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    <title>TIGSource: TIGCompo: Procedural Generation!</title>
    <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>TIGCompo: Procedural Generation!</title>
      <description>&lt;p&gt;&lt;a href="http://forums.tigsource.com/index.php?topic=1646.0"&gt;&lt;img src="http://farm3.static.flickr.com/2020/2464048186_78b5df3580_o.jpg" alt="Procedural Generation Competition" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Procedural_generation"&gt;Procedural content generation&lt;/a&gt; has been applied to video games forever to create random content and to reduce the space requirements for games.  &lt;a href="http://en.wikipedia.org/wiki/Roguelike"&gt;Roguelikes&lt;/a&gt; are a genre that generally depend on procedural generation for level creation.  And recently, Will Wright&amp;#8217;s &lt;a href="http://en.wikipedia.org/wiki/Spore_(video_game)"&gt;Spore&lt;/a&gt; has put this idea in the spotlight, since the game is mostly procedurally-generated.&lt;/p&gt;


	&lt;p&gt;But all in all, I think this is a concept that is still relatively unexplored, and it could be applied creatively to every part of a game to do some really neat stuff!  The focus of this competition is to develop a 4-week game that uses &lt;span class="caps"&gt;PCG&lt;/span&gt; to create compelling, new content every time the player starts a game.&lt;/p&gt;


&lt;div style="text-align: center"&gt;&lt;a href="http://forums.tigsource.com/index.php?topic=1646.0"&gt;&lt;em&gt;&lt;strong&gt;&lt;span class="caps"&gt;LET US BEGIN&lt;/span&gt;!&lt;/strong&gt;&lt;/em&gt;&lt;/a&gt;&lt;/div&gt;</description>
      <pubDate>Sun, 04 May 2008 13:42:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e59e5e6b-f543-453e-a745-b16b17c324b9</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation</link>
      <category>Features</category>
      <category>Community</category>
      <category>Developers</category>
      <category>Competitions</category>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by cliff</title>
      <description>&lt;p&gt;Generally speaking, procedural generation does not mean that it must be different every time.  It could mean that you create a game in an incredibly small amount of space (I&amp;#8217;m sure most of you guys remember Farb-rausch&amp;#8217;s 96k FPS).  The demoscene has carried this trend a lot, and we&amp;#8217;ve seen some pretty good results&amp;#8230; 4k games, for example.&lt;/p&gt;</description>
      <pubDate>Thu, 08 May 2008 09:08:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8f5608a8-bb18-40c7-97f3-beae8b4322a7</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18178</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by namuol</title>
      <description>&lt;p&gt;Promise me tigersauce, that you will hold a second procedural generation contest..
finals week is next week, which means i wont have enough time to play the entries let alone enter the contest.&lt;/p&gt;

&lt;p&gt;Either way, GREAT idea!&lt;/p&gt;</description>
      <pubDate>Tue, 06 May 2008 22:57:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0d4f3f8d-0600-487c-bd2a-1c7bd5d3b8ed</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18149</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Cutman3030</title>
      <description>&lt;p&gt;You&amp;#8217;d better join Linley!  The more games the more volume of awesome we end up with.&lt;/p&gt;</description>
      <pubDate>Tue, 06 May 2008 08:17:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f0b50271-218c-47ab-b14c-6072af62b60d</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18126</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Linley</title>
      <description>&lt;p&gt;There are so many other things I need to do with my time. But I feel strangely drawn to enter this competition&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Tue, 06 May 2008 01:54:22 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4ed14b91-28d5-49dc-a446-c01fde905dce</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18113</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Pip</title>
      <description>&lt;p&gt;New &lt;em&gt;content&lt;/em&gt;, not a new game. I suppose some ambitious entries will be in this vein, but we&amp;#8217;re not magicians.&lt;/p&gt;

&lt;p&gt;&amp;#8230; are we?&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 16:48:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a6b7b634-c637-4abd-8417-0fa0af71f939</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18107</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Biggerfish</title>
      <description>&lt;p&gt;[i]Anyone feel up to the task of making a procedurally generated jRPG?[/i]&lt;/p&gt;

&lt;p&gt;The point is to get a different game each time.&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 16:24:36 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e18d953a-de1e-4d7a-a060-c7a2eb180304</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18105</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Squidi</title>
      <description>&lt;p&gt;&lt;em&gt;Anyone feel up to the task of making a procedurally generated jRPG?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Yes, absolutely&amp;#8230; but I don&amp;#8217;t think I can do it in four weeks.&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 13:32:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8ec169b2-5f44-4394-af06-9f0d5da95f9e</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18101</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Zeno</title>
      <description>&lt;p&gt;Hrm, it is my belief that anything generic can be created through procedural generation&amp;#8230;&lt;/p&gt;

&lt;p&gt;Anyone feel up to the task of making a procedurally generated jRPG?&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 12:18:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f7061274-b146-4bca-8df8-e071a164fdca</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18100</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by OrR</title>
      <description>&lt;p&gt;Come on, Introversion! You&amp;#8217;ve got until June 2nd to enter Subversion! :D&lt;/p&gt;

&lt;p&gt;I LOVE this competition. I am looking forward to some crazy stuff.&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 11:16:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9743557f-7269-4bed-85b6-3128731ecc29</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18099</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Not my results...</title>
      <description>&lt;p&gt;&amp;#8230;but thanks Jay and Game Developers! :D&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 09:24:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f8ab2c31-c504-44db-9ba9-597d8025e882</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18097</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Cutman3030</title>
      <description>&lt;p&gt;NEEDS MORE PROCEDURALLY GENERATED CHARACTERS!&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 09:23:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4376d086-afce-42c9-82bc-ecb847a9288f</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18096</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Raemuz</title>
      <description>&lt;p&gt;Thank fucking god, an independent game design contest not being run by jayisgames &amp;lt;3&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 09:10:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cbc976d8-a898-4415-a1f0-4b7dcc2d7bc1</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18095</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Gr.Viper</title>
      <description>&lt;p&gt;&lt;em&gt;What if my game acquires a consciousness of its own and tries to eliminate humanity?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s about bloody time&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 08:57:16 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b8eefd5c-5d0f-4133-8df7-4a44497a53e0</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18094</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Cave story</title>
      <description>&lt;p&gt;What if my game acquires a consciousness of its own and tries to eliminate humanity?&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 08:02:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bf3fc2b6-cad2-42da-81c6-7449b5ca9074</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18093</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Splinter of Chaos</title>
      <description>&lt;p&gt;This one makes me feel so existential. If I built a procedural game that allowed the player to do anything, and then the game worked against him or her, how would I define for and against? The goals of the player. Well, I could only tell those by his or her actions, but couldn&amp;#8217;t the same action be for two separate goals?&lt;/p&gt;

&lt;p&gt;What defines good? What defines bad? What is for? What is against? &lt;/p&gt;

&lt;p&gt;Oh well, I&amp;#8217;m not experienced enough to try for this one anyway. But I&amp;#8217;m really anticipating some interesting ones, so good luck!&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 05:06:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f293cc6f-0518-4364-88bd-5e68caca2737</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18090</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by colorFool</title>
      <description>&lt;p&gt;Ooh, looks like a chellenging one. Unfortunately too challenging for my puny coding skills.
But I like what you&amp;#8217;ve done to Mr.TIGStick. ;)&lt;/p&gt;</description>
      <pubDate>Mon, 05 May 2008 00:43:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:68e549dd-0471-4032-9101-bc3ee72a962d</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18088</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Koolaid Jesus</title>
      <description>&lt;p&gt;Squidi: no one is going to stop you from entering the competition. Make stuff and release on your platform of choice, I&amp;#8217;m sure there will be at least a few people who will be able to run it. Better yet, release the source and perhaps someone will do a quick compile for you before the end of the competition (assuming you are using cross platform libraries).&lt;/p&gt;</description>
      <pubDate>Sun, 04 May 2008 22:32:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6d98b36c-5451-401d-ba93-421fa5b5663a</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18087</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by GirlFlash</title>
      <description>&lt;p&gt;great compo idea, I&amp;#8217;ll prolly knock around a couple of concepts, if anything is actually playable I&amp;#8217;ll enter it :)&lt;/p&gt;</description>
      <pubDate>Sun, 04 May 2008 20:19:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2260ccfc-df86-4739-8650-8b379fd7c881</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18086</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Squidi</title>
      <description>&lt;p&gt;I don&amp;#8217;t do Windows. Does that mean I can&amp;#8217;t enter the competition?&lt;/p&gt;</description>
      <pubDate>Sun, 04 May 2008 20:10:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2a9be6f7-2fdb-448a-b0b2-0fd9dbc63233</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18085</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Jim McGinley</title>
      <description>&lt;p&gt;4 weeks?&lt;/p&gt;

&lt;p&gt;I&amp;#8217;ve got a TOJam to run (May 9 - 11, 2008 - REGISTER NOW :) not to mention a full time job. You guys have to cut a working man some slack! &lt;/p&gt;

&lt;p&gt;My current plan is to rename &amp;#8220;Microsoft Paint&amp;#8221; and submit it.&lt;/p&gt;

&lt;p&gt;p.s. Did you notice that plug for TOJam?&lt;/p&gt;</description>
      <pubDate>Sun, 04 May 2008 19:49:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:86725d00-57e7-4b09-ba58-3bb0dc0df209</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18084</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by v-rus </title>
      <description>&lt;p&gt;Fractal Fighter (Cactus) anyone?&lt;/p&gt;</description>
      <pubDate>Sun, 04 May 2008 17:27:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cab0ef6b-31b0-4021-bd8c-6e50391e4a96</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18083</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Pragma</title>
      <description>&lt;p&gt;10 print &amp;#8220;Awesome concept!&amp;#8221;
20 goto 10&lt;/p&gt;</description>
      <pubDate>Sun, 04 May 2008 17:20:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c99cbffa-1588-4bba-8489-2ffa17bdec5f</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18082</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by guesst</title>
      <description>&lt;p&gt;ROM Check Fail wins again!&lt;/p&gt;</description>
      <pubDate>Sun, 04 May 2008 16:29:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8b5cb747-5cb6-45dd-aab2-aadadbdbbfca</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18081</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Oob</title>
      <description>&lt;p&gt;YES.&lt;/p&gt;</description>
      <pubDate>Sun, 04 May 2008 16:10:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fd237bd8-370f-4c2d-9683-856310cb4681</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18080</link>
    </item>
    <item>
      <title>"TIGCompo: Procedural Generation!" by Zeno</title>
      <description>&lt;p&gt;Hrm, right when I decide to get into programming again, something like this pops up.  An omen?  Sure, why not.&lt;/p&gt;

&lt;p&gt;Now, to relearn everything I&amp;#8217;ve forgotten to create a game in one month&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Sun, 04 May 2008 15:28:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:664a3f27-b5a5-457a-a8e3-2bb5e979a437</guid>
      <link>http://tigsource.com/articles/2008/05/04/tigcompo-procedural-generation#comment-18079</link>
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