amp;#8230; does anyone have any advice?&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 05:16:25 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f14533db-a092-45c4-aa39-72db10ce42d3</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25618</link>
    </item>
    <item>
      <title>"Gravity Bone" by BDave</title>
      <description>&lt;p&gt;Great game, and the ending is hilarious.&lt;/p&gt;

&lt;p&gt;I looked around for secrets, but the only thing I found was at the beginning of the first level, to the right of the elevator exit, is a balcony you can reach by some creative jumping. There&amp;#8217;s a door there, but it&amp;#8217;s locked&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Wed, 07 Jan 2009 21:06:22 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3c9a8776-5517-43f9-b12b-b3a584e76ae6</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25594</link>
    </item>
    <item>
      <title>"Gravity Bone" by Lopin</title>
      <description>&lt;p&gt;OMG Gary Moody hope u get crabs tonight for retribution for what you just did. -_-&lt;/p&gt;</description>
      <pubDate>Tue, 06 Jan 2009 18:15:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c795f53e-a84e-4661-8475-e0a0b97445fa</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25529</link>
    </item>
    <item>
      <title>"Gravity Bone" by pandafresh</title>
      <description>&lt;p&gt;hey, good job spoiling the ending for folks who havent played it yet haha&lt;/p&gt;</description>
      <pubDate>Tue, 06 Jan 2009 02:55:17 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:918c176d-3706-4739-9357-cd8724598ef4</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25521</link>
    </item>
    <item>
      <title>"Gravity Bone" by Gary Moody</title>
      <description>&lt;p&gt;I enjoyed this game lots, but no item 3 and the hero dies at the end?  Strange ending.  I thought I was missing something and emailed Brendon and he confirmed that the hero does die.  &lt;/p&gt;

&lt;p&gt;That said, I really did enjoy this game.&lt;/p&gt;</description>
      <pubDate>Mon, 05 Jan 2009 22:24:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b4ed92cb-1d7d-4eda-a2c8-39b37b11d860</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25514</link>
    </item>
    <item>
      <title>"Gravity Bone" by DouglasBackhand</title>
      <description>&lt;p&gt;Banana:
     How can you say HL2 had real doll characters? Compared to other games, say Doom 3, the character models are subtly stylized, lending a more intimate, simplified feeling, like a cartoon. And the scene where Eli Vance jokes around with Alyx in the lab? Anything but real doll.
     To be fair, though, creating expressionistic characters in 3D is incredibly hard to do, and will (probably) never come close to the personalities we can conjure up from looking at a sketch. &lt;/p&gt;</description>
      <pubDate>Mon, 05 Jan 2009 03:55:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4fd17938-8706-496e-80e8-699693cb9bd2</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25501</link>
    </item>
    <item>
      <title>"Gravity Bone" by N</title>
      <description>&lt;p&gt;Reminds me of Nolf&amp;#8230; nice little gem nonetheless &lt;/p&gt;</description>
      <pubDate>Sun, 04 Jan 2009 21:34:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9b5d4e62-8ad2-4208-b1b5-28e7b3cfbd99</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25493</link>
    </item>
    <item>
      <title>"Gravity Bone" by pandafresh</title>
      <description>&lt;p&gt;the last exist is just the elevator from the beginning of the level.&lt;/p&gt;</description>
      <pubDate>Sun, 04 Jan 2009 20:53:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4ab76c96-c182-473d-a496-abd1125deeaf</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25492</link>
    </item>
    <item>
      <title>"Gravity Bone" by Gandalf</title>
      <description>&lt;p&gt;it&#180;s a great game, but i do not find the last exit.&lt;/p&gt;</description>
      <pubDate>Sun, 04 Jan 2009 10:32:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f93947c9-e059-497a-a7e7-a7f669e4a72c</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25487</link>
    </item>
    <item>
      <title>"Gravity Bone" by mr.zippycrow</title>
      <description>&lt;p&gt;This is really cool. It definitely needs to be made into a full game.&lt;/p&gt;</description>
      <pubDate>Sun, 04 Jan 2009 07:47:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7545997d-6fe4-405f-84a8-78ecb6acae79</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25486</link>
    </item>
    <item>
      <title>"Gravity Bone" by banana</title>
      <description>&lt;p&gt;half-life 2 has one of the worst cases of real doll characters i&amp;#8217;ve ever seen&lt;/p&gt;</description>
      <pubDate>Sun, 04 Jan 2009 02:23:16 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:dd4799ec-9d6f-444f-8bce-a4bba3188152</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25485</link>
    </item>
    <item>
      <title>"Gravity Bone" by mots</title>
      <description>&lt;p&gt;anonnn , you can jump on the flag pole to the other doors&lt;/p&gt;</description>
      <pubDate>Sun, 04 Jan 2009 00:09:59 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:966b05cc-4158-4fbe-bea3-35310bb3dbca</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25484</link>
    </item>
    <item>
      <title>"Gravity Bone" by Anonnn</title>
      <description>&lt;p&gt;I&amp;#8217;m at the part where I photograph the 5 birds and I&amp;#8217;m stuck D: I have the hammer, the spray and the camera, but I&amp;#8217;m missing one item. What is it and where &lt;/p&gt;</description>
      <pubDate>Sat, 03 Jan 2009 23:01:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8bec6419-8164-40a2-9027-6d083e1df0e6</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25483</link>
    </item>
    <item>
      <title>"Gravity Bone" by pandafresh</title>
      <description>&lt;p&gt;this was incredible, would love to see a longer game done in this style&lt;/p&gt;</description>
      <pubDate>Sat, 03 Jan 2009 20:23:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e1adeb13-d490-4da8-940a-6fa733d2ded9</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25482</link>
    </item>
    <item>
      <title>"Gravity Bone" by H311</title>
      <description>&lt;p&gt;I want a full game RIGHT NOW! &lt;/p&gt;</description>
      <pubDate>Sat, 03 Jan 2009 14:44:51 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7f69726d-3c37-442d-87de-a903f01a8de6</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25479</link>
    </item>
    <item>
      <title>"Gravity Bone" by Ilia Chentsov</title>
      <description>&lt;p&gt;Well, 3 things:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;It doesn&amp;#8217;t need an intro. (Well, the first level is an introduction of sorts.)&lt;/li&gt;
&lt;li&gt;It doesn&amp;#8217;t need a sequel.&lt;/li&gt;
&lt;li&gt;Its length is quite satisfactory.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;In other words, the thing is complete.&lt;/p&gt;

&lt;p&gt;As for earlier Citizen Abels, haven&amp;#8217;t played them myself, but &lt;a href="http://www-personal.umich.edu/~jimw/q2/Mods2/mj.txt" rel="nofollow"&gt;here&amp;#8217;s&lt;/a&gt; a description of CA4.&lt;/p&gt;</description>
      <pubDate>Sat, 03 Jan 2009 08:58:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:24d36944-0ddf-492f-869d-b1ad24a0c2bf</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25476</link>
    </item>
    <item>
      <title>"Gravity Bone" by Sleazy E</title>
      <description>&lt;p&gt;This is probably one of the best indie games I&amp;#8217;ve ever played. I may try to convince the creator to make it into a full game, rather than more of a first and last act.&lt;/p&gt;</description>
      <pubDate>Sat, 03 Jan 2009 00:27:27 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6a8ecc69-ad51-4b2e-9621-4cdbf8f68801</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25469</link>
    </item>
    <item>
      <title>"Gravity Bone" by falsion</title>
      <description>&lt;p&gt;The only thing is that it needs some sort of intro, something to introduce the gameplay or plot a bit. It does feel like you just jumped straight to the end of the game.&lt;/p&gt;

&lt;p&gt;BTW, what is this &amp;#8220;Citizen Abel&amp;#8221; stuff people are mentioning? I googled it and found a map pack for quake, but it seems to be a series of random missions done in typical Quake 2 graphics rather than anything related to the game in this post.&lt;/p&gt;</description>
      <pubDate>Fri, 02 Jan 2009 23:14:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0e3c1f2c-e0b0-4f85-b350-c7dc72927835</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25466</link>
    </item>
    <item>
      <title>"Gravity Bone" by falsion</title>
      <description>&lt;p&gt;I didn&amp;#8217;t even notice that this game was running the Quake 2 engine. I thought it was maybe using the Quake 3 engine due to how the game boots up, or something more advanced (when I saw the actual game). Is this game using bloom? I didn&amp;#8217;t know you could do that in Quake 2.&lt;/p&gt;

&lt;p&gt;But then again, the stylized graphics are what really make it work. They have this timeless feel to them that look &amp;#8220;up to date&amp;#8221; even on an dated engine such as Quake 2, to the extent where you don&amp;#8217;t even suspect that it is running on the Q2 engine at all.&lt;/p&gt;</description>
      <pubDate>Fri, 02 Jan 2009 23:07:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ba1ef30a-12ec-4f36-bee3-6edd3554172c</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25464</link>
    </item>
    <item>
      <title>"Gravity Bone" by AuthenticKaizen</title>
      <description>&lt;p&gt;totally deserves the frontpage. awesome game!&lt;/p&gt;

&lt;p&gt;@aptennap
after you have photographed the 3rd bird you have to master a little jump n run passage which involves not to fall down&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Fri, 02 Jan 2009 21:31:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:03f22a27-67f3-4ad2-a0af-9e8ea4f18f87</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25463</link>
    </item>
    <item>
      <title>"Gravity Bone" by Aptennap</title>
      <description>&lt;p&gt;Arrgh Im stuck on the second level, awesome though!&lt;/p&gt;</description>
      <pubDate>Fri, 02 Jan 2009 21:12:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:37895242-3175-4e9e-bd7b-a0580d38e079</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25462</link>
    </item>
    <item>
      <title>"Gravity Bone" by Derek</title>
      <description>&lt;p&gt;Also, yeah - you beat me to it:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.oblivionmodwiki.com/images/9/94/Face2-1.jpg" rel="nofollow"&gt;http://www.oblivionmodwiki.com/images/9/94/Face2-1.jpg&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;D:&lt;/p&gt;</description>
      <pubDate>Fri, 02 Jan 2009 19:33:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b3ec1cde-19a2-441d-b563-edae8bd8f41c</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25461</link>
    </item>
    <item>
      <title>"Gravity Bone" by Derek</title>
      <description>&lt;p&gt;My point was actually that, from an artistic standpoint, making a character that is stylized can achieve a stronger effect than trying to render something realistically.  That&amp;#8217;s why people still draw and paint after the invention of the photograph.&lt;/p&gt;</description>
      <pubDate>Fri, 02 Jan 2009 19:32:17 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:45e3fc62-b2e8-45c5-a17e-d58e7971b3a8</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25460</link>
    </item>
    <item>
      <title>"Gravity Bone" by null</title>
      <description>&lt;p&gt;Well, unless you&amp;#8217;re talking about games made by Bethesda. Yeah, those are indeed realdolls, hahaha.&lt;/p&gt;</description>
      <pubDate>Fri, 02 Jan 2009 19:21:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:53b66ad6-3ffe-4f59-8bb3-004d74087fa1</guid>
      <link>http://tigsource.com/articles/2009/01/02/gravity-bone#comment-25459</link>
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