<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/css" href="/stylesheets/rss.css"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/">
  <channel>
    <title>TIGSource: Preview: Project Rhapsody</title>
    <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Preview: Project Rhapsody</title>
      <description>&lt;div style="text-align: center"&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Hx4P50TqAag&amp;#38;rel=1&amp;#38;border=0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Hx4P50TqAag&amp;#38;rel=1&amp;#38;border=0" type="application/x-shockwave-flash" wmode="transparent"width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;

	&lt;p&gt;&lt;br/&gt;Jesus, the things you can do with Multimedia Fusion now!  Why, back in &lt;em&gt;my&lt;/em&gt; day we had to walk five miles in the snow just to make an active object&amp;#8230; &lt;em&gt;grumble grumble!&lt;/em&gt;&lt;/p&gt;


	&lt;p&gt;The above video is a preview of the engine behind &lt;a href="http://www.projectrhapsody.com"&gt;Project Rhapsody&lt;/a&gt;, an &lt;span class="caps"&gt;RPG&lt;/span&gt; that&amp;#8217;s been in development for a few years now.  While &amp;#8220;ambitious &lt;span class="caps"&gt;RPG&lt;/span&gt;&amp;#8221; + &amp;#8220;unpaid development&amp;#8221; + &amp;#8220;years&amp;#8221; can = &amp;#8220;vaporware,&amp;#8221; the team still seems active and updates are coming fairly regularly now.  And it looks pretty fantastic!&lt;/p&gt;


	&lt;p&gt;Another reason why I&amp;#8217;m so jonesed about the game is that they&amp;#8217;ve got Snake (aka Imson) on board.  You may remember him as the &lt;a href="http://www.pixeljoint.com/p/7755.htm"&gt;pixel artist&lt;/a&gt; behind Katamari Colossus, but he&amp;#8217;s also a &lt;a href="http://imson.deviantart.com/"&gt;fantastic painter&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;&amp;#8220;Hit the jump,&amp;#8221; as they say, for some awesome concept art he did for PR.  Good luck, guys!  Become legendary!  We&amp;#8217;re rooting for you!&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2331442451/" title="Project Rhapsody by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2089/2331442451_031e77b3cd_o.jpg" width="500" height="639" alt="Project Rhapsody" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;(Source: Our man &lt;em&gt;Jimbob&lt;/em&gt;, via &lt;a href="http://total-klik.net"&gt;Total Klik&lt;/a&gt;)&lt;/p&gt;</description>
      <pubDate>Thu, 13 Mar 2008 17:26:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:938a2b19-d2cd-4643-9246-6c5d9ffee1ce</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody</link>
      <category>RPG</category>
      <category>Videos</category>
      <category>Previews</category>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by BeamSplashX</title>
      <description>&lt;p&gt;I can handle a JRPG battle system, especially if there&amp;#8217;s not much in the ways of grinding (something I appreciated a LOT with Grandia II). And if your event and puzzle-based approach extends to sidequests as well, then you&amp;#8217;ve pretty much got me sold.&lt;/p&gt;</description>
      <pubDate>Sun, 16 Mar 2008 10:25:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:26ae6b0f-ad45-4dfa-be3e-9f1f9af297ec</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16078</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Gio/Wiidark</title>
      <description>&lt;p&gt;Finally an rpg that doesn&amp;#8217;t remind me of   many of the final fastasy inspired rpg&amp;#8217;s out there. keep it up.  &lt;/p&gt;</description>
      <pubDate>Sat, 15 Mar 2008 22:46:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bfe3c33d-441e-4ee9-842a-916a9db03106</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16064</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Jasper Byrne</title>
      <description>&lt;p&gt;I think it&amp;#8217;s amazing and please, please finish it&amp;#8230;&lt;/p&gt;

&lt;p&gt;You might consider porting it to some variant of C to so that one day it might reach my DS!&lt;/p&gt;</description>
      <pubDate>Sat, 15 Mar 2008 11:42:07 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7a71d3f7-7c88-45f0-b08c-8fab199317f0</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16046</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Blake</title>
      <description>&lt;p&gt;Hey thanks for all the nice comments so far! I&amp;#8217;m the programmer for the project and it&amp;#8217;s really nice to see some interest. I completely understand the comments about disliking the JRPG genre, and finding it boring. If that style of game isn&amp;#8217;t your bag, then you would probably not enjoy our game. However, I grew up playing some of the &lt;em&gt;now&lt;/em&gt; older console RPGs and I had a blast playing them- I hope that we can deliver the same sort of experience those games provided.&lt;/p&gt;</description>
      <pubDate>Sat, 15 Mar 2008 06:33:51 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fd2b4c1e-08ec-4788-bbd9-99a36132dd08</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16044</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by qnp</title>
      <description>&lt;p&gt;Simon&amp;#8217;s art is really nice!
This type of game is not my kettle of proverbial fish, but I am looking forward to it because of the art and because I&amp;#8217;m interested in MMF design.&lt;/p&gt;</description>
      <pubDate>Sat, 15 Mar 2008 02:51:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:df1950f5-5a72-4b33-afd5-eb69bfeef105</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16042</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Alonso Martin</title>
      <description>&lt;p&gt;It&amp;#8217;s depressing to see how many negative comments have been posted against this game. You have no idea how much effort these guys have put into their dream. Apart from some comments about my game rescembling Eternal Daughter, it was received much better, even though the graphical, coding, story and musical (basically all) aspects are far less advanced than Project Rhapsody. &lt;/p&gt;

&lt;p&gt;With all the deserved respect, most people don&amp;#8217;t understand (or have) the balls to undertake a project like this, so if you don&amp;#8217;t have anything positive to say about this, don&amp;#8217;t say anything at all. &amp;#8220;Boring Japanese RPG&amp;#8217;s&amp;#8221; are done by dozens of people. These guys are like 5 max. Don&amp;#8217;t be cruel.&lt;/p&gt;</description>
      <pubDate>Sat, 15 Mar 2008 01:48:55 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ad3e317e-052a-4627-ad91-a52ae32b89bb</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16041</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Trotim</title>
      <description>&lt;p&gt;Err&amp;#8230; the art isn&amp;#8217;t half bad, but the whole&amp;#8230; feel is off. I don&amp;#8217;t know, I wouldn&amp;#8217;t want to play it even if it were free.&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 22:44:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:105868f1-006e-489a-a642-be8e40c0e897</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16039</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by xerus</title>
      <description>&lt;p&gt;protip: dont patch MMF while working on a project.&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 18:07:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:394a3b0e-1702-4bcd-96d6-858203abaf33</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16035</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Xion</title>
      <description>&lt;p&gt;Nice, dudes. I&amp;#8217;ve been peeping this game on and off for quite a while, hoping for some word of progress. I&amp;#8217;m real glad to know it&amp;#8217;s still in development.&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 14:56:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:4d3bc9bd-ac01-42eb-9b89-02613e6fd294</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16029</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Rocket Slug</title>
      <description>&lt;p&gt;While the general game appears to draw from Chrono Trigger, the art (especially the town at the very beginning) reminds me of the old GBA game Golden Sun. I loved that game when it came out, so I&amp;#8217;ll be looking into this, as well.&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 11:36:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:27fee5b4-1426-4293-801d-0b75f33f148c</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16020</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Yaen</title>
      <description>&lt;p&gt;Thanks for the nice comments about our game. &lt;/p&gt;

&lt;p&gt;Because of time restrictions (mostly school) we can&amp;#8217;t always make major progress. The sprites and backgrounds take time. We are aiming for chapter releases, something short but engaging. Nothing episodic, just splitting a larger story up. Also it allows us to actually release something instead of being bogged down by a large source that might be corrupted if MMF goes nutter. Backgrounds also take up a lot of space even if compressed.&lt;/p&gt;

&lt;p&gt;Theres a ton of placeholder material for now unfortunately. The long development exposes my changing backgrounds, they vary in quality and style as I get better. I would like to go back redo some but if I did that then I&amp;#8217;d get nothing new done xD. &lt;/p&gt;

&lt;p&gt;The core battle system may please people, but what we would like to do is reduce random fights and make boss battles/ wandering around a little more special with fun events and puzzles. We don&amp;#8217;t like grinding we like stories and high-adventure! The CT-Grandia engine is just the easiest way to contain fights without making it another Zelda/ Lost Oasis game. Battles might change from time bars. We have blueprints for another system but I don&amp;#8217;t think Blake has plans to redo anything.&lt;/p&gt;

&lt;p&gt;One of the most annoying things is that when MMF updates it has a chance of breaking the engine, Yves does some strange things to patch the bulky French binary madness. Things are pretty stable now but I think Blake said this is the last MMF game he&amp;#8217;d work on, we 3 are kinda dabbling with XNA but nothing serious yet but Blake seems to like it.&lt;/p&gt;

&lt;p&gt;When Blake is back from vacation the first boss fight should be about ready, Hurrah!&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 11:12:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ea909f48-85b1-485b-983f-ac873d480d28</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16018</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by renkin</title>
      <description>&lt;p&gt;I like the CTesque battles. No transition to break the flow.&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 05:49:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:294fe413-8112-4a46-b0b1-84f871688cb1</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16013</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Jimbob</title>
      <description>&lt;p&gt;If only I was your man, Derek&amp;#8230;&lt;/p&gt;

&lt;p&gt;:S&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 05:44:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:004bc630-6c36-44b2-b8df-e2eae970cc49</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16012</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by GirlFlash</title>
      <description>&lt;p&gt;it doesent look too original in terms of gameplay, but its been so long since I&amp;#8217;ve played a robust jrpg that I&amp;#8217;m looking forward to this.&lt;/p&gt;

&lt;p&gt;I know I&amp;#8217;ll hate it, but i&amp;#8217;ll enjoy playing it, so what else matters? (dont answer that, I like my deluded world)&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 05:31:51 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fc4c4b02-55f9-45b5-b6b1-0434f4364791</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16011</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Julius</title>
      <description>&lt;p&gt;What&amp;#8217;s this Katamari Colossus you speak of?&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 04:19:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:122d30df-5220-45e3-80af-34b3809e500c</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16009</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by muku</title>
      <description>&lt;p&gt;Certainly looks pretty, but I never really &amp;#8220;got&amp;#8221; the appeal of all those console-ish RPGs. Seem all the same to me.&lt;/p&gt;</description>
      <pubDate>Fri, 14 Mar 2008 02:23:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:46d776da-bddd-46ab-8eb3-51dd4dc02f8e</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16008</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Zaphos</title>
      <description>&lt;p&gt;This looks really sweet :)&lt;/p&gt;</description>
      <pubDate>Thu, 13 Mar 2008 23:58:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2e1c191d-1110-4af2-befb-29f58be6fada</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16007</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by xerus</title>
      <description>&lt;p&gt;Back in my day you had to copy objects from Romeo!&lt;/p&gt;

&lt;p&gt;This looks awesome, just look out for random graphical glitches and bad objects! :D&lt;/p&gt;</description>
      <pubDate>Thu, 13 Mar 2008 23:49:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:66988c64-61eb-4951-842a-96363bf0d6ea</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16006</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Advenith</title>
      <description>&lt;p&gt;Seems like it&amp;#8217;s going to be very Chrono Trigger-esque. Not enough games have borrowed from that, really, so I can&amp;#8217;t wait.&lt;/p&gt;</description>
      <pubDate>Thu, 13 Mar 2008 22:00:17 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fa69da55-3b54-43fa-b976-56c12e78e1eb</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16003</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Biggerfish</title>
      <description>&lt;p&gt;It looks awesome, but like moi said, it will probably play like another boring jrpg. :(&lt;/p&gt;</description>
      <pubDate>Thu, 13 Mar 2008 20:05:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:98bba77b-8719-4978-8003-9768c1b5c3d5</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-16000</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Darkmoon</title>
      <description>&lt;p&gt;Even though it&amp;#8217;s different, and I only watched the first minute or two, it gives me a &amp;#8216;Chrono Trigger&amp;#8217; sort of vibe.  &lt;em&gt;shrug&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;I don&amp;#8217;t really care for the SFX for backing out of the menus though. =P&lt;/p&gt;</description>
      <pubDate>Thu, 13 Mar 2008 19:59:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:98434ad9-66e4-49f8-92dd-c22dadbc7560</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-15999</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by moi</title>
      <description>&lt;p&gt;looks as boring and painstaking as any other japanese rpg.
&lt;br&gt;But I&amp;#8217;m sure there is an audience for that.&lt;br&gt;
Well realized, except maybe for the big ass blocks of parallax scrolling on the beach, but hey.&lt;/p&gt;</description>
      <pubDate>Thu, 13 Mar 2008 19:47:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:44bf9076-f5cb-4c39-99c1-283eb06e0378</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-15998</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Space Ranger</title>
      <description>&lt;p&gt;This looks so much more fun that any silly spirit engine.&lt;/p&gt;</description>
      <pubDate>Thu, 13 Mar 2008 19:20:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7cebb930-438e-4887-ad65-a3d3ac40bafd</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-15997</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Lim-Dul</title>
      <description>&lt;p&gt;Or skate up and down the screen. :-P&lt;/p&gt;</description>
      <pubDate>Thu, 13 Mar 2008 19:02:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b6a8fc2c-e95e-46c9-bc1e-d1bf3cd03f58</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-15994</link>
    </item>
    <item>
      <title>"Preview: Project Rhapsody" by Lim-Dul</title>
      <description>&lt;p&gt;I guess you shouldn&amp;#8217;t complain about the animations since they will be more likely changed in the final version - I mean, I don&amp;#8217;t believe the characters will run in place when facing obstacles. ;-)&lt;/p&gt;</description>
      <pubDate>Thu, 13 Mar 2008 19:02:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:346c27d3-e074-4483-941f-a56feeba5fa7</guid>
      <link>http://tigsource.com/articles/2008/03/13/preview-project-rhapsody#comment-15993</link>
    </item>
  </channel>
</rss>
