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    <title>TIGSource: Missile Matador 1 and 2</title>
    <link>http://tigsource.com/articles/2008/05/05/missile-matador-1-and-2</link>
    <language>en-us</language>
    <ttl>40</ttl>
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    <item>
      <title>Missile Matador 1 and 2</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2468405209/" title="Missile Matador by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2196/2468405209_24ab3febf6_o.png" width="500" height="240" alt="Missile Matador" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;In &lt;a href="http://www.shimobayashi.name/binary/MissileMatador/"&gt;Missile Matador&lt;/a&gt; you have to trick homing missiles into hitting each other&amp;#8230; without hitting you.  If you fall off the bottom of the screen, you also lose!  It&amp;#8217;s a fun concept, and it&amp;#8217;s unnerving to see all those missiles trained at you in the brief breathing period before each level starts!&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.shimobayashi.name/binary/MissileMatadorII/"&gt;Missile Matador II&lt;/a&gt; extends the concept by adding timed missiles and a way to make your own levels (by editing text files).  The rules of the game have also changed slightly &amp;#8211; in order to win, you must reach a goal somewhere on the screen.&lt;/p&gt;


	&lt;p&gt;As an aside, &amp;#8220;Missile Matador&amp;#8221; is an awesome name.  It sounds like something the &lt;a href="http://www.tigsource.com/features/vgng/"&gt;&lt;span class="caps"&gt;VGNG&lt;/span&gt;&lt;/a&gt; would have come up with.&lt;/p&gt;


	&lt;p&gt;(Source: &lt;a href="http://www.auntiepixelante.com/"&gt;Auntie Pixelante&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 14:43:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bbfc6a51-66cb-40c7-9283-8fec7b1a89e3</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/05/05/missile-matador-1-and-2</link>
      <category>Platformers</category>
      <category>Windows</category>
      <category>Doujin</category>
      <category>AkimasaShimobayashi</category>
    </item>
    <item>
      <title>"Missile Matador 1 and 2" by Marco Lopes</title>
      <description>&lt;p&gt;Simple games are often those which offer more fun to play.&lt;/p&gt;

&lt;p&gt;I love this simple concept.&lt;/p&gt;</description>
      <pubDate>Fri, 09 May 2008 17:51:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e4d68f0f-42a1-4578-a1cb-a2c644549903</guid>
      <link>http://tigsource.com/articles/2008/05/05/missile-matador-1-and-2#comment-18228</link>
    </item>
    <item>
      <title>"Missile Matador 1 and 2" by massakerman</title>
      <description>&lt;p&gt;I don&amp;#8217;t even get how to play the second game D: it&amp;#8217;s to complicated!&lt;/p&gt;</description>
      <pubDate>Thu, 08 May 2008 03:17:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fc69e4af-2878-4b81-95e4-37033179f346</guid>
      <link>http://tigsource.com/articles/2008/05/05/missile-matador-1-and-2#comment-18170</link>
    </item>
    <item>
      <title>"Missile Matador 1 and 2" by chutup</title>
      <description>&lt;p&gt;I beat the first one but I didn&amp;#8217;t like it much, mostly because of the crappy collision detection. The game would be much better if the explosions had clearly defined edges. As it is, I was often left thinking &amp;#8220;How did I survive that?&amp;#8221; or &amp;#8220;Why did that last missile even explode?&amp;#8221;&lt;/p&gt;</description>
      <pubDate>Thu, 08 May 2008 02:42:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2a136379-e0c9-4f27-8649-dde404332915</guid>
      <link>http://tigsource.com/articles/2008/05/05/missile-matador-1-and-2#comment-18168</link>
    </item>
    <item>
      <title>"Missile Matador 1 and 2" by Lez</title>
      <description>&lt;p&gt;&amp;lt;3 
Good old scool arcade fun.&lt;/p&gt;</description>
      <pubDate>Tue, 06 May 2008 11:44:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:48d2e4aa-cb31-4eba-b37d-1b5a2750203e</guid>
      <link>http://tigsource.com/articles/2008/05/05/missile-matador-1-and-2#comment-18137</link>
    </item>
    <item>
      <title>"Missile Matador 1 and 2" by BeamSplashX</title>
      <description>&lt;p&gt;You wouldn&amp;#8217;t be saying that if you were a TRUE missile matador from a noble line of missile matadors, skilled in the ways of missile matadordom.&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 23:26:02 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cadec184-1fbd-4573-b57a-e49b9858d23c</guid>
      <link>http://tigsource.com/articles/2008/05/05/missile-matador-1-and-2#comment-18111</link>
    </item>
    <item>
      <title>"Missile Matador 1 and 2" by Jin Dogan</title>
      <description>&lt;p&gt;Dem missiles look like eraser heads after a while..&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 21:49:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1330ce48-2dea-4d00-a49b-454f0ea2b1b7</guid>
      <link>http://tigsource.com/articles/2008/05/05/missile-matador-1-and-2#comment-18109</link>
    </item>
    <item>
      <title>"Missile Matador 1 and 2" by BronzeDog</title>
      <description>&lt;p&gt;Nice concept. If only this game&amp;#8217;s tactic worked in the typical shmup.&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 18:28:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:de857892-9517-4e0e-8711-4fb5d424e34b</guid>
      <link>http://tigsource.com/articles/2008/05/05/missile-matador-1-and-2#comment-18108</link>
    </item>
    <item>
      <title>"Missile Matador 1 and 2" by anonymous coward 2.0</title>
      <description>&lt;p&gt;I love how there&amp;#8217;s nothing &amp;#8220;post-modern&amp;#8221; in this game. Just pure fun.&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 15:45:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5b15fd57-ae3b-4d1e-9a16-62d4c47c1828</guid>
      <link>http://tigsource.com/articles/2008/05/05/missile-matador-1-and-2#comment-18103</link>
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