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    <title>TIGSource: GDC 2008: Wrap-up</title>
    <link>http://tigsource.com/articles/2008/02/25/gdc-2008-wrap-up</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>GDC 2008: Wrap-up</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2292184467/" title="Goodbye Owl by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2343/2292184467_362465571c.jpg" width="500" height="332" alt="Goodbye Owl" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Wow, &lt;span class="caps"&gt;GDC&lt;/span&gt;&amp;#8230; last year it was great, but 2008 was just &lt;em&gt;friggin&amp;#8217;&lt;/em&gt; brilliant.  I hope you enjoyed our hard-hittin&amp;#8217; (as in, the bottle) coverage last week, including all the photos and in-jokes (if you didn&amp;#8217;t, then thanks for putting up with it).  For me, having the &lt;span class="caps"&gt;TIGS&lt;/span&gt; community there in full force really made the conference.  A bunch of funnier, more creative amateurs I have never met.&lt;/p&gt;


	&lt;p&gt;If there&amp;#8217;s one thing I took from this conference, it&amp;#8217;s  that independent gaming is blowing up in a serious way.  If you&amp;#8217;re reading this, congratulations, you are witnessing some kind of history being made.  What &amp;#8220;indie&amp;#8221; is going to be in ten years, or even next year, I don&amp;#8217;t know.  But for now, we&amp;#8217;re making games we want to make, having fun doing it, and doing well at it&amp;#8230; and people seem to think that&amp;#8217;s a good thing:&lt;/p&gt;


	&lt;p&gt;&amp;#8220;&lt;a href="http://www.1up.com/do/blogEntry?bId=8638441&amp;#38;publicUserId=5450684"&gt;&lt;span class="caps"&gt;IGF&lt;/span&gt; is Good People&lt;/a&gt;,&amp;#8221; 1up.com&lt;/p&gt;


	&lt;p&gt;&amp;#8220;&lt;a href="http://www.wired.com/gaming/gamingreviews/news/2008/02/gdc_walkup"&gt;Indies Take the Cake at Game Developers Conference&lt;/a&gt;,&amp;#8221; Game|Life&lt;/p&gt;


	&lt;p&gt;&amp;#8220;Indies Start to Make Their Mark,&amp;#8221; Los Angeles Times (scans): &lt;a href="http://www.flickr.com/photos/tigsource/2293499266/"&gt;1&lt;/a&gt;
 | &lt;a href="http://www.flickr.com/photos/tigsource/2293499416/in/photostream/"&gt;2&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&amp;#8220;&lt;a href="http://www.youtube.com/watch?v=R3NOWn9oAqc"&gt;The Year of the Indie Game&lt;/a&gt;,&amp;#8221; Chris Kohler (video)&lt;/p&gt;


	&lt;p&gt;But yeah, &lt;span class="caps"&gt;GDC&lt;/span&gt;-related posts will likely continue to trickle out through the rest of the month.  I&amp;#8217;ll also keep the &lt;a href="http://forums.tigsource.com/index.php?board=13.0"&gt;&lt;span class="caps"&gt;GDC&lt;/span&gt; forum&lt;/a&gt; up a bit longer than planned, as I imagine there are still quite a few incriminating photos waiting to be posted, and stories waiting to be told.&lt;/p&gt;


	&lt;p&gt;If we didn&amp;#8217;t see you this year, then we sure as hell better see you next year!  In the meantime, don&amp;#8217;t take any wooden monocles&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Mon, 25 Feb 2008 17:55:00 +0000</pubDate>
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      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/02/25/gdc-2008-wrap-up</link>
      <category>Nerd Love</category>
      <category>Community</category>
      <category>IGF / GDC</category>
    </item>
    <item>
      <title>"GDC 2008: Wrap-up" by BMcC</title>
      <description>&lt;p&gt;Hahaha, yes, The Owl wants my blood.&lt;/p&gt;

&lt;p&gt;GDC-ret: I woke up with The Owl in my bed yesterday morning.&lt;/p&gt;</description>
      <pubDate>Tue, 26 Feb 2008 15:58:50 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/02/25/gdc-2008-wrap-up#comment-15394</link>
    </item>
    <item>
      <title>"GDC 2008: Wrap-up" by kinten</title>
      <description>&lt;p&gt;It&amp;#8217;s been fun reading about all of yours GDC adventures. Hopefully, one day, I will join you in SF. &lt;/p&gt;

&lt;p&gt;And btw, that picture, wow. &lt;/p&gt;</description>
      <pubDate>Tue, 26 Feb 2008 14:52:18 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/02/25/gdc-2008-wrap-up#comment-15392</link>
    </item>
    <item>
      <title>"GDC 2008: Wrap-up" by BMcC</title>
      <description>&lt;p&gt;There will be more coverage when (if) I make it home alive.&lt;/p&gt;</description>
      <pubDate>Tue, 26 Feb 2008 12:31:24 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/02/25/gdc-2008-wrap-up#comment-15387</link>
    </item>
    <item>
      <title>"GDC 2008: Wrap-up" by Eclipse</title>
      <description>&lt;p&gt;lacerated limbs and torsoes are always better than everything.&lt;/p&gt;</description>
      <pubDate>Tue, 26 Feb 2008 12:19:23 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/02/25/gdc-2008-wrap-up#comment-15386</link>
    </item>
    <item>
      <title>"GDC 2008: Wrap-up" by Del_Duio</title>
      <description>&lt;p&gt;I see this picture and all I&amp;#8217;m reminded of is the end shot of &amp;#8220;Darkman&amp;#8221; where Bruce Campbell turns around?&lt;/p&gt;</description>
      <pubDate>Tue, 26 Feb 2008 11:53:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:15e430df-cef7-452d-be9a-730e79e90753</guid>
      <link>http://tigsource.com/articles/2008/02/25/gdc-2008-wrap-up#comment-15385</link>
    </item>
    <item>
      <title>"GDC 2008: Wrap-up" by xerus</title>
      <description>&lt;p&gt;Cheeseblood has left his mark at GDC08.&lt;/p&gt;</description>
      <pubDate>Tue, 26 Feb 2008 08:47:15 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/02/25/gdc-2008-wrap-up#comment-15376</link>
    </item>
    <item>
      <title>"GDC 2008: Wrap-up" by MrBig</title>
      <description>&lt;p&gt;Great to see so many great new indie games and developers up and coming.  In all honesty with all of the flashy B-S coming out in the mainstream industry all of the new, original, and innovative indie games coming out make the mainstream industry seem extremely boring.  Substance has once again won over style (even though indie games are packin quite a bit of style these days at least that&amp;#8217;s not the only thing going for them  In all honesty I&amp;#8217;m bored and tired of all the generic and bland games coming out in the &amp;#8220;mainstream&amp;#8221; and even more disappointed at the emphasis being made on pushing graphic detail and trying to reach 512 bit graphic levels&amp;#8230;  it&amp;#8217;s all becoming very boring.  Indie games on the other hand are only becoming more and more inventive and creative (goddamn  Crayon Physics Deluxe is a marvel if you just think about it&amp;#8230;  but then again there aren&amp;#8217;t any limbs or torsos being lacerated so people who only enjoy chainsawing others probably won&amp;#8217;t understand why the is so brilliant and special and above all - as far as games are concerned - original).  &lt;/p&gt;

&lt;p&gt;Keep up the great work indies!  The world needs you and that&amp;#8217;s why the timing now is so right!&lt;/p&gt;

&lt;p&gt;Great coverage of GDC.&lt;/p&gt;</description>
      <pubDate>Tue, 26 Feb 2008 08:26:11 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/02/25/gdc-2008-wrap-up#comment-15375</link>
    </item>
    <item>
      <title>"GDC 2008: Wrap-up" by Kornel</title>
      <description>&lt;p&gt;&lt;em&gt;sigh&lt;/em&gt; I&amp;#8217;m soooo envious -_-&lt;/p&gt;</description>
      <pubDate>Tue, 26 Feb 2008 08:03:42 +0000</pubDate>
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      <link>http://tigsource.com/articles/2008/02/25/gdc-2008-wrap-up#comment-15373</link>
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