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    <title>TIGSource: GDC: N+ Postmortem</title>
    <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>GDC: N+ Postmortem</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2296835157/" title="N+ Dev Diary by tigsource, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3185/2296835157_437761c9be_o.jpg" width="500" height="375" alt="N+ Dev Diary" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Nick Waanders, of Slick Entertainment, has &lt;a href="http://www.slickentertainment.com/?page_id=14"&gt;released the slides&lt;/a&gt; for his and mare&amp;#8217;s N+ postmortem.  Slick did the development for N+ for &lt;span class="caps"&gt;XBLA&lt;/span&gt;.&lt;/p&gt;


	&lt;p&gt;Kotaku actually has &lt;a href="http://kotaku.com/361020/n%252B-a-triumph-for-tiny-ninja"&gt;a nice write-up&lt;/a&gt; of the game, where they laud, among other things, the excellent multiplayer co-op:&lt;/p&gt;


&lt;div style="margin: 10px 0 10px 0; padding: 0 0 0 5px; border-left: 1px solid #F26522; color:#bbbbbb"&gt;Single player is great and all, but the game really transforms itself in multiplayer mode. I&amp;#8217;m not talking about the Survival Mode or the Race Mode here, but the four-player co-op. Teaming up with three other (good) players completely changes the experience. Playing over the same levels in single player mode the teams I have gotten with have come up with some truly innovative and entertaining ways to use our numbers to our advantage.&lt;/div&gt;

	&lt;p&gt;I&amp;#8217;m seriously (srsly) sad that I&amp;#8217;m nowhere near an Xbox 360 with Live support right now.  Good co-op is so rare in games&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Wed, 27 Feb 2008 20:12:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5c909e23-c6e7-44e6-8714-8fe2bf42fff3</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem</link>
      <category>Community</category>
      <category>Developers</category>
      <category>IGF / GDC</category>
      <category>metanet</category>
      <category>SlickEntertainment</category>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by Eggplant Wizard</title>
      <description>&lt;p&gt;Sooo &amp;#8230;.
C# is not good(fast) enough to write games  that require decent(speedy) realtime netcode for multiplayer?&lt;/p&gt;

&lt;p&gt;Has this changed since XNA 2.0 release?&lt;/p&gt;

&lt;p&gt;Or are all us guys writing games in XNA  with C# going to get a rude awakening when it comes to implimenting multiplayer?&lt;/p&gt;</description>
      <pubDate>Sat, 01 Mar 2008 03:47:17 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d040d183-54d4-4a9b-b2a9-cee9c989b773</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15493</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by PHeMoX</title>
      <description>&lt;p&gt;Do you really need a prediction system like that? Pre-simulating a full second seems a bit overdone to me actually, but I can imagine the advantage C++ as language has in this case makes it the obvious choice for development.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;N is sort of the modern equivalent of what Prince of Persia was back in the old days - it takes a simple concept &amp;amp; design, mixes it with very smooth gameplay &amp;amp; makes the game purely about your own skill.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Damn right! It&amp;#8217;s not hype, it&amp;#8217;s &amp;#8216;N&amp;#8217;. ;) &lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 20:09:41 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8d6293c8-ea06-4ea7-93e3-8f2dc207de94</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15465</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by Zaphos</title>
      <description>&lt;p&gt;If you need to re-simulate a full second of the game, doesn&amp;#8217;t mean the lag is already bad enough to render the game unplayable?&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 18:13:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8e8ee908-7562-4483-8363-b3b96f057497</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15463</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by raigan</title>
      <description>&lt;p&gt;hmm.. i thought i posted, but anyway Nick stole my answer ;)&lt;/p&gt;

&lt;p&gt;also, Mare put up a downloadable version of the slides (right side of the page): &lt;a href="http://www.thewayoftheninja.org/n+" rel="nofollow"&gt;http://www.thewayoftheninja.org/n+&lt;/a&gt;&lt;em&gt;XBLA&lt;/em&gt;media.html&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 16:30:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:371c2fe5-4605-4cf2-b07e-b94abea3717d</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15460</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by Bronze Dog</title>
      <description>&lt;p&gt;Oh, great. Looks like I&amp;#8217;ll be needing to get an Xbox, now.&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 15:57:49 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d2e7feaf-6c8f-44b5-88dc-9192d28ea4d8</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15459</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by Dom Camus</title>
      <description>&lt;p&gt;Wow - so that&amp;#8217;s an effective 360fps! Only ninjas could possibly be that cool! :-)&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 15:00:37 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5a5e6c1c-4a86-485c-a580-e914a2257cf0</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15458</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by NickWaanders</title>
      <description>&lt;p&gt;&amp;#8220;But then why switch to C++ for the main development? A simple game like N+ can&#8217;t possibly require it.&amp;#8221;&lt;/p&gt;

&lt;p&gt;In multiplayer, it does actually. The prediction systems need to be able to resimulate up to 60 frames of the game in 1/60th of a second, which means it needs to be REALLY fast. &lt;/p&gt;

&lt;p&gt;Aside from that, XNA wasn&amp;#8217;t available at the time we started the game, otherwise I would probably have tried making the game in XNA first.&lt;/p&gt;

&lt;p&gt;Cheers,
 Nick&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 14:47:36 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ad03bc70-4196-4a8c-8ec2-995bbe3471e4</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15457</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by gnome</title>
      <description>&lt;p&gt;N+ might even teach a certain much-anticipated PS3 a thing or two, uhm, too&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 13:12:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:03025638-ef78-4ac1-b432-8ca33831fffe</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15456</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by Carlz0r</title>
      <description>&lt;p&gt;You&amp;#8217;ll &amp;#8220;get&amp;#8221; the hype around N if you actually try to get in to it.  When you notice that the simple, yet effective physics can totally change the course, distance, speed, etc, of a jump, you&amp;#8217;ll begin to realize that it&amp;#8217;s a game about pure skill.  There&amp;#8217;s more than one way to do most levels in N which is a major plus for a lot of gamers.&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 12:41:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3d09c2e6-a1bc-44c6-8174-a4636d4edd01</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15455</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by Hyudra</title>
      <description>&lt;p&gt;&amp;#8220;I don&#8217;t think I get the hype around N.&amp;#8221;&lt;/p&gt;

&lt;blockquote&gt;
    &lt;p&gt;N is sort of the modern equivalent of what Prince of Persia was back in the old days - it takes a simple concept &amp;amp; design, mixes it with very smooth gameplay &amp;amp; makes the game purely about your own skill.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;It has a good tempo, clear/crisp layout, intuitive controls &amp;amp; never punishes you for things beyond your control.&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 11:59:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:242b7a3d-9af0-41fe-96ce-4cec3e1c3021</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15454</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by aeiowu</title>
      <description>&lt;p&gt;fucrate and I played n+ for like three hours last night on co-op.  I think we swore enough to make a sailor blush.  It was awesome.  Great work on the port, and the co-op levels are delicious.&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 10:43:10 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cc77a1b1-2d0e-4448-b2e2-f112d5446531</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15453</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by Muhammed</title>
      <description>&lt;p&gt;Need&amp;#8230;PSN&amp;#8230;or&amp;#8230;.PC&amp;#8230;.version&amp;#8230;.now&amp;#8230;.please&amp;#8230;.&lt;/p&gt;

&lt;p&gt;Seriously, anyone know anything about an updated PC version or a PSN version?&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 09:24:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fca91c21-1b39-4137-8496-cc716c52ef21</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15452</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by raigan</title>
      <description>&lt;p&gt;mare put up the slides in downloadable form (right side of page): &lt;a href="http://www.thewayoftheninja.org/n+" rel="nofollow"&gt;http://www.thewayoftheninja.org/n+&lt;/a&gt;&lt;em&gt;XBLA&lt;/em&gt;media.html&lt;/p&gt;

&lt;p&gt;@Dom: someone asked this at the talk, Nick said that we actually did need the speed in the end, because of how the netcode works &amp;#8211; it re-simulates, which means it sometimes has to do 60 frames of calculations in a single frame..&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 08:39:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bd7fbbb9-fc85-485b-b96d-78b9ff2ffb9b</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15451</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by Al King</title>
      <description>&lt;p&gt;&amp;#8220;I should settle on a name&amp;#8221;, it&amp;#8217;s just fun and addictive. Jon Mak is good friends with the Metanet guys, also, which I guess is part of the reason for his joking comment &#8220;If you don&#8217;t buy N+&amp;#8230; you&#8217;re not indie.&#8221; If there&amp;#8217;s &amp;#8216;hype&amp;#8217;, it&amp;#8217;s because a lot of people think the original is a good game and wish the developers the best of success - simple as that.&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 07:44:16 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:dc9dccbf-ac41-4547-8f6f-93e6826b7c62</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15450</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by Dom Camus</title>
      <description>&lt;p&gt;Interesting remark on language choice&amp;#8230;&lt;/p&gt;

&lt;p&gt;&amp;#8220;Build a prototype in an &amp;#8216;easy&amp;#8217; language&amp;#8221;&lt;/p&gt;

&lt;p&gt;OK, sensible. But then why switch to C++ for the main development? A simple game like N+ can&amp;#8217;t &lt;i&gt;possibly&lt;/i&gt; require it.&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 07:11:25 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:48ecf2c0-604d-4e46-9198-a8a5adbbc292</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15449</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by I should settle on a name</title>
      <description>&lt;p&gt;I don&amp;#8217;t think I get the hype around N.&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 05:56:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9610d675-3686-4a2a-b59c-a3eb4ee4c463</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15446</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by PHeMoX</title>
      <description>&lt;p&gt;Co-op is nice when you&amp;#8217;re playing with people that are nowhere near your own level or a lot better. If they are just about the same level, it&amp;#8217;s so much cooler to play against eachother than to take on the AI together if you ask me&amp;#8230;. &lt;/p&gt;

&lt;p&gt;All in all &amp;#8216;co-op&amp;#8217; seems to be the new buzz-word for AAA games too&amp;#8230; :S&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 05:43:45 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:74c50589-acf3-4a88-8ae7-5d427b7f8b5a</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15445</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by Eclipse</title>
      <description>&lt;p&gt;yeah, the last game i played with a real solid coop mode was the first Quake&amp;#8230; oh wait Serious Sam 2 wasn&amp;#8217;t bad too.&lt;/p&gt;

&lt;p&gt;I think that coop stuff is actually making the game fortune&lt;/p&gt;</description>
      <pubDate>Thu, 28 Feb 2008 02:14:29 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:943a380b-be35-4815-9fd5-63be27ca8ebe</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15444</link>
    </item>
    <item>
      <title>"GDC: N+ Postmortem" by E.J.</title>
      <description>&lt;p&gt;In addition, I think the results of last week&amp;#8217;s LIVE Activity are worthy of an entry of its own:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://majornelson.com/archive/2008/02/26/live-activity-for-week-of-2-18.aspx" rel="nofollow"&gt;http://majornelson.com/archive/2008/02/26/live-activity-for-week-of-2-18.aspx&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;N+ domination!&lt;/p&gt;</description>
      <pubDate>Wed, 27 Feb 2008 23:14:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c8a58545-0af6-472a-9e40-89b33e2260ab</guid>
      <link>http://tigsource.com/articles/2008/02/27/gdc-n-postmortem#comment-15441</link>
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