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    <title>TIGSource: Tech: Overgrowth Terrain Generation</title>
    <link>http://tigsource.com/articles/2008/10/08/tech-overgrowth-terrain-generation</link>
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    <ttl>40</ttl>
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    <item>
      <title>Tech: Overgrowth Terrain Generation</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2925572562/" title="Berkeley Hills by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3220/2925572562_9d2c2f7d5e_m.jpg" width="240" height="185" hspace="10" vspace="5" align="right" alt="Berkeley Hills" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Over at the &lt;a href="http://blog.wolfire.com/"&gt;Wolfire blog&lt;/a&gt;, updates are coming fast and furious about development of &lt;a href="http://wolfire.com/overgrowth"&gt;Overgrowth&lt;/a&gt;, also known as Lugaru 2.  The latest update is a fairly lengthy discussion of how the team is thinking of generating realistic looking terrain for their game.  A very interesting read&amp;#8230; indeed.&lt;/p&gt;


	&lt;p&gt;On the art side, team artist Aubrey has posted a time-lapse video of himself working on one of his amazing conceptual pieces for the game!&lt;/p&gt;


	&lt;p&gt;Overgrowth can&amp;#8217;t come soon enough, but in the meantime I&amp;#8217;m going to enjoy the hell out of watching it develop.&lt;/p&gt;


	&lt;p&gt;(Thanks, &lt;em&gt;wormguy!&lt;/em&gt;)&lt;/p&gt;</description>
      <pubDate>Wed, 08 Oct 2008 15:23:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7cae875f-d01f-44a8-801d-bb64b43d342d</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/10/08/tech-overgrowth-terrain-generation</link>
      <category>Community</category>
      <category>Developers</category>
      <category>Technology</category>
      <category>WolfireGames</category>
    </item>
    <item>
      <title>"Tech: Overgrowth Terrain Generation" by David</title>
      <description>&lt;p&gt;The painterly look that you noticed is from the mesh simplification; Phillip will probably talk about that in his next blog post.&lt;/p&gt;</description>
      <pubDate>Thu, 09 Oct 2008 10:14:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7a75327d-3a78-4d14-b392-c77b790d9d68</guid>
      <link>http://tigsource.com/articles/2008/10/08/tech-overgrowth-terrain-generation#comment-23714</link>
    </item>
    <item>
      <title>"Tech: Overgrowth Terrain Generation" by WarpedEye</title>
      <description>&lt;p&gt;Looking good. Both the site and the blog gave a real good impression too. &lt;/p&gt;</description>
      <pubDate>Thu, 09 Oct 2008 02:38:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f3978e18-7550-4835-abf3-8c68b8c57f4d</guid>
      <link>http://tigsource.com/articles/2008/10/08/tech-overgrowth-terrain-generation#comment-23707</link>
    </item>
    <item>
      <title>"Tech: Overgrowth Terrain Generation" by Bezzy</title>
      <description>&lt;p&gt;Hay, MY name is Aubrey!&lt;/p&gt;

&lt;p&gt;That is too weird. I don&amp;#8217;t know anyone else in real life called Aubrey. And now there&amp;#8217;s two in the indie scene? WAT?&lt;/p&gt;

&lt;p&gt;And yes, Lugaru was coolness. I wish them the best of luck!&lt;/p&gt;</description>
      <pubDate>Thu, 09 Oct 2008 02:16:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:043f0106-9586-41a4-bc0c-21689377d374</guid>
      <link>http://tigsource.com/articles/2008/10/08/tech-overgrowth-terrain-generation#comment-23706</link>
    </item>
    <item>
      <title>"Tech: Overgrowth Terrain Generation" by Pigbuster</title>
      <description>&lt;p&gt;I can&amp;#8217;t get over how painterly that landscape looks. I hope to god it&amp;#8217;s not a trick of the distance and that it actually does look that fantastic, because damn.&lt;/p&gt;</description>
      <pubDate>Thu, 09 Oct 2008 01:18:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:02c72645-76f2-48cc-84a1-fe03ba3aaea6</guid>
      <link>http://tigsource.com/articles/2008/10/08/tech-overgrowth-terrain-generation#comment-23703</link>
    </item>
    <item>
      <title>"Tech: Overgrowth Terrain Generation" by Valkyrie</title>
      <description>&lt;p&gt;This thing is going to be the Crysis of indiedom. Only with actual playability.&lt;/p&gt;</description>
      <pubDate>Wed, 08 Oct 2008 20:49:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6d1329e4-4464-42d9-82d7-ee2a13cc4237</guid>
      <link>http://tigsource.com/articles/2008/10/08/tech-overgrowth-terrain-generation#comment-23697</link>
    </item>
    <item>
      <title>"Tech: Overgrowth Terrain Generation" by DarkJee</title>
      <description>&lt;p&gt;I JUST CANT WAIT FOR THIS GAME !!! =O =O&lt;/p&gt;

&lt;p&gt;That will be aaaawesome!!&lt;/p&gt;</description>
      <pubDate>Wed, 08 Oct 2008 18:47:11 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/10/08/tech-overgrowth-terrain-generation#comment-23696</link>
    </item>
    <item>
      <title>"Tech: Overgrowth Terrain Generation" by Jeff</title>
      <description>&lt;p&gt;Nice work Phillip. :)&lt;/p&gt;</description>
      <pubDate>Wed, 08 Oct 2008 17:01:16 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cfc3ffd9-5aa1-4dae-af1e-a5249d793b4b</guid>
      <link>http://tigsource.com/articles/2008/10/08/tech-overgrowth-terrain-generation#comment-23694</link>
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