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    <title>TIGSource: Design a Boss For Noitu Love 2?!</title>
    <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Design a Boss For Noitu Love 2?!</title>
      <description>&lt;div style="text-align: center"&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ysO4YfKM1E0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ysO4YfKM1E0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;

&lt;div style="margin: 10px 0 10px 0; padding: 0 0 0 5px; border-left: 1px solid #F26522; color:#bbbbbb"&gt;I thought to get people&amp;#8217;s juices flowing I&amp;#8217;d let the people decide what to make a secret, hidden boss. What you have to do is think of something completely awesome and then give that idea to me and I pay you absolutely nothing, but you get a credit at the end of the game (if you really want to).&lt;/div&gt;

	&lt;p&gt;Sounds like a pretty fair deal!  But in all seriousness, it&amp;#8217;s for &lt;em&gt;the fun&lt;/em&gt;... what more reason do you need?  Hit up &lt;a href="http://www.konjak.org/"&gt;Joakim&amp;#8217;s site&lt;/a&gt; for more info.  We&amp;#8217;re also discussing it &lt;a href="http://forums.tigsource.com/index.php?topic=1298.0"&gt;on the forums&lt;/a&gt;.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 01:14:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ded9529e-8d81-4edb-8322-1c10156e5323</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2</link>
      <category>Platformers</category>
      <category>Videos</category>
      <category>Competitions</category>
      <category>Previews</category>
      <category>JoakimSandberg</category>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by Hooker with a p*nis</title>
      <description>&lt;p&gt;Looks swee-ee-eet! &amp;lt;3&lt;/p&gt;</description>
      <pubDate>Sun, 09 Mar 2008 03:29:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5c500e0f-516e-45b6-a605-bcec512fbd93</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15915</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by negative zero</title>
      <description>&lt;p&gt;wat about a boss that can evolve into other characters like in noitu love 1?  give him similar techniques to the main character, but more badass&amp;#8230;unless there already is a boss like that.&lt;/p&gt;</description>
      <pubDate>Sat, 08 Mar 2008 15:33:43 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15909</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by moi</title>
      <description>&lt;p&gt;Here&amp;#8217;s an idea : 
suddenly the game turns into a FPS, with a very detailed engine(I recommend maybe using unreal engine 3) because you&amp;#8217;d have to see all the bumpmap details.
The boss is a huge, boos, the whole level is actually the boss so the layout will change each time you enter a room, and you&amp;#8217;ll have to find what to shoot at in rooms.
For example one room could be the heart so you&amp;#8217;d have to swim with/against the current, and you could trigger a cardiac arrest (the level would incorporate a complete health simulation for a randomly created creature)
And you could zoom out (or become smaller) and get to fight blood cells (the level would have to change to become a kickass shootemup llike ikaruga).
Oh and there must be a sonic reference in a level.
For example, at the very end, you&amp;#8217;d have to program the AI of an electronic avatar, and then compete in a race against the &amp;#8220;mind&amp;#8221;. The race would be a two players sonic level with similar looking animals, during the race you could of course engage in sabotaging with a hacker interface you&amp;#8217;d have to penetrate.
The game should incorporate a free-roaming mode (&#224; la GTA) and a complete economic model.
This is the best idea ever! I defy you to find a better one. If you don&amp;#8217;t use this idea, I&amp;#8217;ll send the Church of scientology and all it&amp;#8217;s lawyer after you ,and I&amp;#8217;ll make sure that not one wants to sell you food anymore.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 23:26:06 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c5c7c540-58ee-42d9-9143-71cad31025a0</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15894</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by konjak</title>
      <description>&lt;p&gt;I think you&amp;#8217;re the fourth namedropping SotC.&lt;/p&gt;

&lt;p&gt;Also, all levels are done, this is the last boss fight I&amp;#8217;d make.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 21:11:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:58790711-f127-4df7-ac14-bdf8bdbbc148</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15892</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by Mischief Maker</title>
      <description>&lt;p&gt;I guess this means the game isn&amp;#8217;t as close to done as I had hoped.  :(&lt;/p&gt;

&lt;p&gt;Here&amp;#8217;s an idea: A super-omega darn.  This time you don&amp;#8217;t get a helicopter, you have to climb your way up its body ala. Shadow of the Colossus, taking out mini-turrets and regular sized enemies on the way to its head.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 21:00:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:dd15c4c1-2c06-4bfd-8d24-f99afb9d2406</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15891</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by MrBig</title>
      <description>&lt;p&gt;@menotknow,&lt;/p&gt;

&lt;p&gt;I&amp;#8217;ve completed all of the Metal Slug games and yes they were great, but Noitu Love 2 looks both great and crazy&amp;#8230;  there&amp;#8217;s something about it that screams 2D side-scrolling-kickass-awesomeness.  In the end (and only judging by the trailer mind you) I still think it looks better than the Metal Slug series (which were all great games).&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 20:46:41 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15890</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by DESTRON</title>
      <description>&lt;p&gt;Sex me up, and color my pants!&lt;/p&gt;

&lt;p&gt;Joakim should make a gothic CV stylio game someday in the soonish. But honestly this is really nice, and I guess I gotta think about what mine is&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 16:09:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0da21624-aaf7-41b5-a28f-1e5b55d48351</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15880</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by menotknow</title>
      <description>&lt;p&gt;metal slug? come on now, let&amp;#8217;s not get ahead of ourselves.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 15:59:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f8fdbbde-616f-4097-b3bd-d204a4a08ab4</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15878</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by PoV</title>
      <description>&lt;p&gt;Man!  The game looks more bad ass than I remember Gunstar Heroes ever being.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 15:20:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:84ec8b0e-b560-49b3-b441-8c48f097edc6</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15877</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by gameboy</title>
      <description>&lt;p&gt;Please support fullscreen at any resolution.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 13:22:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b75a3c17-8b13-451c-bac6-67953b6d3b55</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15873</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by konjak</title>
      <description>&lt;p&gt;I think you could tell if you watch the higher res trailer. :)&lt;/p&gt;

&lt;p&gt;But grim reapers are a good idea any day.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 09:07:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8bc7ff1a-fda8-4e7c-89a8-1779cd48128c</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15861</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by Zeno</title>
      <description>&lt;p&gt;Apparently there are already zombie robots and a grim reaper boss, so my submission was rejected.&lt;/p&gt;

&lt;p&gt;Love is over :(&lt;/p&gt;

&lt;p&gt;Game looks sweet though.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 08:52:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c5ed9718-5739-4abd-bd8b-a330976f9701</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15860</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by MrBig</title>
      <description>&lt;p&gt;My god this game looks damn good for an Indie game!  What I mean by that is, how the hell did he come up with a game that looks better than anything I&amp;#8217;ve seen in the Metal Slug Series (which I thought were awesome 2d games).  This looks absolutely amazing.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 08:42:59 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:828cc7f3-7dd5-472a-bb64-54d034c8b609</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15859</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by Dan MacDonald</title>
      <description>&lt;p&gt;I love the look of this game&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 08:34:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d91202fd-8196-47ad-b1ff-14875c37a781</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15858</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by renkin</title>
      <description>&lt;p&gt;When is he gonna release Mina of the Pirates..?  ;)&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 06:23:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7da85703-9386-456d-8056-51f2bd78fbaa</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15857</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by Lim-Dul</title>
      <description>&lt;p&gt;He, he - it&amp;#8217;s a hidden boss so I guess all the others are ready. =)&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 05:11:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bf67e1bc-943d-42dd-b7b1-b38cfad8d827</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15856</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by I should settle on a name</title>
      <description>&lt;p&gt;He&amp;#8217;s lost all ideas for bosses?&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 05:08:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c3e57fe5-da8a-4147-b9bd-95596922f505</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15855</link>
    </item>
    <item>
      <title>"Design a Boss For Noitu Love 2?!" by Lez</title>
      <description>&lt;p&gt;I smell awesome in the air.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Mar 2008 02:56:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5f24364d-8273-4d91-b8b8-d967266509f0</guid>
      <link>http://tigsource.com/articles/2008/03/07/design-a-boss-for-noitu-love-2#comment-15851</link>
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