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    <title>TIGSource: Cave Story Wii Interview and Trailer</title>
    <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer</link>
    <language>en-us</language>
    <ttl>40</ttl>
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      <title>Cave Story Wii Interview and Trailer</title>
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	&lt;p&gt;&lt;br/&gt;Here&amp;#8217;s an interview with Tyrone Rodriguez, the producer of Cave Story Wii, where he discusses the game and their partnership with Pixel.  Big reveal: Nicalis is aiming for a holiday 2008 release, and a 500-1000 point (&lt;strong&gt;&lt;span class="caps"&gt;EDIT&lt;/span&gt;:&lt;/strong&gt; $5-$10) price tag.  More videos on &lt;a href="http://nicalis.com/blog/2008/10/13/gametrailers-video-footage-yes-the-audio-is-wip/"&gt;the blog&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;Um, for those of you who haven&amp;#8217;t played the game, the interview is slightly spoilerish.  Yes, I&amp;#8217;m talking about you, Dan and Maria Branowsky of New Jersey.  You&amp;#8217;re the last ones.  Get to it, already!&lt;/p&gt;</description>
      <pubDate>Tue, 14 Oct 2008 14:27:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:785ced81-ce0a-4f8d-a20a-1cb183e7ab65</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer</link>
      <category>Videos</category>
      <category>Wii</category>
      <category>Previews</category>
      <category>Nicalis</category>
      <category>Pixel</category>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by sfried</title>
      <description>&lt;p&gt;&lt;i&gt;&amp;#8220;i&#8217;m really not able to get the point of showcasing WIP music and graphics&#8230;&amp;#8221;&lt;/i&gt;
Nintendo Summit deadline. Perhaps they felt the need to show &lt;i&gt;something&lt;/i&gt;. But I agree&amp;#8230;bad choice considering the nitpickers.&lt;/p&gt;</description>
      <pubDate>Sun, 19 Oct 2008 13:08:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6612d1c8-f492-4990-916e-31977a6b0680</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-24013</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by Eclipse</title>
      <description>&lt;p&gt;i&amp;#8217;m really not able to get the point of showcasing WIP music and graphics&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Sat, 18 Oct 2008 02:34:08 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b9893474-0f40-4026-a5f9-11f2b83128bd</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23970</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by moogled</title>
      <description>well i guess any changes are bound to be met with some opposition, but I`d love it if they gave a menu option for NEW / ORIGINAL sounds and art.

A lot of the games&amp;#8217; charm to me is the beautiful low-res art and not-overworked music.

Although it might now be possible to see a scarf flap, sometimes less is more yeah.</description>
      <pubDate>Fri, 17 Oct 2008 15:54:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d0f91411-519b-421b-8010-250939fcc751</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23952</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by Hooker with No BeViS</title>
      <description>&lt;p&gt;Whew.. Thank god it&amp;#8217;s still unfinnished. I thought the work looked ans sounded really unpolished in a BAD BAD way.. =)&lt;/p&gt;</description>
      <pubDate>Fri, 17 Oct 2008 04:54:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4df7178d-6175-4bc8-bdeb-4008acc1d360</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23926</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by namuol</title>
      <description>&lt;p&gt;it&amp;#8217;s pretty clear this is still a work in progress; many of the tiles appear to just be upscaled and filtered a bit. It&amp;#8217;s especially obvious when they show footage of Balfrog.&lt;/p&gt;

&lt;p&gt;That being said, i&amp;#8217;m lookin&amp;#8217; forward to seeing/hearing the new content.. when it&amp;#8217;s finished.&lt;/p&gt;

&lt;p&gt;i think Nicalis should avoid releasing footage with lots of unfinished content.. especially the music.&lt;/p&gt;</description>
      <pubDate>Thu, 16 Oct 2008 16:51:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:69d496dd-5015-46f9-8bea-ea6dc538d861</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23900</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by -</title>
      <description>&lt;p&gt;I never saw grass or flowers in the original game so now I HAVE TO GET IT.&lt;/p&gt;</description>
      <pubDate>Thu, 16 Oct 2008 10:25:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:baf08bf3-4473-4da6-b372-9ef949cbc628</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23888</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by Waffles</title>
      <description>&lt;p&gt;Well if you don&amp;#8217;t live in Jersey, then it&amp;#8217;s not you.&lt;/p&gt;</description>
      <pubDate>Thu, 16 Oct 2008 10:13:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8ac9e52e-1b98-4f17-a373-c86c532273fc</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23885</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by Danny Baranowsky</title>
      <description>&lt;p&gt;i don&amp;#8217;t live in new jersey, i&amp;#8217;m not married, and i HAVE played cave story! WTF?!?&lt;/p&gt;</description>
      <pubDate>Thu, 16 Oct 2008 02:04:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8854aa38-8514-46ff-a695-4bdee616b446</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23871</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by sfried</title>
      <description>&lt;p&gt;I am aware of that. It would be suspect for them to use general midi soundfonts for the final build of the game, though. I already voiceed my concerned with that by telling them they should at least make it sound like it was coming out of a Roldand MT-32 or something like it.&lt;/p&gt;</description>
      <pubDate>Thu, 16 Oct 2008 01:54:51 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7586e054-1683-47cd-b913-a19a900726de</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23870</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by Mark Johns</title>
      <description>&lt;p&gt;People keep saying &amp;#8220;Don&amp;#8217;t worry, the music is a WIP&amp;#8221;.  But the problem isn&amp;#8217;t the arrangement of the music, the problem is the sound palette sounds pretty much like a General MIDI audio palette &amp;#8211; the kind of thing you hear in bad klik games.&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 23:35:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1bf21c1b-2f7e-4b65-a43b-71f1a114a9c1</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23869</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by sfried</title>
      <description>&lt;p&gt;&lt;i&gt;&amp;#8220;As for the music, I hope Pixel isn&#8217;t just approving it for the sake of not causing conflict. It just doesn&#8217;t seem up to par with the original music, so I hope it&#8217;s going to change before release.&amp;#8221;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;All of this is WIP, and as usual, the music is one of them. I don&amp;#8217;t think Pixel is approving things for nothing (the footage shown is probably slapped together for Nintendo Summit/TGS&amp;#8217;s sak)e. Check out the Nicalis blog to see the work he&amp;#8217;s done.&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 23:29:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b2b6e6fc-7f4f-4b87-a34e-709a314f7035</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23868</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by Mark Johns</title>
      <description>&lt;p&gt;Yeah, I&amp;#8217;m fine with the art changes, but the cheap sounding General MIDI music sounds actively terrible.  It is not, as the wiiware developer suggests &amp;#8220;aa more conteporary sound&amp;#8221;.  It just sounds amateur in-your-face bad&amp;#8230; &lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 22:39:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:de96fa35-ed72-463f-b61b-13f19b541f4a</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23867</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by Quetz</title>
      <description>&lt;p&gt;Oh, I missed the super rocket launcher. Guess there won&amp;#8217;t be a new weapon :c&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 09:51:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0b821425-5ebe-4087-afea-7c742fc1fb3c</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23866</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by Quetz</title>
      <description>&lt;p&gt;Does Quote&amp;#8217;s walking animation look really stiff and (more) robotic to anyone else? His walk was very bouncy and lively in the original! Otherwise I like the new graphics, if only as an alternative to the classic set.&lt;/p&gt;

&lt;p&gt;As for the music, I hope Pixel isn&amp;#8217;t just approving it for the sake of not causing conflict. It just doesn&amp;#8217;t seem up to par with the original music, so I hope it&amp;#8217;s going to change before release.&lt;/p&gt;

&lt;p&gt;The fact sheet said 10 weapons and 20 bosses. Weren&amp;#8217;t there 9 weapons in the original? Unless I missed one, there _is_ new content being added, awesome!&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 09:47:16 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:25e9b58f-5bef-4e8d-9105-489f99becf35</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23865</link>
    </item>
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      <title>"Cave Story Wii Interview and Trailer" by Hooker with No Bevis</title>
      <description>&lt;p&gt;My thoughts on the new look and graphics - doesn&amp;#8217;t look too appealing to me. Luckily I can choose to play with original graphics and music.
  But I agree with Ben2theedge: extra lenght or optional sidequests would have been more sensible thing to add. I mean, of course I&amp;#8217;d love to pay just to support Pixel, but since the game is free for PC it feels a little stupid to pay for new GFX that I&amp;#8217;m going to turn off anyway.
  Just my opinion though.&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 08:55:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a6e75446-696f-4bb6-add5-5091b427fed6</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23864</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by BeamSplashX</title>
      <description>&lt;p&gt;Well they never said there wouldn&amp;#8217;t be. But you&amp;#8217;re probably right, dammit.&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 08:16:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:38d503bd-515f-4e16-b3d5-d3325e155a3f</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23863</link>
    </item>
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      <title>"Cave Story Wii Interview and Trailer" by ben2theedge</title>
      <description>&lt;p&gt;I don&amp;#8217;t think the new graphics and music are particularly bad&amp;#8230; more just kind of pointless. If they really wanted to add some value to the product they could have added some Pixel-created/endorsed side stories or extra little scenarios or something - actual game content instead of  purely cosmetic changes.&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 07:03:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2a85804c-5305-4a1d-9d0d-2e7ec45924ec</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23861</link>
    </item>
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      <title>"Cave Story Wii Interview and Trailer" by Anon</title>
      <description>&lt;p&gt;MORE SPOILERS AHEAD:&lt;/p&gt;

&lt;p&gt;Rad: Yeah, that&amp;#8217;s what I said, no? But you can still beat the Undead Core and get the regular &amp;#8220;flies away on a sky dragon with Sue and Kazuma&amp;#8221; ending without ever knowing your name.&lt;/p&gt;

&lt;p&gt;Just saying :)&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 04:51:17 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b80f1b52-eda8-41de-95ef-6093b074ac64</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23857</link>
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      <title>"Cave Story Wii Interview and Trailer" by Rad</title>
      <description>&lt;p&gt;Anon: You have to do all the secret stuff, including reviving Curly&amp;#8217;s memory to fight Ballos, so no, to ENTIRELY beat the game you learn your name&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 04:00:02 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:116cbdd4-49ce-46bc-bf6f-a2d5e1485035</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23856</link>
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      <title>"Cave Story Wii Interview and Trailer" by MedO</title>
      <description>&lt;p&gt;BenH:&lt;/p&gt;

&lt;p&gt;To &amp;#8220;fix&amp;#8221; the sound crash issue, open the windows Control Panel, Sounds and Audio Devices -&gt; Speaker settings -&gt; advanced settings -&gt; System performance and change the hardware accelleration slider to the second lowest setting (actual names may be different, I&amp;#8217;m translating the labels from german). I had the same problems until I found that fix on the internet. Don&amp;#8217;t forget to change it back after playing, to get full audio performance in other games.&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 03:59:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:58b254e5-fc04-4eb1-b844-35799c89bed9</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23855</link>
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      <title>"Cave Story Wii Interview and Trailer" by Anon</title>
      <description>&lt;ul&gt;
&lt;li&gt;HUGE SPOILERS BELOW -&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Ezuku: Curly tells you your name at the Plantation when she regains her memory after you give her the little mushroom guy found at the mimiga graveyard. So it&amp;#8217;s not only at a very late part of the game, but it&amp;#8217;s also more than possible to play through the whole game (not including Ballos) without knowing your name.&lt;/p&gt;

&lt;p&gt;Correct me if I&amp;#8217;m wrong&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 03:16:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f18cd454-1170-4377-934b-c24d3ba05bac</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23852</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by Genshiken</title>
      <description>&lt;p&gt;Nice style&#65292;cool enough to attract me&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 02:23:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1cf35221-04f6-46ec-8ebc-5263016cc8bf</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23850</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by !CE-9</title>
      <description>&lt;p&gt;a port + a new appearance for an old game. the game was awesome, but this is just a skin and some new music, maybe some content which isn&amp;#8217;t changing the gameplay in any significant way. what&amp;#8217;s the hype about?&lt;/p&gt;

&lt;p&gt;and&amp;#8230;
&amp;#8220;probably one of the most  well known indie games probably in recent memory.&amp;#8221;&lt;/p&gt;

&lt;p&gt;aren&amp;#8217;t indie games very &amp;#8216;recent memory&amp;#8217;? (well, that is if we don&amp;#8217;t count that parallax scrolling beat&amp;#8217;em up puzzle by that Australian dock worker guy from 1854.)&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 01:52:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:babc8f46-cd8b-4f20-bf14-efd4d58cd80b</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23848</link>
    </item>
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      <title>"Cave Story Wii Interview and Trailer" by Valkyrie</title>
      <description>&lt;p&gt;I think the new Quote is starting to grow on me. I looks really good so far, and I can&amp;#8217;t wait for this.&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 00:41:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2c891652-c833-4a45-96ec-ddac18be312a</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23847</link>
    </item>
    <item>
      <title>"Cave Story Wii Interview and Trailer" by Ezuku</title>
      <description>&lt;p&gt;-Spoiler alert-&lt;/p&gt;

&lt;p&gt;I didn&amp;#8217;t think that the main character&amp;#8217;s name was a spoiler?&lt;/p&gt;

&lt;p&gt;When&amp;#8217;s it actually announced in game anyway? (I&amp;#8217;ve beaten the game, not the secret level though). I thought his name was only on the website (kinda like whatsherface in portal).&lt;/p&gt;

&lt;p&gt;-End Spoiler-&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 00:19:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:12661e7a-d65e-4fb6-b614-f6d214c70233</guid>
      <link>http://tigsource.com/articles/2008/10/14/cave-story-wii-interview-and-trailer#comment-23846</link>
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