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    <title>TIGSource: Karoshi</title>
    <link>http://tigsource.com/articles/2008/03/04/karoshi</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Karoshi</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2309476381/" title="Karoshi by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3206/2309476381_5ce5991db5.jpg" width="500" height="375" alt="Karoshi" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://gmc.yoyogames.com/index.php?showtopic=362308"&gt;Karoshi&lt;/a&gt;,  which means &amp;#8220;&lt;a href="http://en.wikipedia.org/wiki/Kar%C5%8Dshi"&gt;death from overwork&lt;/a&gt;&amp;#8221; in Japanese, poses an interesting challenge to the player: &lt;em&gt;kill yourself!&lt;/em&gt;  It&amp;#8217;s a gimmick that&amp;#8217;s actually carried quite well across the 25 levels of this unique puzzle platformer.  The game often messes with your expectations to genuinely hilarious effect &amp;#8211; I love that you can pick up a gun, but can&amp;#8217;t use it to off yourself directly.  I don&amp;#8217;t know why, but I love that.&lt;/p&gt;


	&lt;p&gt;Despite the lack of polish in the game&amp;#8217;s overall presentation, Karoshi is, in my opinion, much more entertaining and clever than Adult Swim&amp;#8217;s &lt;a href="http://www.adultswim.com/games/game/index.html?game=fiveMinutes"&gt;Kill Yourself in 5 Minutes&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;(Source: &lt;em&gt;dessgeega&lt;/em&gt;, via &lt;a href="http://www.gamersquarter.com"&gt;The Gamer&amp;#8217;s Quarter&lt;/a&gt; forums)&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 06:21:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cf3ca24d-53d2-43be-85b9-010e83295319</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/03/04/karoshi</link>
      <category>Platformers</category>
      <category>Unique / Bizarre</category>
      <category>Highly Recommended</category>
      <category>Puzzle</category>
      <category>Freeware</category>
      <category>JesseVenbrux</category>
    </item>
    <item>
      <title>"Karoshi" by Simonitro</title>
      <description>&lt;p&gt;This game is really fun.&lt;/p&gt;

&lt;p&gt;Loved every moment of it. :D&lt;/p&gt;</description>
      <pubDate>Sun, 09 Mar 2008 01:31:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:505ac71c-d45b-4b2b-8aec-c1bac9b41f62</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15912</link>
    </item>
    <item>
      <title>"Karoshi" by gustav</title>
      <description>&lt;p&gt;the only thing i don&amp;#8217;t like about this game are the blood spats on the screen. but that&amp;#8217;s just me, nitpickin&amp;#8217;.&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 23:40:39 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:12be530d-e3e0-4caa-9d71-ec52332d0e94</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15756</link>
    </item>
    <item>
      <title>"Karoshi" by gustav</title>
      <description>&lt;p&gt;^_^&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 23:31:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e7269f07-5205-4a14-9afb-7d63642c018e</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15755</link>
    </item>
    <item>
      <title>"Karoshi" by Julius</title>
      <description>&lt;p&gt;what a weeaboo easter egg&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 18:52:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:777089ae-3991-4ce8-8f68-a019ae22cc88</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15741</link>
    </item>
    <item>
      <title>"Karoshi" by kloi</title>
      <description>&lt;p&gt;i found a hidden easter egg in level 25, try to get to the end without dying.&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 16:55:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3ce663fd-9f19-49fe-a2f0-39b0b1f3133c</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15731</link>
    </item>
    <item>
      <title>"Karoshi" by Jesse</title>
      <description>&lt;p&gt;Hey, I just want to say I&amp;#8217;m incredibly pleased with all the comments here, and on indiegames. I read them all of course, and it&amp;#8217;s so great to see people having fun and figuring out/helping each other. TY!&lt;/p&gt;

&lt;p&gt;2Dcube / Jesse Venbrux&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 16:48:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f8419fe4-314f-4adf-a4a2-5038bf8fbf78</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15730</link>
    </item>
    <item>
      <title>"Karoshi" by Fishy Boy</title>
      <description>&lt;p&gt;I really like how sometimes it was really cool puzzles, and other times it was just amusing deaths. It struck the perfect balance between the two, and I never really found myself bored. I really think this game totally understands the difficulty curve and what length is perfect.&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 16:43:56 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:489c3e87-d465-4d28-b070-89a37cfb7733</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15729</link>
    </item>
    <item>
      <title>"Karoshi" by Andiaz</title>
      <description>&lt;p&gt;Not bad at all, even if some levels feel rushed. Feels nice to kill the main character and still progress for once. :&gt;&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 15:15:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3bb8866e-af8e-4892-8aa8-d560f3bf6011</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15725</link>
    </item>
    <item>
      <title>"Karoshi" by Phyte</title>
      <description>&lt;p&gt;Now that is what I call level design!&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 14:09:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c3becb10-e7ac-428a-888c-e7f02227ea16</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15719</link>
    </item>
    <item>
      <title>"Karoshi" by muku</title>
      <description>&lt;p&gt;Loved it. Some levels were a bit too &amp;#8220;gadget-y&amp;#8221; for my taste (like the infamous K level), but it was great fun. More please!&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 13:29:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a66237e4-2c34-46ca-8cca-e347802dd5e4</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15717</link>
    </item>
    <item>
      <title>"Karoshi" by lowpoly</title>
      <description>&lt;p&gt;Pretty fun little game, I got to 19 before I had to leave for work, probably finish it off tonight. I like how I was being cautious about certain parts and then remembered, &amp;#8216;oh ya, I&amp;#8217;m supposed to die!&amp;#8217;&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 12:31:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:305069bc-7b2e-48af-8611-a4e428a0d8c2</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15714</link>
    </item>
    <item>
      <title>"Karoshi" by Terry</title>
      <description>&lt;p&gt;Seems like a few people are getting stuck in this, so I wrote a little walkthrough:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.indiefaqs.com/index.php/Karoshi" rel="nofollow"&gt;http://www.indiefaqs.com/index.php/Karoshi&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 12:15:25 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:40ba8baa-d98b-4dbc-ac10-46276e2d1587</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15712</link>
    </item>
    <item>
      <title>"Karoshi" by Weasel</title>
      <description>&lt;p&gt;Can&amp;#8217;t start the game. I&amp;#8217;m stuck on the level select screen and can&amp;#8217;t click the first level. Am I missing something obvious?&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 12:02:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5ddac590-115e-478b-99ee-52e22fd5cc3b</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15711</link>
    </item>
    <item>
      <title>"Karoshi" by cmspice</title>
      <description>&lt;p&gt;Jon: It&amp;#8217;s something that you totally wouldn&amp;#8217;t expect or know about from playing previous levels. &lt;/p&gt;

&lt;p&gt;It has something to do with a wall you can walk through but you have to make it so you can walk through it.&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 12:01:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7cf68db3-38bb-4324-986a-731e9ddbcd52</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15710</link>
    </item>
    <item>
      <title>"Karoshi" by Jon</title>
      <description>&lt;p&gt;I&amp;#8217;m stuck on level 24&amp;#8230; any hints?&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 11:20:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:840000a3-2ede-4a2e-bd95-7680d8d3b2fc</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15706</link>
    </item>
    <item>
      <title>"Karoshi" by Adam Atomic</title>
      <description>&lt;p&gt;Absolutely great, reminiscent of Poyo in some places!&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 10:51:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6143a2e8-753e-4a4c-bb3d-b5b491401885</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15705</link>
    </item>
    <item>
      <title>"Karoshi" by Dusty Spur</title>
      <description>&lt;p&gt;Or not.&lt;/p&gt;

&lt;p&gt;Man, that was way obvious.&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 09:04:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e49fea84-b0f8-498e-8a8f-5552791e24ed</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15703</link>
    </item>
    <item>
      <title>"Karoshi" by Dusty Spur</title>
      <description>&lt;p&gt;Ugh. I am stuck on level 3. I feel really dumb.&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 09:03:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3d4f3ce3-86ec-4cef-8553-9b0f9beead20</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15702</link>
    </item>
    <item>
      <title>"Karoshi" by Spenat</title>
      <description>&lt;p&gt;Im having the same problem as Quiest, I am stuck at lvl screen, with a ticking sound in the back, i can move mouse and so on, but nothing happens when i press the level 0&amp;#8230;    &lt;/p&gt;

&lt;p&gt;am I stupid o what?&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 08:12:18 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ad4b9b27-1189-4fe2-a125-3668299d61f0</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15700</link>
    </item>
    <item>
      <title>"Karoshi" by GirlFlash</title>
      <description>&lt;p&gt;that was awesome, really clever levels. some reminded me of the impossible quiz&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 08:10:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8c0fbc1c-d2a2-4bf2-954c-906634867502</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15699</link>
    </item>
    <item>
      <title>"Karoshi" by Joola</title>
      <description>&lt;p&gt;Yes, i&amp;#8217;m stuck in level 12. More hints?&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 08:08:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b605af02-a22a-4380-ba87-5c2fc2fe820f</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15698</link>
    </item>
    <item>
      <title>"Karoshi" by Lim-Dul</title>
      <description>&lt;p&gt;Quiest - uhm - but you figured out that the boxes are made from metal and so can conduct electricity (just a little hint =)?&lt;/p&gt;

&lt;p&gt;Also, it&amp;#8217;s not always advisable to press all the buttons as soon as possible&amp;#8230; That&amp;#8217;s all I can say. ^^&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 08:02:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b72cdd17-f1fe-4d47-881a-56aeaf10bcef</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15697</link>
    </item>
    <item>
      <title>"Karoshi" by Robert</title>
      <description>&lt;p&gt;Derek, have you tried, uh.. pressing a suggested keyboard key?&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 07:53:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ee88c3a4-da65-4a48-a7d5-beff2ec11a8f</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15696</link>
    </item>
    <item>
      <title>"Karoshi" by Quiest</title>
      <description>&lt;p&gt;I&amp;#8217;m stuck on the level in the screenshot &gt;_&amp;lt; any help?&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 07:29:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fb4f3849-c2e1-47c6-ae6e-96da1603ce2e</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15694</link>
    </item>
    <item>
      <title>"Karoshi" by Derek</title>
      <description>&lt;p&gt;If you get stuck on level 12, well&amp;#8230; hehe.&lt;/p&gt;</description>
      <pubDate>Tue, 04 Mar 2008 06:46:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:16c1d1a6-c6b9-4afe-8036-85423479b1be</guid>
      <link>http://tigsource.com/articles/2008/03/04/karoshi#comment-15693</link>
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