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    <title>TIGSource: GDC Game Collaboration #1: Diamond Rider</title>
    <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>GDC Game Collaboration #1: Diamond Rider</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2276697096/" title="Diamond Rider by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2018/2276697096_5678c86f6a_o.jpg" width="304" height="92" hspace="10" vspace="5" align="left" alt="Diamond Rider" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;SAN FRANCISCO&lt;/span&gt; &amp;#38; &lt;span class="caps"&gt;LONDON&lt;/span&gt; (May 10, 2006) &amp;#8211; RomeoPie Software&#174; of America, Inc. and RomeoPie Software Europe Ltd. today announced the long-anticipated return of &lt;a href="http://files.tigsource.com/DiamondRiderv5.6b.rar"&gt;Diamond Rider&#8482;&lt;/a&gt;, a fan favorite since its original release in 1989. Developed exclusively for the PlayStation&#174;3 computer entertainment system and the Xbox 360&#8482; video game and entertainment system from Microsoft,  Diamond Rider marks the first project from the recent acquisition of San Francisco-based studio, Drip Dry Software.&lt;/p&gt;


	&lt;p&gt;Diamond Rider delivers action-RPG thrills as a small band of Riders embark on an epic adventure to recruit allies, expose the enemy and prevent the annihilation of their breed. Delivering an intense and unique combat experience, players charge into battle on the backs of ferocious beasts or take their chances with the enemy while on foot. Fighting skill, wits and even magic are all called into action as players immerse themselves in the struggle to defeat an evil intent on enslaving the remains of civilization.&lt;/p&gt;


	&lt;p&gt;&amp;#8220;Diamond Rider is one of our most treasured brands and is a complete re-imagining of the story that will take gamers on an unforgettable journey,&#8221; said Kyle Pulver, Vice President of Marketing, RomeoPie Software of America, Inc. &amp;#8220;The vision we have for the remake of Diamond Rider is nothing short of remarkable and it can only be realized on the PlayStation 3 system and Xbox 360.&amp;#8221;&lt;/p&gt;</description>
      <pubDate>Mon, 18 Feb 2008 22:50:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:86876166-dcb4-49e0-a433-65a3e4d5bbae</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider</link>
      <category>MMOG</category>
      <category>Windows</category>
      <category>Freeware</category>
      <category>IGF / GDC</category>
      <category>RomeopieSoftware</category>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Xotes</title>
      <description>&lt;p&gt;Sadly, my friend, we do not.&lt;/p&gt;</description>
      <pubDate>Wed, 20 Feb 2008 14:14:12 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1b32017b-0305-4d50-9ce8-cd68d1cf6f27</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-15037</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by anon</title>
      <description>&lt;p&gt;Does anyone have an ETA on when the self indulgent nonsense that has overtaken this site will be over?&lt;/p&gt;</description>
      <pubDate>Wed, 20 Feb 2008 08:26:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:02a552d3-8579-4a7e-b314-6984b0ab2301</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-15024</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by BeamSplashX</title>
      <description>&lt;p&gt;Also:&lt;/p&gt;

&lt;p&gt;GotC (Century)&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 22:49:59 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:152e4250-0d4c-4bb9-8347-444d5ffc4cc6</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14983</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by BeamSplashX</title>
      <description>&lt;p&gt;TIGSource has owlbrows. No implants here!&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 22:49:04 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bf389ce5-ad83-4b8b-9a84-15444a5edbbf</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14982</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Movius</title>
      <description>&lt;p&gt;I think this is a bit highbrow for TIGSource&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 20:02:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7e12897e-96ca-4530-9bb9-edacf382baa7</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14973</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Tantan</title>
      <description>&lt;p&gt;Romeo vs. The Pie Devil is what started the &amp;#8220;games as art&amp;#8221; movement.&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 19:50:35 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:379e7812-c691-4677-b33a-6438fd0c8dc3</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14972</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Voodoo Master</title>
      <description>&lt;p&gt;Wow. I&amp;#8217;ll be buying this one when it comes out! And apparently it&amp;#8217;s going to be an MMORPG!&lt;/p&gt;

&lt;p&gt;Of course, the artistic sense of it will be sucked out. Perhaps they can stay true to their original spirit, because the original is definitely better than anything they&amp;#8217;ll come out with ever again.&lt;/p&gt;

&lt;p&gt;And I remember Romeo vs. The Pie Devil. And the other games that came with Klik n Play&amp;#8230; I hated that software. It didn&amp;#8217;t allow much freedom at all.&lt;/p&gt;

&lt;p&gt;But THIS game! It&amp;#8217;s open-endedness in a box! With diamonds and wonderful gameplay, inspired soundtrack&amp;#8230; oh I could go on forever!&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 18:21:20 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8415aecc-ff1b-48ba-bd49-54ee0a899812</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14971</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by DrRetard</title>
      <description>&lt;p&gt;sounds like a bunch of smoke &amp;amp; flowery words&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 17:29:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d1f67181-8f7a-454c-b686-fd46077f200b</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14967</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Fishy Boy</title>
      <description>&lt;p&gt;I have reason to suspect you stole the 2nd paragraph from the new Golden Axe they&amp;#8217;re making. Why would they ruin Golden Axe in this horrible manner? WHY!?&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 16:23:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a11b4b6a-c38e-4865-80ae-9428690b274d</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14963</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Anonymous</title>
      <description>&lt;p&gt;There is no other way to say it&amp;#8230; Simply the greatest game ever.&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 15:32:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2d628b6c-41dd-4adf-86e7-80cb262adc57</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14959</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Kenzya</title>
      <description>&lt;p&gt;Credibility? You&amp;#8217;re just being a dick now.&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 14:59:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a5d54904-2f5d-47d3-b7ed-d63d4d622549</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14957</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Skofo</title>
      <description>&lt;p&gt;Nice to know that TIGS cares about their credibility.&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 14:10:19 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:20271c0a-bf39-4e85-9bb8-dff2bc3d4657</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14956</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Jad</title>
      <description>&lt;p&gt;I won!&lt;/p&gt;

&lt;p&gt;It has monocles, it&amp;#8217;s the first game with monocles that I have played in a 100 years.&lt;/p&gt;

&lt;p&gt;GOTY&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 10:14:51 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3d2f22dd-d442-4b89-9397-1f593d56a6c9</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14954</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Oob</title>
      <description>&lt;p&gt;It&amp;#8217;s no Pillar Killer.&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 09:53:44 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f92e5c2e-d5de-4d64-acbf-ea54db30febd</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14952</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by JakeDrake</title>
      <description>&lt;p&gt;TOO EASY&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 09:17:59 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7a359baa-a1c1-4694-ae51-39882337b76b</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14951</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by kloi</title>
      <description>&lt;p&gt;HAR DE HAR DE HARR
i hate you.&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 08:29:22 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:917d487e-1a46-4744-9937-38c3b77d4bef</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14950</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Hunty</title>
      <description>&lt;p&gt;This is one of those GDC jokes that those of us who aren&amp;#8217;t at GDC right now don&amp;#8217;t get, isn&amp;#8217;t it?&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 08:18:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:255c69ec-383b-470b-97ce-7fe102f86d56</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14949</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by RyanA</title>
      <description>&lt;p&gt;SHAWT THRU THE HEART! And you&amp;#8217;re too late, you give loooooove. A bad name.&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 07:10:14 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:89bb24c4-73fe-4f4f-802d-1e6dceda7ceb</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14948</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by GirlFlash</title>
      <description>&lt;p&gt;&amp;#8230;EPIC!&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 06:32:15 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5df4cc6e-dd53-4698-a671-29d7a2748063</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14947</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Fishy Boy</title>
      <description>&lt;p&gt;Eh, it&amp;#8217;s a blatant Cave Story rip off.&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 06:23:57 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:28710b9d-23c8-4eda-96b1-1c48b88a7b7c</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14946</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Mr E</title>
      <description>&lt;p&gt;We are all just so clever in these parts. hur hur.&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 05:16:25 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2f2ca505-4099-40cc-9212-994e2371a612</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14944</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Genisi</title>
      <description>&lt;p&gt;WHAT.&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 03:59:31 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b7509dca-6057-4c3b-bf7e-51d8ba2c5ee6</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14943</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by TakaM</title>
      <description>&lt;p&gt;the &#174;&amp;#8217;s and &#8482;&amp;#8217;s make me sad :(&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 03:03:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b702e81a-10e8-4b20-ada8-26a1eee18eb1</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14941</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Sergio</title>
      <description>&lt;p&gt;I finished it, quite fun once you get the hang of it. It&amp;#8217;s kind of annoying that you have to land on the ground before your 1200+ score is acknowledged, and you should probably be able to press OK on the end screen&amp;#8230;&lt;/p&gt;

&lt;p&gt;In short: GOTY.&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 01:34:54 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9264ca89-56cf-453b-8738-9ac0e8f6f9fa</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14939</link>
    </item>
    <item>
      <title>"GDC Game Collaboration #1: Diamond Rider" by Sergio</title>
      <description>&lt;p&gt;Who made the music? And what does it sound like played backwards?&lt;/p&gt;</description>
      <pubDate>Tue, 19 Feb 2008 01:19:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f66d0bca-0f3f-4e49-92eb-a089277645e8</guid>
      <link>http://tigsource.com/articles/2008/02/18/gdc-game-collaboration-1-diamond-rider#comment-14937</link>
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