<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/css" href="/stylesheets/rss.css"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/">
  <channel>
    <title>TIGSource: JADE: First Look</title>
    <link>http://tigsource.com/articles/2008/03/25/jade-first-look</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>JADE: First Look</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2362895036/" title="JADE by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3002/2362895036_2e2284d830.jpg" width="500" height="266" alt="JADE" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Thomas Biskup has released &lt;a href="http://www.adom.de/blog/2008/02/24/current-jade-screenshots/"&gt;some screenshots&lt;/a&gt; and &lt;a href="http://www.adom.de/blog/2008/03/23/jade-007-avi-video-now-available/"&gt;a video&lt;/a&gt; of &lt;span class="caps"&gt;JADE&lt;/span&gt;, the sequel to his popular roguelike, Ancient Domains of Mystery (ADOM).  While the video isn&amp;#8217;t &lt;em&gt;terribly&lt;/em&gt; exciting, it does show off the game&amp;#8217;s awesome zoom feature, which is used to great effect to reveal a massive human settlement.&lt;/p&gt;


	&lt;p&gt;In his post, Biskup admits the game (currently at version 0.0.7), is &amp;#8220;woefully incomplete&amp;#8221; and that he intends to shift gears soon and focus on gameplay issues over engine improvements.&lt;/p&gt;</description>
      <pubDate>Tue, 25 Mar 2008 17:49:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e199f90f-ea97-4f1d-b8e2-28d4f342c61b</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/03/25/jade-first-look</link>
      <category>Roguelikes</category>
      <category>Previews</category>
      <category>ThomasBiskup</category>
    </item>
    <item>
      <title>"JADE: First Look" by Trotim</title>
      <description>&lt;p&gt;I didn&amp;#8217;t know he was German. Yay German&lt;/p&gt;</description>
      <pubDate>Fri, 28 Mar 2008 12:38:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:735edde6-0a7a-4000-b888-e2cc6e066aa0</guid>
      <link>http://tigsource.com/articles/2008/03/25/jade-first-look#comment-16589</link>
    </item>
    <item>
      <title>"JADE: First Look" by moppit</title>
      <description>&lt;p&gt;Dwarf Fortress.. Great concept, But I found that game rather unplayable.. To this date adom is still my favorite roguelike  And I am looking forward to the initial release of jade by Thomas Biskup.&lt;/p&gt;</description>
      <pubDate>Fri, 28 Mar 2008 10:50:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e0bb5051-33ba-46b0-95c3-7b638d651fad</guid>
      <link>http://tigsource.com/articles/2008/03/25/jade-first-look#comment-16586</link>
    </item>
    <item>
      <title>"JADE: First Look" by Sigh</title>
      <description>&lt;p&gt;Maybe I&amp;#8217;m missing something, but what&amp;#8217;s so great about a big, empty city that&amp;#8217;s laid out in a rather dubious fashion.  Frankly, the towns in ADOM were already more empty than playable.&lt;/p&gt;

&lt;p&gt;JADE has been entirely overtaken by Dwarf Fortress.  It&amp;#8217;s only advantage is that it&amp;#8217;s turnbased.&lt;/p&gt;</description>
      <pubDate>Wed, 26 Mar 2008 12:29:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0a88cd9d-dc53-4c72-b065-ff9f37bb71af</guid>
      <link>http://tigsource.com/articles/2008/03/25/jade-first-look#comment-16500</link>
    </item>
    <item>
      <title>"JADE: First Look" by Tantan</title>
      <description>&lt;p&gt;When I got to the part where he zooms out and you see the size of the city, my jaw dropped. It&amp;#8217;s only done that twice before.&lt;/p&gt;</description>
      <pubDate>Wed, 26 Mar 2008 11:29:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e854b681-1376-4137-9864-170dae599e49</guid>
      <link>http://tigsource.com/articles/2008/03/25/jade-first-look#comment-16498</link>
    </item>
    <item>
      <title>"JADE: First Look" by oranda</title>
      <description>&lt;p&gt;My first ever 3D engine (in qbasic, no less) was for a game I had dubbed &amp;#8220;JADE&amp;#8221;. True story!&lt;/p&gt;</description>
      <pubDate>Wed, 26 Mar 2008 09:44:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c9a1a547-df05-4f73-98ac-b25ba18c3efd</guid>
      <link>http://tigsource.com/articles/2008/03/25/jade-first-look#comment-16492</link>
    </item>
    <item>
      <title>"JADE: First Look" by Tantan</title>
      <description>&lt;p&gt;Two words:
HELL YES.&lt;/p&gt;</description>
      <pubDate>Tue, 25 Mar 2008 18:35:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5e9e3c60-e544-4d92-8fc3-5bfa2070b69d</guid>
      <link>http://tigsource.com/articles/2008/03/25/jade-first-look#comment-16464</link>
    </item>
  </channel>
</rss>
