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    <title>TIGSource: Castle Crashers Dev Blog</title>
    <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Castle Crashers Dev Blog</title>
      <description>&lt;p&gt;&lt;img src="http://farm4.static.flickr.com/3060/2397560043_f541a19c6c_o.jpg" width="200" height="222" hspace="10" vspace="5" align="right" alt="Castle Crashin' Bear" /&gt;&lt;/p&gt;


	&lt;p&gt;Did you know &lt;a href="http://www.castlecrashers.com/"&gt;Castle Crashers&lt;/a&gt; has a &lt;a href="http://devblog.thebehemoth.com"&gt;development blog&lt;/a&gt;?  Now you know!  I especially like &lt;a href="http://devblog.thebehemoth.com/?cat=8"&gt;these videos&lt;/a&gt; of artist Dan &amp;#8220;Synj&amp;#8221; Paladin making his magic in Flash.  Lookin&amp;#8217; good!&lt;/p&gt;


	&lt;p&gt;...oh jeez, who am I kidding, this entire post (and perhaps this entire site) is just a reason to post this damn awesome &lt;strong&gt;&lt;span class="caps"&gt;BEAR&lt;/span&gt;&lt;/strong&gt; who&amp;#8217;s wielding a fish as a weapon (one of the 22 unlockable characters in CC).&lt;/p&gt;


	&lt;p&gt;Castle Crashers is still slated for a Summer release.&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 02:20:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e32cafbc-aa47-472e-957b-57a65634fe8d</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog</link>
      <category>Fighters</category>
      <category>Community</category>
      <category>Previews</category>
      <category>TheBehemoth</category>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by BeamSplashX</title>
      <description>&lt;p&gt;OtoBoxes, ROLL OUT.&lt;/p&gt;</description>
      <pubDate>Wed, 09 Apr 2008 16:52:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:32ec9ee3-cf6c-4610-868d-9ff061e54962</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17182</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by MrBig</title>
      <description>&lt;p&gt;The sad thing about Castle Crashers is that it is one of the several unique games that are slated for a 2008 release on XBLA&amp;#8230; what a sad state.  Expect a lot of shit in between&amp;#8230; &lt;/p&gt;

&lt;p&gt;Ah well, off to play Ikaruga :-)  M$oft seems to be holding on to it&amp;#8217;s Japanese fan-base by a mere thread and stunts like this seem to work short term to keep the Japanese Xbox Players (or OtoBoxes as some call them&amp;#8230; since they are a rare breed in the console market - Where Sony and Nintendo still reign supreme).  &lt;/p&gt;

&lt;p&gt;At least Ikaruga will make me happy for a short time&amp;#8230; until next week, when they release: &amp;#8220;Yet-another-cloned-piece-of-shit-game&amp;#8221;&lt;/p&gt;

&lt;p&gt;Cheers!&lt;/p&gt;</description>
      <pubDate>Wed, 09 Apr 2008 10:25:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:51c76d23-c1c0-4bf6-ba30-273f1125dc83</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17168</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by branewalker</title>
      <description>&lt;p&gt;I&amp;#8217;d pay 12 dollars for a bear who kills people with a SHARK.&lt;/p&gt;</description>
      <pubDate>Wed, 09 Apr 2008 03:55:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a550e9c8-1f59-44c2-b31f-b62fc257ffb6</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17158</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by Joseph</title>
      <description>&lt;p&gt;OMFG OKAMI FUCKIN RULED! &gt;:O And I&amp;#8217;m jealous of Dan&amp;#8217;s highly modified version of flash :(&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 22:44:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:91f94daf-9825-46da-9a4b-21d09a2400c4</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17155</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by Geoff</title>
      <description>&lt;p&gt;@Exoduster&lt;/p&gt;

&lt;p&gt;Amen brother, amen.&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 22:12:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:82b76b22-155a-41f2-8dd0-7506e4abde64</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17154</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by Exoduster</title>
      <description>&lt;p&gt;Goddamnit you&amp;#8217;re all missing the point.&lt;/p&gt;

&lt;p&gt;Nobody cares about Okami, Metal Slug, art or quality. The fact of the matter is, there is a bear who kills people with a fish. And that alone is worth my $10.&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 21:26:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1add9add-7d48-442c-9d77-18f3c7b64c71</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17153</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by Adam Atomic</title>
      <description>&lt;p&gt;i love dan but i totally fell asleep watching that video :P  still can&amp;#8217;t friggin wait even a little bit for castle crashers!!&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 20:01:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5b13800c-6141-42dc-938d-198e4e42e646</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17152</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by GirlFlash</title>
      <description>&lt;p&gt;okami was pretty as heck, but if everything in it happened a million times faster it would still be too slow =p&lt;/p&gt;

&lt;p&gt;as for castle crashers, I&amp;#8217;m keeping an open mind, is that so hard guys? ;-)&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 17:16:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d0a5f8a4-11be-447c-9d66-8a2ace166099</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17149</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by Derk</title>
      <description>&lt;p&gt;Gustav, please contain yourself.&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 15:57:18 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fde1034f-c189-4573-818a-f990c3cbb514</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17147</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by gustav</title>
      <description>&lt;p&gt;i hope synj dies and is replaced by a better artist.&lt;/p&gt;

&lt;p&gt;AHAHAHAHAHAHAHAHAHAHAHAHA&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 13:50:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6acecae4-3848-4295-8667-9f1d1a7f5d5b</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17145</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by notderek</title>
      <description>&lt;p&gt;now this sure looks like a fun game.
could be a classic. let&amp;#8217;s hope.&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 13:05:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c05fcd5f-8244-400c-b074-04f89696984c</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17144</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by KiddieFiddler</title>
      <description>&lt;p&gt;Didn&amp;#8217;t really enjoy Alien Hominid too much, not my kind of game. Castle Crashers, however, looks like so much fun to me. On a related note, the videos of Synj drawing in flash gave me a boner.&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 10:25:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1f1f894a-ac47-4283-a29e-8e989ac4f5db</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17142</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by Dusty Spur</title>
      <description>&lt;p&gt;Okami&amp;#8217;s dialogue scrolls at a kindergartener&amp;#8217;s pace.&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 08:06:17 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c31ad1f2-bb5f-4e1a-9d71-e0e771f85805</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17140</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by Benzido</title>
      <description>&lt;p&gt;Okami was great. Anyone who says it&amp;#8217;s mediocre has a piece missing.&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 07:58:37 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d2925f4d-472c-4535-981a-6741c27a3fa2</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17139</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by ray</title>
      <description>&lt;p&gt;castle crashers will be the greatest game ever made&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 07:43:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:81f87c65-d4a1-4979-bda9-488a3eba822f</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17138</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by Joola</title>
      <description>&lt;p&gt;Okami was great!&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 07:31:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:45fdc038-35c6-4980-9db2-e515e52fcb41</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17137</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by Mike Hawk</title>
      <description>&lt;p&gt;Alien Hominid was little more than a Metal Slug clone, and very very overrated. I don&amp;#8217;t have much in the way of expectations for Castle Crashers, but hey, if it isn&amp;#8217;t dull and derivative I will be that much happier with it won&amp;#8217;t I. &lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 06:50:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:820c875e-07dc-4d57-8b2c-4df37f7ac3eb</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17136</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by Zeno</title>
      <description>&lt;p&gt;Do you remember how Zeno posted on TIGSource at first, then took ages to get breakfast, and finally had a ham omelet?&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 06:49:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:75cca810-ed68-43fe-9abb-df17f4e54c61</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17135</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by FishyBoy</title>
      <description>&lt;p&gt;Felix: Do you remember how OoT looked incredible at first, then took ages to come out, and finally was relly fun?&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 05:24:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ed853e52-4695-4aa7-b74c-f29dc242415f</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17134</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by ChuChuRocket</title>
      <description>&lt;p&gt;Hmm&amp;#8230; a blog regarding the development and expected release of an XBLA game?  I guess this blog will be up for a few years then, right?&lt;/p&gt;

&lt;p&gt;Doesn&amp;#8217;t really matter, Mr.Driller is out now, so we won&amp;#8217;t need another XBLA game for the rest of the year. &amp;lt;&gt;&lt;/p&gt;

&lt;p&gt;Castle Crashers looks promising but Alien Hominid was a good game on all the other systems aside from the Xbox 360 because the controller sucks for twitch shooters&amp;#8230;  same problem trying to play Contra and any other 2d side scroller.  Castlevania was the only one that I could bear to even play as a side-scroller through XBLA.&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 04:20:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b818eb33-85f8-4535-a32e-7b2127e63778</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17133</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by Felix</title>
      <description>&lt;p&gt;Remember how Okami looked incredible at first, then took ages to come out, and finally was sort of mediocre?&lt;/p&gt;

&lt;p&gt;=(&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 04:14:02 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:14bcd7d2-2b11-4e4b-926d-4abf425dd172</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17132</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by ZeppMan217</title>
      <description>&lt;p&gt;ohh&amp;#8230;for box only?&amp;#8230;damn micros&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 03:57:37 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6799b5b8-9b55-4abb-96e4-9b8d56094740</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17131</link>
    </item>
    <item>
      <title>"Castle Crashers Dev Blog" by First Post Getter</title>
      <description>&lt;p&gt;I am first. You are not.&lt;/p&gt;

&lt;p&gt;My fish is better. Solves Rubix Cube no problems.&lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 03:07:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5065bef1-8fd1-4425-9a6f-669f8dfa3294</guid>
      <link>http://tigsource.com/articles/2008/04/08/castle-crashers-dev-blog#comment-17129</link>
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