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    <title>TIGSource: Hideki Kubo's Music Games</title>
    <link>http://tigsource.com/articles/2008/04/11/hideki-kubos-music-games</link>
    <language>en-us</language>
    <ttl>40</ttl>
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      <title>Hideki Kubo's Music Games</title>
      <description>&lt;center&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2388368129/" title="vs Music by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3242/2388368129_7f27d9a99d_o.jpg" width="479" height="272" alt="vs Music" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br&gt;

	&lt;p&gt;These are two acid techno music games by Hideki Kubo, which can be found on his &lt;a href=http://homepage2.nifty.com/datsuryoku/opus.html&gt;Download&lt;/a&gt; page. In the first, vs Music, the main mode is Shooting[Play]. It pits the player against a single boss ship that has 3 lives, and the boss&amp;#8217;s fire patterns are sequenced to the music. Movement of the ship is slower than I normally like, but the slowness also makes dodging that much more precise. Use C for continuous fire, X to clear the screen of shots with a bomb, and &lt;span class="caps"&gt;SPACE&lt;/span&gt; to get past the intro screen and to start a play mode.&lt;/p&gt;


&lt;center&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2388368121/" title="Action Jockey by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3180/2388368121_efc99a303a_o.jpg" width="480" height="271" alt="Action Jockey" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br&gt;

	&lt;p&gt;Action Jockey, the second game, is a 2D, fixed screen jump-and-shmp. The available enemies and bosses are changed by adjusting mixer settings during the Acid Machine Phase. Of the 3 bosses, I&amp;#8217;ve only been able to beat the Pong Paddle bosses so far, and it seems the game simply loops until you run out of hearts. You can fire with C and X can be used to jump, double jump, or slide (when your crouched).&lt;/p&gt;


	&lt;p&gt;More info on the other modes of vs Music and Action Jockey&amp;#8217;s variations can be found below in the extended.&lt;/p&gt;


	&lt;p&gt;vs Music&lt;/p&gt;


&lt;blockquote&gt;Shooting[Loop]: an endurance mode similar to Shooting[Play] but with no time limit.&lt;br&gt;&lt;br&gt;

	&lt;p&gt;Music[Reco]: adjust the instruments and patterns for different parts of the ship&amp;#8217;s firing using the arrow keys and C. When the counter gets to zero, your secession overwrites the replay.dat file. This is the data used for Shooting[Play], so you might want to backup the original.&lt;/p&gt;


	&lt;p&gt;Music[Loop]: you can experiment with the music with no time limit and exit with &lt;span class="caps"&gt;SPACE&lt;/span&gt;.&lt;/p&gt;


	&lt;p&gt;vs Battle: it&amp;#8217;s described as a 2 player mode, but I don&amp;#8217;t know what the 2nd player is suppose to be able to do.&lt;/blockquote&gt;&lt;/p&gt;


	&lt;p&gt;Action Jockey:&lt;/p&gt;


&lt;blockquote&gt;In the Acid Machine Phase, pressing left or right long enough will change the first 2 music values respectively for the lead, and pressing up or down long enough will change the last 2 music values respectively for the drums. Also, Q will change the first value and W the last.&lt;br&gt;&lt;br&gt;

	&lt;p&gt;The last value seems to effect which boss you face. The easiest way to get to each of the 3 bosses (SPOILERS/TIPS after this parenthetical statement) is to set it to 00 for the Pong Paddles, which is the default after dieing;
01 for the Giant Doppleganger, which is the default for starting the game&amp;#8217;s .exe; and 02 for the merciless Space Ship.&lt;/p&gt;


	&lt;p&gt;The other three values seem to effect which enemies the player will encounter. The 1st, 2nd, and 4th values can also be changed by moving too much or pressing Q or W, but it&amp;#8217;s not quite clear if they have any more effect beyond changing the music during the Action Phase.&lt;/blockquote&gt;&lt;/p&gt;</description>
      <pubDate>Fri, 11 Apr 2008 20:03:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1f5dac40-a5b8-4dad-b799-a0cad1c81de1</guid>
      <author>ithamore</author>
      <link>http://tigsource.com/articles/2008/04/11/hideki-kubos-music-games</link>
      <category>Music</category>
      <category>Shoot-em-ups</category>
      <category>Action / Arcade</category>
      <category>Doujin</category>
      <category>HidekiKubo</category>
    </item>
    <item>
      <title>"Hideki Kubo's Music Games" by deku</title>
      <description>&lt;p&gt;um in case anyone was wondering these games work with the 360 controller with the following controls
left stick=movement
x=shooting
b=bomb
right stick click=start (odd)
these games are great i like how the systems cross over also if i wernt shoting stuf i would defently have dance to the music&lt;/p&gt;</description>
      <pubDate>Sun, 13 Apr 2008 03:08:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6faba43b-1b86-4956-a8ba-b5a94ddd2f69</guid>
      <link>http://tigsource.com/articles/2008/04/11/hideki-kubos-music-games#comment-17325</link>
    </item>
    <item>
      <title>"Hideki Kubo's Music Games" by David</title>
      <description>&lt;p&gt;None of these are any fun at all.&lt;/p&gt;</description>
      <pubDate>Sat, 12 Apr 2008 10:44:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b2ee2c52-5599-4299-bb6c-a0019e18eeed</guid>
      <link>http://tigsource.com/articles/2008/04/11/hideki-kubos-music-games#comment-17308</link>
    </item>
    <item>
      <title>"Hideki Kubo's Music Games" by ithamore</title>
      <description>&lt;p&gt;Is your DirectX up to date? It runs fine for me with version 9.0c.&lt;/p&gt;</description>
      <pubDate>Fri, 11 Apr 2008 23:38:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b9bc2236-9e7f-4607-8e81-495d601adbc8</guid>
      <link>http://tigsource.com/articles/2008/04/11/hideki-kubos-music-games#comment-17295</link>
    </item>
    <item>
      <title>"Hideki Kubo's Music Games" by Gainsworth</title>
      <description>&lt;p&gt;Help! They refuse to open for me. Just quickly blinks a black window.&lt;/p&gt;

&lt;p&gt;Any ideas folks?&lt;/p&gt;</description>
      <pubDate>Fri, 11 Apr 2008 22:58:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b85ae564-f71e-43de-b4d6-1fe5641d3100</guid>
      <link>http://tigsource.com/articles/2008/04/11/hideki-kubos-music-games#comment-17294</link>
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