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    <title>TIGSource: 10800 zombies</title>
    <link>http://tigsource.com/articles/2008/12/01/10800-zombies</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>10800 zombies</title>
      <description>&lt;div style="text-align: center"&gt;&lt;a href="http://www.flickr.com/photos/tigsource/3073927565/" title="10800 zombies by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3198/3073927565_11ff575ceb_o.png" width="320" height="240" alt="10800 zombies" /&gt;&lt;/a&gt;&lt;/div&gt;

	&lt;p&gt;&lt;br/&gt;JW&amp;#8217;s fast-paced run n&amp;#8217; gun &lt;a href="http://hotseat.thepoppenkast.com/zombiegame/zombies.php"&gt;10800 zombies&lt;/a&gt; was released this Halloween, during our front page downtime.  The atmosphere is well done and the way the game forces you to switch weapons constantly is a nice change of pace.  I dig that the characters explode like ketchup packets being stepped on!  Or teenager zits.&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;TIGdb:&lt;/strong&gt; &lt;a href="http://db.tigsource.com/games/10800-zombies"&gt;&lt;em&gt;Entry for 10800 zombies&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 01 Dec 2008 08:51:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:90016a61-b42b-484b-a52b-682ad9b8ff6b</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/12/01/10800-zombies</link>
      <category>Platformers</category>
      <category>Windows</category>
      <category>Freeware</category>
      <category>JW</category>
    </item>
    <item>
      <title>"10800 zombies" by pragma</title>
      <description>&lt;p&gt;Q: use the shotgun and stand diagonally away from the exploding blocks before you shoot them.&lt;/p&gt;</description>
      <pubDate>Wed, 03 Dec 2008 21:12:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:45213d50-282b-4504-af57-706eaf37c830</guid>
      <link>http://tigsource.com/articles/2008/12/01/10800-zombies#comment-24766</link>
    </item>
    <item>
      <title>"10800 zombies" by Q</title>
      <description>&lt;p&gt;oh and btw, do the exploding boxes hurt me and why can&amp;#8217;t I shoot upwards?&lt;/p&gt;

&lt;p&gt;anyway a great game&lt;/p&gt;</description>
      <pubDate>Tue, 02 Dec 2008 11:49:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e970fa94-ecee-4db8-8fee-b6847db1d5bd</guid>
      <link>http://tigsource.com/articles/2008/12/01/10800-zombies#comment-24741</link>
    </item>
    <item>
      <title>"10800 zombies" by Q</title>
      <description>&lt;p&gt;@Chris: right, but the way I described it the game somehow adopts to the players skill, because the player will become as fast as he can without restarting to much. This results in a challenging (as fast as possible) but still rewarding (slow/careful enough to reach the goal most times) game.&lt;/p&gt;</description>
      <pubDate>Tue, 02 Dec 2008 11:47:27 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:932a8c41-4ff9-4d9b-a298-def179c289b7</guid>
      <link>http://tigsource.com/articles/2008/12/01/10800-zombies#comment-24740</link>
    </item>
    <item>
      <title>"10800 zombies" by Q</title>
      <description>&lt;p&gt;I hate games you can not save.
If there where infinite lifes and enemies would respawn when you die it would be much better.&lt;/p&gt;</description>
      <pubDate>Tue, 02 Dec 2008 11:40:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f43bf3e0-2ff8-4f6c-9e2b-8a6bb1ecf8e0</guid>
      <link>http://tigsource.com/articles/2008/12/01/10800-zombies#comment-24739</link>
    </item>
    <item>
      <title>"10800 zombies" by Sisyfos</title>
      <description>&lt;p&gt;I was about to make a post regarding the bad level design and the issues with shotgun enemies. &lt;/p&gt;

&lt;p&gt;But since Chris described it so well i&amp;#8217;ll just agree with him instead.&lt;/p&gt;</description>
      <pubDate>Tue, 02 Dec 2008 11:14:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:41988e3d-c87c-411d-82ce-3d8b14aef375</guid>
      <link>http://tigsource.com/articles/2008/12/01/10800-zombies#comment-24737</link>
    </item>
    <item>
      <title>"10800 zombies" by Chris</title>
      <description>&lt;p&gt;This game isn&amp;#8217;t difficult, it&amp;#8217;s just badly made.
When you die, it&amp;#8217;s not because of some mistake you made, it&amp;#8217;s generally because of the way the levels are set out. For example, shotgun guys who&amp;#8217;s path you have to jump into to kill, making it impossible to use skill to avoid damage if you&amp;#8217;re low on health. Pits that have no indication that they&amp;#8217;re pits. Tedious rushes through platforming elements because they&amp;#8217;re boring and clunky  followed by a big chunk of enemies you jump into because you&amp;#8217;re want to get past the dull jumping.
On the other hand, the graphics are cool and the weapons are fun. It&amp;#8217;s just s shame the enemies, levels, and platforming is so lackluster.&lt;/p&gt;</description>
      <pubDate>Tue, 02 Dec 2008 02:59:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:75525376-417d-4714-9026-fbe93f1ba439</guid>
      <link>http://tigsource.com/articles/2008/12/01/10800-zombies#comment-24734</link>
    </item>
    <item>
      <title>"10800 zombies" by VD</title>
      <description>&lt;p&gt;This game has good gameplay, but it&amp;#8217;s too freakin&amp;#8217; hard.&lt;/p&gt;

&lt;p&gt;I mean, the second boss was stupidly difficult.&lt;/p&gt;

&lt;p&gt;The game is hard to the point of being hazardous. I was forced to delete it after hitting my computer so hard it shut down. You should really only play it if you&amp;#8217;re absolutely sure you can handle it.&lt;/p&gt;

&lt;p&gt;(Also: Hello, comments!)&lt;/p&gt;</description>
      <pubDate>Tue, 02 Dec 2008 00:38:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:95987a04-6beb-40ca-8853-d04be13456f7</guid>
      <link>http://tigsource.com/articles/2008/12/01/10800-zombies#comment-24732</link>
    </item>
    <item>
      <title>"10800 zombies" by Cybolt</title>
      <description>&lt;p&gt;Pragma: You&amp;#8217;re right that it looks like a shield because it probably is. If you stand in front of those guys with shotguns, it will deflect their shots if you have it as your active.&lt;/p&gt;

&lt;p&gt;The game is pretty cool. Haven&amp;#8217;t gotten very far in it but enjoying it.&lt;/p&gt;</description>
      <pubDate>Mon, 01 Dec 2008 20:59:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9554c247-0f0b-40c9-9c37-2e295ae1fa3b</guid>
      <link>http://tigsource.com/articles/2008/12/01/10800-zombies#comment-24730</link>
    </item>
    <item>
      <title>"10800 zombies" by pragma</title>
      <description>&lt;p&gt;There&amp;#8217;s a hidden weapon on the last stage of level 1 - use the shotgun to destroy the brown boxes in the ceiling halfway through the stage.  It looks like a shield, or a scabbard of some kind, and the ammunition for it reads &amp;#8220;inf&amp;#8221;.  I have no idea what it does since pressing CTRL does nothing, and monsters will happily run straight through it when armed.  Does anyone else know what it is supposed to do?&lt;/p&gt;</description>
      <pubDate>Mon, 01 Dec 2008 20:05:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2f37fd91-0c72-4500-923e-4dfa9dc23e62</guid>
      <link>http://tigsource.com/articles/2008/12/01/10800-zombies#comment-24729</link>
    </item>
    <item>
      <title>"10800 zombies" by quack</title>
      <description>&lt;p&gt;James, you stepped out of bounds. I made that mistake too. It&amp;#8217;s just like falling into a bottomless pit.&lt;/p&gt;

&lt;p&gt;This game is hard. Level 4 is filled with BS jumps! I&amp;#8217;ll be back though.&lt;/p&gt;</description>
      <pubDate>Mon, 01 Dec 2008 16:21:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b29d1669-a99d-4a6c-bc40-1071f79af34d</guid>
      <link>http://tigsource.com/articles/2008/12/01/10800-zombies#comment-24728</link>
    </item>
    <item>
      <title>"10800 zombies" by James Madison</title>
      <description>&lt;p&gt;I quit playing after I made a jump onto a block, walked too far to the side of the screen, and exploded inexplicably.&lt;/p&gt;</description>
      <pubDate>Mon, 01 Dec 2008 14:07:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c61e997b-db07-445b-a113-855ceef98e60</guid>
      <link>http://tigsource.com/articles/2008/12/01/10800-zombies#comment-24727</link>
    </item>
    <item>
      <title>"10800 zombies" by falsion</title>
      <description>&lt;p&gt;n/m I found the windowed mode in the options screen. Although still, there&amp;#8217;s no option to change the resolution or disable the blurriness/resampling.&lt;/p&gt;</description>
      <pubDate>Mon, 01 Dec 2008 13:54:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:212a0a11-afd8-4aca-8fa4-61447c789048</guid>
      <link>http://tigsource.com/articles/2008/12/01/10800-zombies#comment-24726</link>
    </item>
    <item>
      <title>"10800 zombies" by falsion</title>
      <description>&lt;p&gt;Is there any way to run it in windowed mode?&lt;/p&gt;

&lt;p&gt;The graphics in full screen look all blurry and stretched. I wouldn&amp;#8217;t mind if it was full screen with the pixels enlarged but instead it seems to use some kind of resampling that makes it look really blurry and hard to see.&lt;/p&gt;

&lt;p&gt;The game itself is not bad though and is pretty enjoyable.&lt;/p&gt;</description>
      <pubDate>Mon, 01 Dec 2008 13:51:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c9fe84d1-6483-4ac8-b0ee-b95382809a0f</guid>
      <link>http://tigsource.com/articles/2008/12/01/10800-zombies#comment-24725</link>
    </item>
    <item>
      <title>"10800 zombies" by MrLollige</title>
      <description>&lt;p&gt;Looks good! I am going to play right now!&lt;/p&gt;</description>
      <pubDate>Mon, 01 Dec 2008 09:42:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5194d259-edec-407f-9e52-1f52235a6185</guid>
      <link>http://tigsource.com/articles/2008/12/01/10800-zombies#comment-24720</link>
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