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    <title>TIGSource: Poppenkast: 3 Hours to Fame</title>
    <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Poppenkast: 3 Hours to Fame</title>
      <description>&lt;div style="text-align: center"&gt;&lt;img src="http://farm3.static.flickr.com/2203/2669231204_33ae81d564_o.png" width="497" height="142" alt="3 Hours to Fame" /&gt;&lt;/div&gt;

	&lt;p&gt;&lt;br/&gt;The Poppenkast have finished &lt;a href="http://www.thepoppenkast.com/file.php?game=3%20Hours%20To%20Fame"&gt;their second competition&lt;/a&gt;, called &amp;#8220;3 Hours to Fame,&amp;#8221; and put up a single download that includes all the entries.  There are 15 games by 14 developers.&lt;/p&gt;


	&lt;p&gt;I probably don&amp;#8217;t mention the Poppenkast enough.  A collective of &lt;a href="http://www.thepoppenkast.com/members.php"&gt;33 developers&lt;/a&gt;; mostly experimental, mostly using Game Maker.  Their ranks include the likes of cactus, messhof, darthlupi, and Radnom, to name a few.  In my mind the group embodies a movement in game development and design that is typified by quick development, heavy abstraction of graphics and mechanics, and a focus on the sensory, rather than the narrative.&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2669455976/" title="Claude Monet by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3139/2669455976_10a8e2385d_o.png" width="200" height="340" hspace="10" vspace="5" align="right" alt="Claude Monet" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;If I can get artsy-fartsy for a moment, they really remind me a lot of the &lt;a href="http://en.wikipedia.org/wiki/Impressionism"&gt;Impressionists&lt;/a&gt;, both in spirit, style, and the way they are perceived by the gaming public &amp;#8211; you either love them or you love to hate them (or you haven&amp;#8217;t heard of them&amp;#8230; yet).  The criticisms are the same, too.  Of Claude Monet&amp;#8217;s &lt;em&gt;Impression, Sunrise&lt;/em&gt; (now widely considered a masterpiece), early critics derided it as sloppy and unfinished, &amp;#8220;barely a sketch.&amp;#8221;  Sound familiar?&lt;/p&gt;


	&lt;p&gt;History obviously vindicated the Impressionists, and their fresh vision and spontaneous style became more or less universally accepted as invaluable to art as a whole.  I think the same will be said of these lads, too.  And anyone who ever made a game with this kind of spirit (B-Games included).  But the context, of course, will be games, and not fine arts.&lt;/p&gt;


	&lt;p&gt;(Another parallel: it&amp;#8217;s interesting to note that the Impressionists took advantage of a new invention in the art world &amp;#8211; pre-mixed paint that came in lead tubes.  This technique was introduced in the mid-19th century and allowed them to &amp;#8220;work more spontaneously, both indoors and outdoors.&amp;#8221;  Are Game Maker and similar programs the 21st century equivalents?)&lt;/p&gt;</description>
      <pubDate>Mon, 14 Jul 2008 14:29:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9c834d7a-1e51-4335-905c-0291d8f9b3a5</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame</link>
      <category>Games and Art?</category>
      <category>Community</category>
      <category>Developers</category>
      <category>Competitions</category>
      <category>Poppenkast</category>
    </item>
    <item>
      <title>"Poppenkast: 3 Hours to Fame" by Chris L</title>
      <description>&lt;p&gt;Indie gaming movement as recursive art history? Derek, I- I think I love you.&lt;/p&gt;

&lt;p&gt;What would this make Tarn Adams? Seurat?&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jul 2008 20:32:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:afc6606b-940f-4b30-a7df-0f81e47026df</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19992</link>
    </item>
    <item>
      <title>"Poppenkast: 3 Hours to Fame" by BeamSplashX</title>
      <description>&lt;p&gt;So right now you&amp;#8217;re more like a Brandon ripoff?&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jul 2008 20:22:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9bd740b0-8a09-45a4-ba07-742581accdbc</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19991</link>
    </item>
    <item>
      <title>"Poppenkast: 3 Hours to Fame" by robolee</title>
      <description>&lt;p&gt;I don&amp;#8217;t get sterf, kutzombies.&lt;/p&gt;

&lt;p&gt;The zombies can&amp;#8217;t hurt or kill you and you can mow them down easily&amp;#8230; and then nothing but wiggling blobs, I&amp;#8217;ve been waiting but nothing is happening.&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jul 2008 11:01:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bd131d83-a12b-4a2f-b082-95d86555d7e7</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19958</link>
    </item>
    <item>
      <title>"Poppenkast: 3 Hours to Fame" by BMcC</title>
      <description>&lt;p&gt;No second coming just yet &amp;#8211; this is me sticking my toe in the water.&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jul 2008 08:25:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0057e14a-2afc-400c-9c4f-a19244ec8d27</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19952</link>
    </item>
    <item>
      <title>"Poppenkast: 3 Hours to Fame" by JW(aap)</title>
      <description>&lt;p&gt;New compo:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.thepoppenkast.com/forum/index.php?topic=813.msg16209#new" rel="nofollow"&gt;http://www.thepoppenkast.com/forum/index.php?topic=813.msg16209#new&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;All join!&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jul 2008 05:50:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7f7b6d81-962d-4db2-bcb9-82eb26f5df54</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19948</link>
    </item>
    <item>
      <title>"Poppenkast: 3 Hours to Fame" by This is Houston</title>
      <description>&lt;p&gt;Get back to earth.&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jul 2008 05:23:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0c20f260-956d-4bce-9164-985f5da2f4a0</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19947</link>
    </item>
    <item>
      <title>"Poppenkast: 3 Hours to Fame" by Tr00jg</title>
      <description>&lt;p&gt;HOLY CHEESE. BRANDON!&lt;/p&gt;



&lt;p&gt;On to post. I quite like this &amp;#8220;movement&amp;#8221;. Inventive and very intriguing. I&amp;#8217;d like to head into that direction myself. As a hobby its much more fun to do it than producing full-blown games that takes ages.&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jul 2008 04:10:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4333fedf-4967-48bd-81b7-7a8b9a270ae9</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19946</link>
    </item>
    <item>
      <title>"Poppenkast: 3 Hours to Fame" by FISH</title>
      <description>&lt;p&gt;i cant wait for the druggy surealist part.&lt;/p&gt;

&lt;p&gt;i wanna be game-magritte.&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jul 2008 02:34:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4b27b7a8-e9ed-4596-a05a-99ec7ea023ca</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19944</link>
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    <item>
      <title>"Poppenkast: 3 Hours to Fame" by ron carmel</title>
      <description>&lt;p&gt;i like the painting analogy and certainly prefer it to the film comparison we so often hear.  along the same line, i think mainstream games are now in a realism period similar to the realism movement in painting.  in the end, it will hopefully take its proper place in history without becoming the be-all and end-all of video games.&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jul 2008 01:18:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1d1df059-7dc1-45b1-b602-c1fea55d8f0d</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19943</link>
    </item>
    <item>
      <title>"Poppenkast: 3 Hours to Fame" by FISH</title>
      <description>&lt;p&gt;also, holy shit at brandon&amp;#8217;s 2nd coming.&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jul 2008 01:06:27 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c472917a-1459-4198-a180-4b8829f39699</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19941</link>
    </item>
    <item>
      <title>"Poppenkast: 3 Hours to Fame" by FISH</title>
      <description>&lt;p&gt;its all about the digital renaissance, yo.&lt;/p&gt;

&lt;p&gt;i didnt know these guys had a collective, tho. that&amp;#8217;s pretty awesome.&lt;/p&gt;</description>
      <pubDate>Tue, 15 Jul 2008 01:05:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8bb5b4d7-3f9f-4dd7-b469-e503ee2d1dbd</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19940</link>
    </item>
    <item>
      <title>"Poppenkast: 3 Hours to Fame" by 0rel</title>
      <description>&lt;p&gt;great analogy.&lt;/p&gt;

&lt;p&gt;&amp;#8230;and not to forget that Impressionism was kind of a (counter) reaction to the upcoming photography, which is rather comparable to Poppenkast vs next-gen too.&lt;/p&gt;</description>
      <pubDate>Mon, 14 Jul 2008 22:22:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:903e2be3-80ea-4e22-96bf-801d6fce37af</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19937</link>
    </item>
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      <title>"Poppenkast: 3 Hours to Fame" by BeamSplashX</title>
      <description>&lt;p&gt;Claude Monet&amp;#8217;s &amp;#8220;Story du Cave&amp;#8221; is a wonderful piece of work. I hear it was remade into a game in Japan.&lt;/p&gt;</description>
      <pubDate>Mon, 14 Jul 2008 22:00:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7cb8af69-6d99-4472-9e38-ea69178d3a21</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19936</link>
    </item>
    <item>
      <title>"Poppenkast: 3 Hours to Fame" by sinoth</title>
      <description>&lt;p&gt;cactus!
&lt;em&gt;masturbates&lt;/em&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 14 Jul 2008 21:11:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ec424965-d912-441d-8dd0-d216909d8645</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19935</link>
    </item>
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      <title>"Poppenkast: 3 Hours to Fame" by Cow</title>
      <description>&lt;p&gt;That caption is the best.&lt;/p&gt;</description>
      <pubDate>Mon, 14 Jul 2008 20:33:08 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fb2b5fe6-f10e-4b22-a90a-2bf2ec3d3538</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19934</link>
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      <title>"Poppenkast: 3 Hours to Fame" by Dusty Spur</title>
      <description>&lt;p&gt;I was about to be all &amp;#8220;cool I see im9today&amp;#8217;s game in that picture [/plug]&amp;#8221; but then I see the lastest comment is by him.&lt;/p&gt;

&lt;p&gt;p.s. You totally should link to Poppenkast more often. Like, just make random words in your articles hyperlinks to Poppenkast.&lt;/p&gt;</description>
      <pubDate>Mon, 14 Jul 2008 20:28:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cba3f897-38fc-49e4-8ea5-756d3e738e35</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19933</link>
    </item>
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      <title>"Poppenkast: 3 Hours to Fame" by im9today</title>
      <description>&lt;p&gt;If only it was actually like this article makes it sound.&lt;/p&gt;</description>
      <pubDate>Mon, 14 Jul 2008 19:54:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c6e53135-6175-44bc-8404-697393a8c22f</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19932</link>
    </item>
    <item>
      <title>"Poppenkast: 3 Hours to Fame" by Petri Purho</title>
      <description>&lt;p&gt;BRANDON!!! You&amp;#8217;re back for good?&lt;/p&gt;

&lt;p&gt;Also, great article.&lt;/p&gt;</description>
      <pubDate>Mon, 14 Jul 2008 19:03:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2fe6ad92-7c6a-44eb-9633-3b5146506dc3</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19930</link>
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      <title>"Poppenkast: 3 Hours to Fame" by Gutter</title>
      <description>&lt;p&gt;hahah the caption on the picture (where else?) is hilarious!&lt;/p&gt;</description>
      <pubDate>Mon, 14 Jul 2008 17:53:22 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1a78654d-c9cf-4fb6-ba56-c91abd2532b0</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19929</link>
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      <title>"Poppenkast: 3 Hours to Fame" by ZereoX</title>
      <description>&lt;p&gt;Anyone got it to work on Vista. Right now Only Vectro works.&lt;/p&gt;</description>
      <pubDate>Mon, 14 Jul 2008 17:25:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:23fb9e51-69bb-4769-a0c8-1ee41e01412f</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19928</link>
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      <title>"Poppenkast: 3 Hours to Fame" by BMcC</title>
      <description>&lt;p&gt;P.S.  I&amp;#8217;m alive.&lt;/p&gt;</description>
      <pubDate>Mon, 14 Jul 2008 17:08:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cdbb2a52-25d6-4429-a5ed-e1d215735424</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19927</link>
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      <title>"Poppenkast: 3 Hours to Fame" by BMcC</title>
      <description>&lt;p&gt;Well written, Derek!  Very cool.&lt;/p&gt;</description>
      <pubDate>Mon, 14 Jul 2008 17:07:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2450c7ab-fe8d-4491-a10f-eae2b079e45b</guid>
      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19926</link>
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      <title>"Poppenkast: 3 Hours to Fame" by Flamebait</title>
      <description>&lt;p&gt;Such programs are similar to the paint tubes, but only because both they can cause brain damage.&lt;/p&gt;

&lt;p&gt;Unfortunately the range of expression in every piece of rapid game development software I&amp;#8217;ve seen is extremely limited. Or, it&amp;#8217;s just goddamn impossible to create fairly simple mechanics. But I do believe that one day they&amp;#8217;ll rule supreme (even might try my own hand in a few years&amp;#8217; time).&lt;/p&gt;</description>
      <pubDate>Mon, 14 Jul 2008 17:07:05 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19925</link>
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      <title>"Poppenkast: 3 Hours to Fame" by GirlFlash</title>
      <description>&lt;p&gt;I think the comparison is a pretty cool one, though the movement in the arts took a loooong time to emerge, whereas its just a few years since the first computer games.&lt;/p&gt;

&lt;p&gt;though I don&amp;#8217;t know if its a case of games are just growing and developing faster, or merely &amp;#8216;catching up&amp;#8217; with the other arts.&lt;/p&gt;

&lt;p&gt;either way, these guys are making tracks and at the very least, will get a paragraph on the &amp;#8216;history of art games&amp;#8217; on the wikipedia of the future.&lt;/p&gt;

&lt;p&gt;but its not enough yet, MORE FORWARD! :D&lt;/p&gt;</description>
      <pubDate>Mon, 14 Jul 2008 16:54:37 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/07/14/poppenkast-3-hours-to-fame#comment-19924</link>
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