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    <title>TIGSource: Atomhex</title>
    <link>http://tigsource.com/articles/2008/03/11/atomhex</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Atomhex</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2327671501/" title="Atomhex by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2373/2327671501_efe51b6bb9.jpg" width="500" height="375" alt="Atomhex" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.incitti.com/atomhex/index.html"&gt;Atomhex &lt;/a&gt; is a new arena shoot &amp;#8216;em up from Mark Incitti, the developer of Grid Wars.  While Grid Wars was an obvious Geometry Wars clone (and has subsequently been pulled from Mark&amp;#8217;s site), Atomhex adds quite a few unique ideas to this full genre.&lt;/p&gt;


	&lt;p&gt;The game mechanics involve Atoms and Hexes.  The player can collect hexes to change the color of their shot, and to release multipliers.  Atoms can combine with Hexes to &amp;#8220;energize their shields&amp;#8221; and protect them (only shots of the same color will release the Hex).  Combined Atoms/Hexes will also spawn enemies &amp;#8211; the more Atoms attached to a Hex, the more deadly the enemies.&lt;/p&gt;


	&lt;p&gt;Finally, when six atoms combine with a hex, it becomes an Atomhex that sucks you into the &amp;#8220;Subatomic World,&amp;#8221; a new battleground where you must fight off a number of nasty Quarks.  Quarks are nasty buggers that require a hit from every colored shot to be destroyed.  (Better pray for a rainbow shot upgrade.)&lt;/p&gt;


	&lt;p&gt;It can all be kind of overwhelming at first, but you get the hang of it quick&amp;#8230; and once you do, the variety of strategies that emerge, and the strange, cyclic &amp;#8220;evolution&amp;#8221; of the playfield really pull you in.  Plus, multipliers of 10,000!&lt;/p&gt;


	&lt;p&gt;The trial version gives you the full game for 3 days.  After that, you can buy the game on a sliding scale of $5 to $20.&lt;/p&gt;


	&lt;p&gt;(Thanks, &lt;em&gt;MisterX!&lt;/em&gt;)&lt;/p&gt;</description>
      <pubDate>Tue, 11 Mar 2008 21:32:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9887d93d-7ff3-4246-82f0-e47c0c7f7f61</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/03/11/atomhex</link>
      <category>Highly Recommended</category>
      <category>Shoot-em-ups</category>
      <category>Windows</category>
      <category>Abstract</category>
      <category>MarkIncitti</category>
    </item>
    <item>
      <title>"Atomhex" by Oddbob</title>
      <description>&lt;p&gt;&amp;#8220;That reminds me&#8230; whatever happened to Veck 2?&amp;#8221;&lt;/p&gt;

&lt;p&gt;Good question. It was in full working order last time I looked at it and played just fine.&lt;/p&gt;

&lt;p&gt;Shame. It deserves to be out there.&lt;/p&gt;</description>
      <pubDate>Wed, 12 Mar 2008 19:12:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ac2aeb74-1863-409f-95e6-7295b2cfbdc3</guid>
      <link>http://tigsource.com/articles/2008/03/11/atomhex#comment-15963</link>
    </item>
    <item>
      <title>"Atomhex" by Derek</title>
      <description>&lt;p&gt;raelz: I think I agree with you on that point.  Since you &amp;#8220;reset&amp;#8221; the world every time you go Subatomic, the difficulty never really goes up.&lt;/p&gt;</description>
      <pubDate>Wed, 12 Mar 2008 14:57:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3ed23d55-36bd-4eac-b661-334a532e3843</guid>
      <link>http://tigsource.com/articles/2008/03/11/atomhex#comment-15956</link>
    </item>
    <item>
      <title>"Atomhex" by Stij</title>
      <description>&lt;p&gt;K, tried it.&lt;/p&gt;

&lt;p&gt;My only complaint is that sometimes there&amp;#8217;s way too much stuff going on at once on the screen. I mean, the color switching and atom collecting mechanics would be fine on their own, but combining both in the same game makes things pretty crazy. It&amp;#8217;s still fun, of course, but the learning curve is much steeper then your average shump.&lt;/p&gt;</description>
      <pubDate>Wed, 12 Mar 2008 14:43:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:faf0e5ed-458f-4d8f-b4cf-a188674ec660</guid>
      <link>http://tigsource.com/articles/2008/03/11/atomhex#comment-15955</link>
    </item>
    <item>
      <title>"Atomhex" by Stij</title>
      <description>&lt;p&gt;Hey yeah, I thought that was supposed to come out a while ago. I liked the original Veck, it was ridiculously intense, if a bit simple.&lt;/p&gt;</description>
      <pubDate>Wed, 12 Mar 2008 14:09:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:aebbbed6-e122-4432-bb4a-ed6fda68c251</guid>
      <link>http://tigsource.com/articles/2008/03/11/atomhex#comment-15954</link>
    </item>
    <item>
      <title>"Atomhex" by mr</title>
      <description>&lt;p&gt;That reminds me&amp;#8230; whatever happened to Veck 2?  That looked promising, and it even earned the approval of the Bizarre Creations guys (if I remember correctly), but I wonder if it will ever be finished.&lt;/p&gt;</description>
      <pubDate>Wed, 12 Mar 2008 12:34:26 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:34dc7325-3e9e-47ea-b6a6-435e117db25a</guid>
      <link>http://tigsource.com/articles/2008/03/11/atomhex#comment-15952</link>
    </item>
    <item>
      <title>"Atomhex" by MisterX</title>
      <description>&lt;p&gt;I thought the same about the art at first, but I really enjoy it meanwhile. I think the bees, bugs and &amp;#8220;plants&amp;#8221; actually give it a rather unique look, while still maintaining this &amp;#8220;vector&amp;#8221;-styled feel through the bright, glowing colours.&lt;/p&gt;

&lt;p&gt;I also agree about the strangely long playtime. But I mainly played on easy difficulty at first and didn&amp;#8217;t get to trying out &amp;#8220;hard&amp;#8221; before my trial expired, so I figured it really was just a matter of difficulty.&lt;/p&gt;</description>
      <pubDate>Wed, 12 Mar 2008 09:26:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:eb71e254-10fd-4bab-bdad-71060386fe5a</guid>
      <link>http://tigsource.com/articles/2008/03/11/atomhex#comment-15951</link>
    </item>
    <item>
      <title>"Atomhex" by Oddbob</title>
      <description>&lt;p&gt;Nah,the price just depends on how generous you&amp;#8217;re feeling. Think the Radiohead model-ish-type lark thingy malarkey.&lt;/p&gt;

&lt;p&gt;After an intial &amp;#8220;what the?&amp;#8221; on first play which very &lt;em&gt;nearly&lt;/em&gt; put me off the game, I went back for a second run and it&amp;#8217;s really enjoyable and quite tactical.&lt;/p&gt;

&lt;p&gt;I need to find some time to give it some proper high score loving over the next few days though. I&amp;#8217;m barely keeping my head above water scorewise at the moment.&lt;/p&gt;

&lt;p&gt;My only real gripe after an extended play session is that it&amp;#8217;s really not very good looking. The art is all over the shop with a mix of solid coloured stuff, hi-res creatures and geometric shapes. At least all the art is supplied with the game though, so you can always fiddle with that yourself.&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s a vast improvement on Polarity and a nice extension of where Mark was heading with the black hole farming on Grid Wars.&lt;/p&gt;

&lt;p&gt;All in all, I doth approve.&lt;/p&gt;</description>
      <pubDate>Wed, 12 Mar 2008 08:55:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ffd5a4ee-d526-48fe-815a-e6ff8d9f4a6f</guid>
      <link>http://tigsource.com/articles/2008/03/11/atomhex#comment-15950</link>
    </item>
    <item>
      <title>"Atomhex" by Stij</title>
      <description>&lt;p&gt;I loved Grid Wars, and this guy definately knows how to make a solid arena shooter. I&amp;#8217;ll try the demo later today.&lt;/p&gt;

&lt;p&gt;I don&amp;#8217;t really get how the purchasing system works, though. A sliding scale of $5 to $20? So if you pay more do you get more features or something?&lt;/p&gt;</description>
      <pubDate>Wed, 12 Mar 2008 08:34:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:968d5789-218f-4c56-a0a4-f97dcf7bde7b</guid>
      <link>http://tigsource.com/articles/2008/03/11/atomhex#comment-15949</link>
    </item>
    <item>
      <title>"Atomhex" by raelz</title>
      <description>&lt;p&gt;I love the idea and the game is really fun. There is one BIG wrong thing about it - it takes too long.. I mean I played just once and I survived for like 17 minutes, thats just too much for a game like that.. I am used to play these games like 3times a day, just to try get new highscore and it could take an hour with this one..&lt;/p&gt;</description>
      <pubDate>Wed, 12 Mar 2008 08:33:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9e3d40c2-00e7-4729-856f-4f6a4f17ca04</guid>
      <link>http://tigsource.com/articles/2008/03/11/atomhex#comment-15948</link>
    </item>
    <item>
      <title>"Atomhex" by MisterX</title>
      <description>&lt;p&gt;Like I already posted I found this to be the very best &amp;#8220;modern&amp;#8221; arena shooter I&amp;#8217;ve played so far, most notably because of the quite intriguing evolution-aspect that you also mentioned. 
If I didn&amp;#8217;t have such a basically &lt;em&gt;galactic&lt;/em&gt; amount of other games on my computer I guess buying this would rather be a no-brainer. In this case I&amp;#8217;ll wait a little, but especially for that price tag I guess you can&amp;#8217;t really go wrong with it, anyway :)&lt;/p&gt;</description>
      <pubDate>Wed, 12 Mar 2008 04:17:51 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:96bfd771-8924-4734-b05c-89b9d64cfc2f</guid>
      <link>http://tigsource.com/articles/2008/03/11/atomhex#comment-15944</link>
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