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    <title>TIGSource: WIP: Omar's Orthogonal Oyster Outing</title>
    <link>http://tigsource.com/articles/2008/03/14/wip-omars-orthogonal-oyster-outing</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>WIP: Omar's Orthogonal Oyster Outing</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2333138357/" title="Omar's Orthogonal Oyster Outing by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2172/2333138357_cae1324530.jpg" width="500" height="375" alt="Omar's Orthogonal Oyster Outing" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;It&amp;#8217;s still quite early in development, but I have to mention &lt;a href="http://www.sinistersystems.com/forum/viewtopic.php?t=74&amp;#38;postdays=0&amp;#38;postorder=asc&amp;#38;start=0"&gt;Omar&amp;#8217;s Orthogonal Oyster Outing&lt;/a&gt;, the follow-up to Omar&amp;#8217;s first tremendous oyster outing.  If only to support charon and get him even more juiced about finishing this bad boy.  &amp;#8216;Cause it&amp;#8217;s that great.&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.sinistersystems.com/dokuwiki/doku.php?id=geeny:projects:zombis"&gt;The original game&lt;/a&gt;, which pitted Omar against a town full of zombies, was an enjoyable action &lt;span class="caps"&gt;RPG&lt;/span&gt; &amp;#8220;lite,&amp;#8221; that had a number of interesting mechanics, like searching/securing buildings and fighting infections. O^4 so far seems to be that game, but with totally sweet minimal 3d graphics that can be zoomed and panned (using the mouse or the numpad).&lt;/p&gt;


	&lt;p&gt;The controls at this point are a bit obtuse and require that you have roughly 3 hands &amp;#8211; you move with the arrow keys and aim with the mouse, but to shoot, you have to press the Spacebar.  &amp;#8216;Enter&amp;#8217; will get you into buildings.  You can see the rest of the controls (and edit them all) by opening up &amp;#8220;oooo.gei&amp;#8221; in Notepad.  This is a good way to get the game running in a window, as well.&lt;/p&gt;


	&lt;p&gt;Alse, be aware that in certain &amp;#8220;omigod zombies&amp;#8221;-type situations, Omar may start &amp;#8220;panicking,&amp;#8221; in which case you will temporarily lose control of his movement!&lt;/p&gt;


	&lt;p&gt;(Thanks, &lt;em&gt;Alehkhs&lt;/em&gt;, I got it!  Via &lt;a href="http://puppybuckets.blogspot.com/"&gt;Puppy Buckets&lt;/a&gt;.)&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 14:38:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2b75f415-9a64-4839-9aa2-784e81cf47a3</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/03/14/wip-omars-orthogonal-oyster-outing</link>
      <category>RPG</category>
      <category>Windows</category>
      <category>Action / Arcade</category>
      <category>Freeware</category>
      <category>Previews</category>
      <category>SinisterSystems</category>
    </item>
    <item>
      <title>"WIP: Omar's Orthogonal Oyster Outing" by ok</title>
      <description>&lt;p&gt;this is good, similar to survival crisis z i hope this improves.&lt;/p&gt;</description>
      <pubDate>Sun, 16 Mar 2008 22:28:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1697379c-c292-4832-9250-79c6c29d0083</guid>
      <link>http://tigsource.com/articles/2008/03/14/wip-omars-orthogonal-oyster-outing#comment-16105</link>
    </item>
    <item>
      <title>"WIP: Omar's Orthogonal Oyster Outing" by Karzon</title>
      <description>&lt;p&gt;First one was great, and I&amp;#8217;m glad to see the author&amp;#8217;s still at it.&lt;/p&gt;</description>
      <pubDate>Sun, 16 Mar 2008 11:42:36 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0dc3bc30-e9e8-4fa1-bc44-e993cebe1f6d</guid>
      <link>http://tigsource.com/articles/2008/03/14/wip-omars-orthogonal-oyster-outing#comment-16081</link>
    </item>
    <item>
      <title>"WIP: Omar's Orthogonal Oyster Outing" by MrMan</title>
      <description>&lt;p&gt;Amatures, I just slap the space bar and enter key with my wang.&lt;/p&gt;</description>
      <pubDate>Sat, 15 Mar 2008 12:48:02 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ec5283d0-49f0-4321-b913-378c3a32e402</guid>
      <link>http://tigsource.com/articles/2008/03/14/wip-omars-orthogonal-oyster-outing#comment-16050</link>
    </item>
    <item>
      <title>"WIP: Omar's Orthogonal Oyster Outing" by colonp</title>
      <description>&lt;p&gt;it&amp;#8217;s autoaiming like in the original for me. Has anyone actually gotten mouseaiming to work?&lt;/p&gt;</description>
      <pubDate>Sat, 15 Mar 2008 12:33:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1ae336d6-1494-495b-9de4-8a2fe10935ee</guid>
      <link>http://tigsource.com/articles/2008/03/14/wip-omars-orthogonal-oyster-outing#comment-16049</link>
    </item>
    <item>
      <title>"WIP: Omar's Orthogonal Oyster Outing" by Prio</title>
      <description>&lt;p&gt;Obviously you are missing the idea.  See.  &lt;em&gt;lowers his head and rests his chin on the spacebar&lt;/em&gt; Ungh&amp;#8230; argh&amp;#8230; here we go, perfect.  It may take some practice to be able to see the screen properly.  But this is part of the Amazing GamePlay, of course.&lt;/p&gt;</description>
      <pubDate>Sat, 15 Mar 2008 12:26:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2ee2b275-bcc9-4c65-b7ef-ced28d3bdc24</guid>
      <link>http://tigsource.com/articles/2008/03/14/wip-omars-orthogonal-oyster-outing#comment-16048</link>
    </item>
    <item>
      <title>"WIP: Omar's Orthogonal Oyster Outing" by Jay</title>
      <description>&lt;p&gt;zombies: yay!
sucky controls: nay :(&lt;/p&gt;</description>
      <pubDate>Sat, 15 Mar 2008 10:56:08 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6d002df3-2451-42bb-9c64-454f90132111</guid>
      <link>http://tigsource.com/articles/2008/03/14/wip-omars-orthogonal-oyster-outing#comment-16045</link>
    </item>
    <item>
      <title>"WIP: Omar's Orthogonal Oyster Outing" by Professor</title>
      <description>&lt;p&gt;To exit the game, press Alt-F4. I also didn&amp;#8217;t find basic movement controls in the oooo.gei, so I presume you can&amp;#8217;t change them at the moment. Don&amp;#8217;t worry, The control scheme is not finalized yet and will undoubtedly be fixed.&lt;/p&gt;</description>
      <pubDate>Sat, 15 Mar 2008 05:05:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5a403da4-a0a0-439f-bcb5-c8990e7a200f</guid>
      <link>http://tigsource.com/articles/2008/03/14/wip-omars-orthogonal-oyster-outing#comment-16043</link>
    </item>
    <item>
      <title>"WIP: Omar's Orthogonal Oyster Outing" by Xion</title>
      <description>&lt;p&gt;This is freaking awesome. Can you change the controls to move though? I&amp;#8217;d much rather use WASD. Or is it just the controls for other things wot&amp;#8217;re changeable?&lt;/p&gt;

&lt;p&gt;Also, how do you exit?&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 17:35:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6b429e7f-9462-4d17-a9a2-1e827d1381ca</guid>
      <link>http://tigsource.com/articles/2008/03/14/wip-omars-orthogonal-oyster-outing#comment-16034</link>
    </item>
    <item>
      <title>"WIP: Omar's Orthogonal Oyster Outing" by Zulgaines</title>
      <description>&lt;p&gt;I have three hands, so I&amp;#8217;m really getting a kick out of this game.&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 16:57:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9eb77932-bd13-4c49-8353-277cba7b41d7</guid>
      <link>http://tigsource.com/articles/2008/03/14/wip-omars-orthogonal-oyster-outing#comment-16033</link>
    </item>
    <item>
      <title>"WIP: Omar's Orthogonal Oyster Outing" by haowan</title>
      <description>&lt;p&gt;I just got completely owned :(&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 15:53:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:edee44e4-52ed-44bf-980e-fb0e041c13a1</guid>
      <link>http://tigsource.com/articles/2008/03/14/wip-omars-orthogonal-oyster-outing#comment-16032</link>
    </item>
    <item>
      <title>"WIP: Omar's Orthogonal Oyster Outing" by Mischief Maker</title>
      <description>&lt;p&gt;Yeah, but it&amp;#8217;s really weird when the ladies ask you to talk dirty to them and all you say is, &amp;#8220;&amp;#8230; .&amp;#8221;&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 15:39:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:025b5a49-a101-4b28-9ead-de291570039c</guid>
      <link>http://tigsource.com/articles/2008/03/14/wip-omars-orthogonal-oyster-outing#comment-16031</link>
    </item>
    <item>
      <title>"WIP: Omar's Orthogonal Oyster Outing" by MrBig</title>
      <description>&lt;p&gt;O*4 looks very neat.  Something about it reminds me of the old Shadowrun games for the SNES and Genesis but with graphics that almost mimic Paper Boy 2 for the SNES (smaller sprites of course).  It has a &amp;#8220;good&amp;#8221; nostalgia feel to it.  Hopefully the finished product will have tighter control and perhaps an elaborate story&amp;#8230; elaborate in comparison to a classic NES title that is (Golgo 13 was pretty elaborate, especially the sequal.  As a side note it was the first NTFS NES title to have sexual encounters in it - ok so that&amp;#8217;s off topic).&lt;/p&gt;

&lt;p&gt;Anyway, I&amp;#8217;m Looking forward to this one.&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 15:34:51 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:12da072b-627e-4c13-8cee-df9ec545d5df</guid>
      <link>http://tigsource.com/articles/2008/03/14/wip-omars-orthogonal-oyster-outing#comment-16030</link>
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