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    <title>TIGSource: Cortex Command Build 22</title>
    <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Cortex Command Build 22</title>
      <description>&lt;p&gt;&lt;img src="http://farm4.static.flickr.com/3291/3010545765_c2aa190263_o.jpg" width="200" height="350" hspace="10" vspace="5" align="right" alt="Cortex Command" /&gt;&lt;/p&gt;


	&lt;p&gt;Happy day!  A &lt;a href="http://www.datarealms.com/devlog/cortex-command/is-it-true-build-22/"&gt;new build&lt;/a&gt; of Cortex Command is out!  This version features a ton of new additions, not the least of which is a completely new campaign mission that has you infiltrating a cave full of zombies to retrieve a data disk.  &lt;a href="http://androidarts.com/"&gt;Arne&lt;/a&gt;&amp;#8217;s custom background graphics for this level are &lt;em&gt;a-mazing&lt;/em&gt;.&lt;/p&gt;


	&lt;p&gt;Other additions include a 2x scaled-up windowed mode, a ton new actors and weapons, and improved AI.  The movement and &lt;span class="caps"&gt;HUD&lt;/span&gt; seem to be a lot smoother to me, as well, although I think I missed a couple of builds in-between.  Overall, though, it just feels a lot more polished.&lt;/p&gt;


	&lt;p&gt;But yeah, God, everything about this game &amp;#8211; the style, the complexity &amp;#8211; captures a lot of what made PC gaming fun for me back in the day.  It&amp;#8217;s great to see all the pieces really start to come together.  Go grab it!&lt;/p&gt;</description>
      <pubDate>Fri, 07 Nov 2008 14:25:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c2f9cd87-65e1-48f9-b847-55b7882c4f80</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22</link>
      <category>Platformers</category>
      <category>Highly Recommended</category>
      <category>Windows</category>
      <category>Strategy</category>
      <category>Physics</category>
      <category>DataRealms</category>
    </item>
    <item>
      <title>"Cortex Command Build 22" by fydo</title>
      <description>&lt;p&gt;Noice. Lotsa fun.
I just plonked down my dollars and registered it. It&amp;#8217;s already worth the money, to me. ;)&lt;/p&gt;</description>
      <pubDate>Tue, 11 Nov 2008 20:25:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:35c2a42d-a9fa-4d06-b7b3-e619506b7432</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24498</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by Big Lon</title>
      <description>&lt;p&gt;The game looks awesome, the features, graphics and over all style of the game looks great. Ill have to give this game a try.&lt;/p&gt;</description>
      <pubDate>Tue, 11 Nov 2008 01:39:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e07095dc-ffe6-4e84-8757-20999246b0ac</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24485</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by undertech</title>
      <description>&lt;p&gt;I couldn&amp;#8217;t at first, since it took me more than 3 minutes to figure out how to  launch the chip the first time around&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Mon, 10 Nov 2008 08:19:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:73750159-4e88-49da-95c4-8b78720ce607</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24453</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by Gainsworth</title>
      <description>&lt;p&gt;If you&amp;#8217;re referring to a few builds ago speed, then no? Although I really love how the game controls as it is - though I full well understand the Clonk metaphor, this avoids those problems. In, uh, my eyes.&lt;/p&gt;

&lt;p&gt;Also, beat the Zombie Cave in the 6 minute demo time! Huzzah.&lt;/p&gt;</description>
      <pubDate>Mon, 10 Nov 2008 05:45:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:df341e90-b6ff-4675-b7e2-9ee017aa8531</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24451</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by Sigvatr</title>
      <description>&lt;p&gt;Did they ever fix the slow, unresponsive controls?&lt;/p&gt;</description>
      <pubDate>Mon, 10 Nov 2008 05:17:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b7e0f714-b403-490c-b8b4-dd1203ba426f</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24450</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by anonymous</title>
      <description>&lt;blockquote&gt;
    &lt;blockquote&gt;
        &lt;p&gt;This is the build that pushed me over the edge from &#8220;cute tech demo&#8221; to &#8220;possibility of being kick ass game&#8221;&lt;/p&gt;
    &lt;/blockquote&gt;
&lt;/blockquote&gt;

&lt;p&gt;QFT&lt;/p&gt;</description>
      <pubDate>Sun, 09 Nov 2008 19:38:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bc1ee7b1-f55f-4de8-b008-f8a74a9bba64</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24449</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by undertech</title>
      <description>&lt;p&gt;This is the build that pushed me over the edge from &amp;#8220;cute tech demo&amp;#8221; to &amp;#8220;possibility of being kick ass game&amp;#8221;&lt;/p&gt;

&lt;p&gt;Buying right now.&lt;/p&gt;</description>
      <pubDate>Sun, 09 Nov 2008 06:42:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9625ef56-b2d0-42ee-9ab7-837287729bd5</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24443</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by MisterX</title>
      <description>&lt;p&gt;I&amp;#8217;ve played this for a bit and really liked it. Seemingly there has indeed been quite some polishing. I especially like the much smoother aiming when using a gamepad :) Though it probably shouldn&amp;#8217;t crash when I use the pad before the round &amp;#8220;officially&amp;#8221; starts, I guess.
Oh and the Ronin faction! A revolver? A Luger pistol? An old rifle? Shiny, just the style I like :)&lt;/p&gt;

&lt;p&gt;I will definitely buy Cortex Command, but not right now. Even though that might be illogical, considering the price will only increase, I&amp;#8217;ll just already buy enough other games these months. On the other hand, though, Data &amp;amp; Co(?) will only profit from that behaviour, so what :)&lt;/p&gt;</description>
      <pubDate>Sat, 08 Nov 2008 18:05:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9bda0ef4-5e76-4cbd-a941-5a56e05d4f34</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24439</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by Trotim</title>
      <description>&lt;p&gt;@Data: Of course, meh, wording is off. I meant the overly complicated physics - sometimes I spend half a minute just on getting over some block because the jetpack is just that iffy.&lt;/p&gt;</description>
      <pubDate>Sat, 08 Nov 2008 15:38:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4568de12-9656-49cb-9952-26f80a6ec0c3</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24435</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by Data</title>
      <description>&lt;p&gt;Trotim: Tried the tutorial?&lt;/p&gt;</description>
      <pubDate>Sat, 08 Nov 2008 13:53:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b74d91df-770a-4c0b-a699-1524eb3481d1</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24431</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by Bremze</title>
      <description>&lt;p&gt;They may seem clunky at first,but if you can get past it the game is realy fun, especialy with a gamepad.&lt;/p&gt;</description>
      <pubDate>Sat, 08 Nov 2008 12:14:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:71fa0dbb-40bc-406e-a0bc-720aca63c99a</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24428</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by BeamSplashX</title>
      <description>&lt;p&gt;Go Clonk yourself, Trotim. We don&amp;#8217;t need Clonking Clonkers like you Clonking up the place with your Clonkulous Clonkenations.&lt;/p&gt;

&lt;p&gt;Also, Cortex Command. I wish I wasn&amp;#8217;t right awful at games like this or I might&amp;#8217;ve considered gettin&amp;#8217; ma&amp;#8217; mitts on it.&lt;/p&gt;</description>
      <pubDate>Sat, 08 Nov 2008 10:48:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1f25891c-8ffb-46d2-9b02-7783ffe5e1a3</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24423</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by Trotim</title>
      <description>&lt;p&gt;&amp;#8230;you know, uh. I kinda don&amp;#8217;t get the game and its controls.&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s like Clonk to me - awesome concept, how the feck do I play it though?&lt;/p&gt;</description>
      <pubDate>Sat, 08 Nov 2008 10:29:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0c2b07db-c807-4039-a0b2-929a4d991b00</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24422</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by Scott</title>
      <description>&lt;p&gt;Chuck Norris? So I guess this is bad then?&lt;/p&gt;</description>
      <pubDate>Sat, 08 Nov 2008 09:35:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7b884fda-f69d-41e9-adee-0aaa49a6b9f0</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24421</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by Timo</title>
      <description>&lt;p&gt;Too bad the zombies don&amp;#8217;t actually eat your unit&amp;#8217;s brains, and your brain as well.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Nov 2008 23:17:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:979b68d0-a3d0-48bc-9fab-182ce97ae9cd</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24418</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by Gainsworth</title>
      <description>&lt;p&gt;Ah, wonderful. I think I&amp;#8217;ll purchase it this time &amp;#8216;round. Goodness knows why I didn&amp;#8217;t before.&lt;/p&gt;

&lt;p&gt;Also, Arne has another site? This post is a double-dose of greatness, if simply for his thoughts (and arts!) on Star Control alone.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Nov 2008 20:58:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:df3d152d-3065-4cba-aac5-fabb956a20ac</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24417</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by Better than Xotes</title>
      <description>&lt;p&gt;This is so cool.
I&amp;#8217;ve played it, I&amp;#8217;ve loved it, and I&amp;#8217;v-&lt;/p&gt;

&lt;p&gt;Let&amp;#8217;s leave it at loved it k?&lt;/p&gt;</description>
      <pubDate>Fri, 07 Nov 2008 20:47:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a7ec1678-362e-450c-8092-0f261fd2e623</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24415</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by Xotes</title>
      <description>&lt;p&gt;0_0 Holy&amp;#8230; Holy mother of&amp;#8230; THIS IS AWESOEM. This is pure liquid awesome distilled from the piss of Mister T and Chuck Norris combined. It is so awesome that I can&amp;#8217;t adequately describe it. &lt;/p&gt;

&lt;p&gt;With that said, I&amp;#8217;m grabbing my Boomstick. 
I&amp;#8217;ll see the rest of you in a few days.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Nov 2008 16:46:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b31fd13d-aa96-45fa-a90e-4e3137de3023</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24413</link>
    </item>
    <item>
      <title>"Cortex Command Build 22" by Valkyrie</title>
      <description>&lt;p&gt;I knew once he got LUA implemented, Data would start to churn out some builds. Time to see some Zombombies in action.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Nov 2008 15:44:17 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:50ce5409-5ad9-42da-b303-a6cff6ecc3bc</guid>
      <link>http://tigsource.com/articles/2008/11/07/cortex-command-build-22#comment-24411</link>
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