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    <title>TIGSource: Interactive Fiction Cover Art Drive</title>
    <link>http://tigsource.com/articles/2008/04/26/interactive-fiction-cover-art-drive</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Interactive Fiction Cover Art Drive</title>
      <description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;For the last two months or so, Interactive Fiction veteran &lt;a href="http://emshort.wordpress.com/"&gt;Emily Short&lt;/a&gt; has been running a cover art drive. The basic idea is that attaching something visual, like a cover, to various works of Interactive Fiction would make it easier for sites (like ours, I guess) to promote the brilliant and very overlooked interactive fiction scene to a wider audience. It&amp;#8217;s gone pretty well &amp;#8211; including alternates, there are currently &lt;a href="http://www.flickr.com/photos/23900105@N05/"&gt;98 submitted covers&lt;/a&gt; in the photostream (some examples are included in the side image), but there are still quite a few games outstanding.&lt;br&gt;&lt;br&gt;I know there are officially only a few days left, but after seeing all the artistic talent on display in tonight&amp;#8217;s &lt;a href="http://www.iscribble.net/"&gt;iScribble&lt;/a&gt; session I figured that there are probably quite a few people reading this that could help out with a final push! To take part, all you have to do is create a cover like the ones on the side for any interactive fiction game and send it to Emily. A good place to start would be this &lt;a href="http://emshort.wordpress.com/2008/04/21/cover-art-drive-deadline-approacheth/"&gt;post&lt;/a&gt; on her blog which lists a few games which have requested cover art but haven&amp;#8217;t gotten any yet. Even if you&amp;#8217;re not familiar with those games (or any interactive fiction), I&amp;#8217;m sure someone on the forums would be more than happy to give you a synopsis or describe a scene. Full details about the project (including detailed clarifications) are &lt;a href="http://emshort.wordpress.com/2008/02/25/cover-art-drive/"&gt;collected here&lt;/a&gt;. As of right now, here are the games still looking for cover art:&lt;br&gt;&lt;ul&gt;
&lt;li&gt;&lt;a href="http://ifdb.tads.org/viewgame?id=19fe0wt0mfyz6hez"&gt;A Dino&amp;#8217;s Night Out, by Aris Katsaris&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://ifdb.tads.org/viewgame?id=bl9e7uaffk1aybni"&gt;Breath Pirates, by Mike Snyder&lt;/a&gt; (to replace existing art)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://ifdb.tads.org/viewgame?id=59ztsy9p01avd6wp"&gt;Goldilocks is a &lt;span class="caps"&gt;FOX&lt;/span&gt;!, by J.J. Guest (to replace existing art)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;House of Dream of Moon, by IF Whispers&lt;/li&gt;
&lt;li&gt;&lt;a href="http://ifdb.tads.org/viewgame?id=p6paaa2fri4x6ib8"&gt;Learning to Cross, by Mark J. Musante&lt;/a&gt;&lt;/li&gt;

&lt;li&gt;Legerdemain, by Nathan Jerpe&lt;/li&gt;
&lt;li&gt;&lt;a href="http://ifdb.tads.org/search?searchfor=author%3APaul+O%27Brian"&gt;Luminous Horizon, by Paul O&amp;#8217;Brian&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://ifdb.tads.org/viewgame?id=mr67fiyrvgai97ms"&gt;Revenger, by Robb Sherwin&lt;/a&gt; (to replace existing art)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://ifdb.tads.org/viewgame?id=fsujzka1ua0h5att"&gt;Tales of the Traveling Swordsman, by Mike Snyder (to replace existing art)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://ifdb.tads.org/viewgame?id=8l439jfvmltj4oih"&gt;Waystation, by Stephen Granade&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://ifdb.tads.org/search?searchfor=author%3APaul+O%27Brian"&gt;Wearing the Claw, by Paul O&amp;#8217;Brian&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

	&lt;p&gt;There are officially &lt;b&gt;only three days left&lt;/b&gt;, so if you&amp;#8217;re interested, get cracking!&lt;/td&gt;&lt;td valign="top"&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2443859845/" title="coverart by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3089/2443859845_f1da40dd79_o.png" width="150" height="750" hspace="10" vspace="5" align="right" alt="coverart" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/p&gt;</description>
      <pubDate>Sat, 26 Apr 2008 19:08:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:546b32f3-afa8-44be-9790-f2cf8f94e5d7</guid>
      <author>Terry</author>
      <link>http://tigsource.com/articles/2008/04/26/interactive-fiction-cover-art-drive</link>
      <category>Interactive Fiction</category>
      <category>Community</category>
      <category>EmilyShort</category>
    </item>
    <item>
      <title>"Interactive Fiction Cover Art Drive" by Rikard</title>
      <description>&lt;p&gt;I find haowan&amp;#8217;s comment interesting. I&amp;#8217;ve heard people object to the &amp;#8220;game&amp;#8221; label before (it happens now and then in the IF community) but then they usually come from the other direction. The people who don&amp;#8217;t want to say &amp;#8220;game&amp;#8221; usually downplay the puzzles and are more interested in the narrative part of IF.&lt;/p&gt;</description>
      <pubDate>Wed, 30 Apr 2008 13:43:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cd173b7b-65a8-498d-893b-50d96ba31079</guid>
      <link>http://tigsource.com/articles/2008/04/26/interactive-fiction-cover-art-drive#comment-17965</link>
    </item>
    <item>
      <title>"Interactive Fiction Cover Art Drive" by Adam Atomic</title>
      <description>&lt;p&gt;Man I wish I&amp;#8217;d found out about this a few weeks ago, I&amp;#8217;d have bent straight over backwards to put something together for Dino&amp;#8217;s Night Out!!&lt;/p&gt;</description>
      <pubDate>Tue, 29 Apr 2008 23:54:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f6dd85be-dd09-4ace-9956-c42e4658e1ba</guid>
      <link>http://tigsource.com/articles/2008/04/26/interactive-fiction-cover-art-drive#comment-17946</link>
    </item>
    <item>
      <title>"Interactive Fiction Cover Art Drive" by haowan</title>
      <description>&lt;p&gt;Is he wrong? We call them games, but are they? Is a straight up puzzle actually a game? I would say not. That said, most IFs have many layers and many allow you to screw up and/or die, so it&amp;#8217;s not a black and white issue.&lt;/p&gt;</description>
      <pubDate>Tue, 29 Apr 2008 23:27:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:69077e9f-6594-4778-aeca-f374051da412</guid>
      <link>http://tigsource.com/articles/2008/04/26/interactive-fiction-cover-art-drive#comment-17945</link>
    </item>
    <item>
      <title>"Interactive Fiction Cover Art Drive" by The Truth</title>
      <description>&lt;p&gt;Man, Sigvatr&amp;#8217;s such a badass.&lt;/p&gt;</description>
      <pubDate>Tue, 29 Apr 2008 22:24:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e7f380e7-400e-4fc8-b799-4d6454b28705</guid>
      <link>http://tigsource.com/articles/2008/04/26/interactive-fiction-cover-art-drive#comment-17944</link>
    </item>
    <item>
      <title>"Interactive Fiction Cover Art Drive" by Sigvatr</title>
      <description>&lt;p&gt;Games?&lt;/p&gt;</description>
      <pubDate>Tue, 29 Apr 2008 21:46:36 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:75566f6b-ab64-46da-b638-08804f79c080</guid>
      <link>http://tigsource.com/articles/2008/04/26/interactive-fiction-cover-art-drive#comment-17943</link>
    </item>
    <item>
      <title>"Interactive Fiction Cover Art Drive" by Shih Tzu</title>
      <description>&lt;p&gt;Covers!  Neeet.&lt;/p&gt;</description>
      <pubDate>Mon, 28 Apr 2008 18:57:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:264ad881-2908-4246-8586-3e5e7eac7a6d</guid>
      <link>http://tigsource.com/articles/2008/04/26/interactive-fiction-cover-art-drive#comment-17936</link>
    </item>
    <item>
      <title>"Interactive Fiction Cover Art Drive" by ryan</title>
      <description>&lt;p&gt;needs more rybread&lt;/p&gt;</description>
      <pubDate>Sun, 27 Apr 2008 20:52:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:322aeee1-a92f-4bc3-a6a5-f9e6dadb81bb</guid>
      <link>http://tigsource.com/articles/2008/04/26/interactive-fiction-cover-art-drive#comment-17933</link>
    </item>
    <item>
      <title>"Interactive Fiction Cover Art Drive" by Zaphos</title>
      <description>&lt;p&gt;No one has done cover art for &amp;#8220;A Dino&amp;#8217;s Night Out&amp;#8221;?  I&amp;#8217;ve never played the game but, if it&amp;#8217;s anything like the title, the cover art should be awesome! :)&lt;/p&gt;</description>
      <pubDate>Sun, 27 Apr 2008 16:38:27 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0fc0d4fe-4f82-4b0b-b4fe-342da395bde2</guid>
      <link>http://tigsource.com/articles/2008/04/26/interactive-fiction-cover-art-drive#comment-17931</link>
    </item>
    <item>
      <title>"Interactive Fiction Cover Art Drive" by Pacian</title>
      <description>&lt;p&gt;That Snowblind Aces cover is both surprising and awesome.&lt;/p&gt;</description>
      <pubDate>Sun, 27 Apr 2008 02:22:08 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:97b325cb-e7ee-45de-b964-070c4a49f423</guid>
      <link>http://tigsource.com/articles/2008/04/26/interactive-fiction-cover-art-drive#comment-17924</link>
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