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    <title>TIGSource: Recommended ZZT Games</title>
    <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Recommended ZZT Games</title>
      <description>&lt;p&gt;&lt;img width=500 src="http://pics.livejournal.com/rinku/pic/0002habh"&gt;&lt;/p&gt;


	&lt;p&gt;The &lt;span class="caps"&gt;ZZT&lt;/span&gt; is an &lt;span class="caps"&gt;ANSI&lt;/span&gt;-based game with a game editor, and that editor was probably the first important piece of game creation software. The editor wasn&amp;#8217;t even intended as its most important feature, but its popularity eclipsed the game itself. It&amp;#8217;s still used to create games even today.&lt;/p&gt;


	&lt;p&gt;Clysm, the author of the classic Game Maker game &lt;a href="http://autofish.net/clysm/art/video_games/seiklus/index.html"&gt;Seiklus&lt;/a&gt;, has put up &lt;a href="http://autofish.net/video_games/creation/zzt/zgames.html"&gt;a nice list&lt;/a&gt; of the &lt;span class="caps"&gt;ZZT&lt;/span&gt; games he recommends. You&amp;#8217;ll need to download the &lt;a href="http://autofish.net/video_games/creation/zzt/zutil.html"&gt;&lt;span class="caps"&gt;ZZT&lt;/span&gt; runner&lt;/a&gt; itself to play them. I recommend trying them all out, they each have something interesting about them, and playing them is a good insight into the history of independent games (if you care about that).&lt;/p&gt;


	&lt;p&gt;Trivia: one of the games there, Rhygar, pictured above, was created by the writer of the story of Immortal Defense (long before I met him). I&amp;#8217;ve never actually finished it, but I like how it arranges the colored text characters into almost photograph-like scenes.&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;EDIT&lt;/span&gt;: Dessgeega has created &lt;a href="http://www.gamersquarter.com/forums/viewtopic.php?t=2267"&gt;a similar list&lt;/a&gt; of recommended &lt;span class="caps"&gt;ZZT&lt;/span&gt; games that is worth looking into, over at The Gamer&amp;#8217;s Quarter.&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 08:57:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c3508a16-ae3c-4f5d-8b47-e7e750efaac9</guid>
      <author>Paul Eres</author>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games</link>
      <category>Mods / Hacks</category>
      <category>ZZT</category>
    </item>
    <item>
      <title>"Recommended ZZT Games" by Cooper</title>
      <description>&lt;p&gt;Wow, I had kinda forgotten about ZZT. Spent hours and hours when I was about fourteen putting a game together. Got half way through the second chapter and kinda stopped.&lt;/p&gt;

&lt;p&gt;The scripting language (ZZToop - ?) was so easy to pick up, and after a bit of practice, getting good images out of ANSI wasn&amp;#8217;t too difficult.&lt;/p&gt;

&lt;p&gt;Thanks for reminding me of how great ZZT and the homebrew games for it are!&lt;/p&gt;</description>
      <pubDate>Tue, 28 Oct 2008 09:58:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a996e290-8195-4c0b-8ac8-4cfa60241c4c</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24298</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by AlexMax</title>
      <description>&lt;p&gt;Fun fact: the guy who made Code Red and all those other classic ZZT games and utilities (such as STK) eventually went on to make a &amp;#8216;sequel&amp;#8217; to ZZT called Megazeux.&lt;/p&gt;

&lt;p&gt;He developed it for a bit and even made a game or two for it before vanishing.  I heard rumors that he was pretending to be a girl in other IRC channels and various people from the MZX community found out about it and outed him, but I don&amp;#8217;t have any sources to back me up.&lt;/p&gt;

&lt;p&gt;Anyway, Megazeux is basically ZZT with character and color set modification, module music support, a greatly expanded scripting system and more.  In addition, modern versions of Megazeux run natively on Linux and Windows using SDL, and while I&amp;#8217;m sure you can run ZZT through DOSBox I know of no modern interpreter that can replicate it bug-for-bug.&lt;/p&gt;</description>
      <pubDate>Mon, 27 Oct 2008 12:18:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:618e1653-a220-4179-a346-1c9190909b38</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24279</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by Moose</title>
      <description>&lt;p&gt;I&amp;#8217;m sure it helped a lot that Town of ZZT (the &amp;#8220;default&amp;#8221; level pack) was actually a pretty awesomely designed game in its own right.  &lt;/p&gt;

&lt;p&gt;I also have to admit that there are some ZZT packs which are so bad they are worth getting just to laugh at.  The most memorable of those was &amp;#8220;Death Copiez&amp;#8221; - in which somebody has planted an item in your office photocopier which kills anyone who touches their copies.  You eventually break into a competitor&amp;#8217;s business (which, this being a bad ZZT game, is full of lions and tigers for no reason at all) and hear someone at a meeting saying &amp;#8220;With reprogramming the copier, we can advertise that they suck, and they&amp;#8217;ll go out of business!&amp;#8221;  Um, right.  Not &amp;#8220;With reprogramming the copier we can KILL EVERYONE IN THE COMPANY.&amp;#8221;  WTF.&lt;/p&gt;

&lt;p&gt;And yea, Code Red was really good - it was essentially, as I recall, six separate games in three files, with each one containing two branches, based on whether you a) left your house at night or in the day, and b) peeved your brother by unplugging his game console. ;)&lt;/p&gt;</description>
      <pubDate>Mon, 27 Oct 2008 09:51:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8141d4e4-d02f-4f40-9ddc-94c4b72fb75c</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24278</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by auntie</title>
      <description>&lt;p&gt;hey, i mentioned smiley guy and toxic terminator. (scroll down!)&lt;/p&gt;

&lt;p&gt;i like eli&amp;#8217;s house because each tim sweeney&amp;#8217;s original zzt episodes (not counting the super zzt series) requires the player to gather a bunch of arbitrary purple keys; just about every drawer or cupboard or piece of furniture in eli&amp;#8217;s house spits out a purple key at you when you search it.&lt;/p&gt;</description>
      <pubDate>Mon, 27 Oct 2008 05:44:02 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4ea65ee4-fb56-4c1a-9004-1dea5bba1a4b</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24277</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by Imaginarythomas</title>
      <description>&lt;p&gt;Oh the time I&amp;#8217;d spend with ZZT&amp;#8217;s older brother MegaZeux.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;d totally forgotten about it until now. I guess that was my first game programming language.&lt;/p&gt;</description>
      <pubDate>Mon, 27 Oct 2008 04:58:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f5eefe92-2a77-479a-b7c1-9b31cfef53b5</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24276</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by TheSpaceMan</title>
      <description>&lt;p&gt;Doh forgot to add my name.&lt;/p&gt;

&lt;p&gt;Like i was saying the last time, this is the reason i got in to codeing and game development. The editor is still one of the easiest editors to get into and with the help file there is little you can&amp;#8217;t do if you have the imagination.&lt;/p&gt;</description>
      <pubDate>Mon, 27 Oct 2008 04:43:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:40cf24ec-f1d1-441d-afbb-fddbc306c5a7</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24275</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by Eli's House</title>
      <description>&lt;p&gt;is a good one which was released this year. (I posted about this earlier but it was filtered out.)&lt;/p&gt;</description>
      <pubDate>Mon, 27 Oct 2008 04:39:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0c3b60b3-9418-49d1-8020-e37be3889457</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24274</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by poewwo</title>
      <description>&lt;p&gt;I actually found ZZT off of a shareware CD Rom collection, and got hooked to it because of the fact that I can create my own games with this engine.&lt;/p&gt;

&lt;p&gt;Code Red was one of my favorite games&amp;#8230; that someone else mentioned above.&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 21:48:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b4d2de7a-9b4b-44e3-a172-14c2233201d3</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24273</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by qrleno</title>
      <description>&lt;p&gt;Smiley Guy and Toxic Terminator are (to my knowledge) the first ZZT games that don&amp;#8217;t completely rely on sokoban puzzles and the built-in enemy roster.&lt;/p&gt;

&lt;p&gt;They&amp;#8217;re nonlinear adventures with ingame hint systems, written within a year or two of the program&amp;#8217;s release. You can die easily, but I do not remember any unwinnable states, something rampant in a lot of ZZT games. You have to adjust the speed to pass through some long distances, but it&amp;#8217;s criminal that nobody seems to remember them.&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 20:26:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8951fffe-a164-4287-ba9c-b0c64436735a</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24272</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by Bran</title>
      <description>&lt;p&gt;A few weeks ago I started randomly humming the theme song to Code Red to myself after not even having heard it for at least 8 years.&lt;/p&gt;

&lt;p&gt;I remember I emailed the guy who made Burger Joint and War-Torn to tell him his games were awesome.&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 20:22:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c5fc865b-35ff-424b-9a83-56cb2a11c451</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24271</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by undertech</title>
      <description>&lt;p&gt;And then there&amp;#8217;s Scott Miller with Kingdom of Kroz. As far as what&amp;#8217;s going on currently with his empire, let&amp;#8217;s not go there&amp;#8230;:P&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 19:34:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5045af09-837b-4cae-9cb4-d6ede070407b</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24270</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by Greg</title>
      <description>&lt;p&gt;Also especially interesting to note is that ZZT was written by Tim Sweeney; the same guy who made the Unreal Engine, and my personal fave, Jill of the Jungle.  ZZT was Epic&amp;#8217;s first game in fact.  So basically, this guy started a video game empire with a roguelike.  &lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 16:44:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5fe8e9c9-2208-4702-b1be-b10665f76903</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24269</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by Jim</title>
      <description>&lt;p&gt;Greg Janson&amp;#8217;s Code Red is especially notable.  Janson took the multiple endings meme, in which you have an otherwise linear game that forks into multiple endings near the end, and moved the fork all the way to the beginning. The result is that from a single starting point, you have nine essentially independent story lines. All of them, from what I recall, took a mundane setting and added some sort of conspiracy theory more-than-meets-the-eye twist. I don&amp;#8217;t think this was so much a unifying design decision as it was Janson&amp;#8217;s schtick, but it&amp;#8217;s a good schtick.&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 16:25:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7ed5a107-d98f-44fe-aec2-b92b763a686b</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24268</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by MisterX</title>
      <description>&lt;p&gt;By the way, an interpreter for ZZT, DreamZZT, is also available for the Nintendo DS :)
I have only played one of the games for a few minutes, I think it was Burger Joint. Frankly, I didn&amp;#8217;t like it very much, but I should&amp;#8217;ve probably spent a bit more time with it. It was still very impressive to see just how many good ZZT-games games there are :)&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 15:47:37 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4d759a4f-c7a3-4d67-ad7d-5b8465614a07</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24267</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by Paul Eres</title>
      <description>&lt;p&gt;Trotim: It varies by the game. The ZZT has been used to make games of many different kinds of genre.&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 13:51:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:867ceebc-9442-42bb-8210-51c4785447ea</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24266</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by Bob</title>
      <description>&lt;p&gt;Um, how was Sivion not on this list? That was the game that pushed ZZT to it&amp;#8217;s limit! And why on earth is Code Red listed under &amp;#8220;other games worth checking out&amp;#8221;? &lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 13:48:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:74ec9de7-93be-4e3b-bc23-562a3c3b021a</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24265</link>
    </item>
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      <title>"Recommended ZZT Games" by Trotim</title>
      <description>&lt;p&gt;I still don&amp;#8217;t get what kinds of games these are. Adventures?&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 13:43:54 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:32ff8131-8359-4b03-b6fc-d78fe0993de7</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24264</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by Mark</title>
      <description>&lt;p&gt;My two favorites were Code Red and Mission Enigma.  &lt;/p&gt;

&lt;p&gt;They all look so dated now&amp;#8230; &lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 12:35:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0f234759-d23f-445e-b327-199ba0f400eb</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24263</link>
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    <item>
      <title>"Recommended ZZT Games" by Paul Eres</title>
      <description>&lt;p&gt;Note: there seem to be several comments that got lost in the spam filter. I don&amp;#8217;t know how to unfilter them. As a rule, don&amp;#8217;t put links in the body of the comments here to avoid that. Instead, just put them in the &amp;#8216;leave url&amp;#8217; option, the way auntie did.&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 11:24:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d1c584da-7b54-46f3-9347-564f4a6276be</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24260</link>
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      <title>"Recommended ZZT Games" by Paul Eres</title>
      <description>&lt;p&gt;Well, as photo-realistic as you can get with ANSI, anyway :D&lt;/p&gt;

&lt;p&gt;And thanks for the link, I&amp;#8217;ll include that one too.&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 11:19:25 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6145adcc-f033-45f5-a0a3-93ef6210e79a</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24258</link>
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      <title>"Recommended ZZT Games" by Ambergris</title>
      <description>&lt;p&gt;&lt;a href="http://pc.ign.com/articles/923/923861p2.html" rel="nofollow"&gt;http://pc.ign.com/articles/923/923861p2.html&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&amp;#8220;Of all the games that Cave Story has influenced, Insignificant Studios&amp;#8217; inaugural project The Underside is perhaps the most obvious (and the most honest)&amp;#8230; .  The color, character design, and art style owe everything to the seminal platformer&amp;#8230; .&amp;#8221;&lt;/p&gt;

&lt;p&gt;Most honest?!  LULZ&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 11:00:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:836ab3f5-f003-49b6-800c-b0e80ae2b526</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24257</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by Pyrrhon</title>
      <description>&lt;p&gt;Heh, i don&amp;#8217;t agree that the graphics are photo realistic :p&lt;/p&gt;

&lt;p&gt;But anyway, this sounds interesting and i will check out the list right now.&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 10:59:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fa939cdb-90bc-4a19-bee6-501177e5c63c</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24256</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by here's another list that i put together a few months ago.</title>
      <description>&lt;p&gt;auntie&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 10:48:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:10e503df-6323-44e4-8ab7-63e98373341f</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24254</link>
    </item>
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      <title>"Recommended ZZT Games" by jotty</title>
      <description>&lt;p&gt;Good review of Rhygar, Paul.  It is a pretty awesome achievement in ANSI graphics.&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 10:46:18 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:235e4f3a-629c-499f-bd7e-755cfc833870</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24253</link>
    </item>
    <item>
      <title>"Recommended ZZT Games" by Gregory Weir</title>
      <description>&lt;p&gt;Any mention of ZZT is incomplete without mentioning its smarter and less popular big brother, &lt;a href="http://en.wikipedia.org/wiki/MegaZeux" rel="nofollow"&gt;Megazeux&lt;/a&gt;.  It was prettier, more versatile, and it&amp;#8217;s where I got my start in programming and game development.&lt;/p&gt;</description>
      <pubDate>Sun, 26 Oct 2008 10:05:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:00169c83-09cd-4713-a05b-db6d11d267e3</guid>
      <link>http://tigsource.com/articles/2008/10/26/recommended-zzt-games#comment-24252</link>
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