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    <title>TIGSource: Dwarf Fortress Release: 0.27.176.38a</title>
    <link>http://tigsource.com/articles/2008/02/16/dwarf-fortress-release-0-27-176-38a</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Dwarf Fortress Release: 0.27.176.38a</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/2269928060/" title="Dwarf Fortress Fanart by tigsource, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2074/2269928060_3fbf16cd69_o.png" width="288" height="280" hspace="10" vspace="5" align="right" alt="Dwarf Fortress Fanart" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;I don&amp;#8217;t usually post about each new DF release, but I wanted to point your attention to creator &lt;a href="http://www.bay12games.com/dwarves/dev_now.html"&gt;Tarn Adams&amp;#8217;s post&lt;/a&gt; with the release.  Recently, he&amp;#8217;s been adding infrastructure to support religion for all the races, and he wrote a mini-story about one of his encounters at a goblin temple.&lt;/p&gt;


	&lt;p&gt;It&amp;#8217;s not often that Tarn writes in length about his personal experiences within the game, so&amp;#8230; I&amp;#8217;ll transcribe it here for you, after the jump.  It&amp;#8217;s pretty awesome.&lt;/p&gt;


&lt;div style="margin: 10px 0 10px 0; padding: 0 0 0 5px; border-left: 1px solid #F26522; color:#bbbbbb"&gt;I had a swordsman sent to assassinate the high priest at the goblin fortress Skullsprofane, so I traveled over there and killed about 30 goblins, including the high priest Stozu Wickedvoice where he was sleeping in the Chapel of Ghosts. There were hardly any goblins left alive when I was done.&lt;/div&gt;

&lt;div style="margin: 10px 0 10px 0; padding: 0 0 0 5px; border-left: 1px solid #F26522; color:#bbbbbb"&gt;I went back to the human warlord, and he told me to return to Skullsprofane and kill Kutsmob Powermonstrous the goblin hammerlord. I didn&amp;#8217;t give myself much of a chance, but I managed to break his hip&amp;#8230; before he shattered my knee and took me apart. It was close. He and his shield were just too powerful though&amp;#8212;it was an iron masterpiece with a leopard bone image of himself ascending to the leadership of Skullsprofane more than 1000 years before.&lt;/div&gt;

&lt;div style="margin: 10px 0 10px 0; padding: 0 0 0 5px; border-left: 1px solid #F26522; color:#bbbbbb"&gt;So I did what I usually do &amp;#8211; start up another adventurer to try to finish the job! I tried a swordswoman and was blown apart against a wall. Then I tried a sneaky crossbowman but Kutsmob blocked most of my shots with his shield &amp;#8211; the one that hit him in the wrist he simply pulled out and dropped as he continued to scan the area. Eventually Kutsmob lured me into the tower, after which he jumped out and hit me five times and crushed my chest in. Then I tried an accomplished pikeman with no armor and no other skills to go for a quick killing blow, but still no luck. He was there by himself now, just waiting for more adventurers in a fortress filled with blood, rotting body parts and scattered clothing.&lt;/div&gt;

&lt;div style="margin: 10px 0 10px 0; padding: 0 0 0 5px; border-left: 1px solid #F26522; color:#bbbbbb"&gt;I figured, okay, I&amp;#8217;ll give it one more shot, since his fifth kill will give him a name, which I&amp;#8217;d then share with you in this story. I started up a halberdier with balanced skills, more or less like my first two adventurers. I took the task from the human warlord and set out for Skullsprofane. As I was walking toward his stronghold, the Doomed Tower of Dread, an iron bolt flew passed me. A guard! I had missed one. And there was Kutsmob, standing on top of the tower, hollering various insults about those that had come before me.&lt;/div&gt;

&lt;div style="margin: 10px 0 10px 0; padding: 0 0 0 5px; border-left: 1px solid #F26522; color:#bbbbbb"&gt;There was an opening in the fortifications through which I could rush to meet him. And I did &amp;#8211; but when I was just a few steps away I was shot in the back. I pressed on, taking a swing, and Kutsmob leapt backward. I ran at him and another bolt shot by. I charged, slashing down&amp;#8230; and split Kutsmob&amp;#8217;s chest open! All of the major organs were pierced, and he fell over wheezing. I hacked down again and again as two more bolts stuck into my body. Just as he breathed his last, I was shot in the leg and fell over. Crawling now, I made my way over to the body of Kutsmob and picked up the iron shield. Then everything went black&amp;#8230;&lt;/div&gt;</description>
      <pubDate>Sat, 16 Feb 2008 14:15:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cea705a3-8e32-415b-8bbc-06af37e5c63c</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2008/02/16/dwarf-fortress-release-0-27-176-38a</link>
      <category>Roguelikes</category>
      <category>Community</category>
      <category>Windows</category>
      <category>Freeware</category>
      <category>TarnAdams</category>
    </item>
    <item>
      <title>"Dwarf Fortress Release: 0.27.176.38a" by Chaos Theory</title>
      <description>&lt;p&gt;I see no reason why this can&amp;#8217;t be a tileset.  Some of this may mess up the text, it&amp;#8217;s true, and some objects will have to share icons with eachother, but I don&amp;#8217;t see how this can&amp;#8217;t be possible.  Even the dwarves (as they both look the same) can be on the tileset without needing to use graphic tiles.  I mean that image already has most smooth wall orientations, smooth floors, rough walls, water, saplings, trees, chests, barrels, beds, doors, tables, and downward stairs.&lt;/p&gt;

&lt;p&gt;You might have to give up a little bit of detail on things like the dwarves, but I can easily see this being a tileset.&lt;/p&gt;</description>
      <pubDate>Mon, 18 Feb 2008 10:56:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:be27528f-0be5-4bea-a776-d861d7a47fed</guid>
      <link>http://tigsource.com/articles/2008/02/16/dwarf-fortress-release-0-27-176-38a#comment-14904</link>
    </item>
    <item>
      <title>"Dwarf Fortress Release: 0.27.176.38a" by Markham</title>
      <description>&lt;p&gt;Considering that it is labelled as &amp;#8220;fanart&amp;#8221; and that the game isn&amp;#8217;t programmed to support such graphics yet, I&amp;#8217;d say it isn&amp;#8217;t a real tile set.&lt;/p&gt;</description>
      <pubDate>Sun, 17 Feb 2008 18:39:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3d581f43-d29f-408a-8e54-ff1751727091</guid>
      <link>http://tigsource.com/articles/2008/02/16/dwarf-fortress-release-0-27-176-38a#comment-14864</link>
    </item>
    <item>
      <title>"Dwarf Fortress Release: 0.27.176.38a" by Nikica</title>
      <description>&lt;p&gt;Wow, amazing !!!&lt;/p&gt;</description>
      <pubDate>Sun, 17 Feb 2008 00:30:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f53ccbcb-082f-4f5e-984d-9ddbc6dafcb4</guid>
      <link>http://tigsource.com/articles/2008/02/16/dwarf-fortress-release-0-27-176-38a#comment-14837</link>
    </item>
    <item>
      <title>"Dwarf Fortress Release: 0.27.176.38a" by ChrisL</title>
      <description>&lt;p&gt;PHeMoX, I believe Toady said it best:&lt;/p&gt;

&lt;p&gt;&amp;#8220;The interface is coming - it&amp;#8217;s not coming in your lifetime but it&amp;#8217;s coming.&amp;#8221;&lt;/p&gt;</description>
      <pubDate>Sun, 17 Feb 2008 00:00:05 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b19fd3e7-98d6-4dcf-9e69-2ea67a484bf2</guid>
      <link>http://tigsource.com/articles/2008/02/16/dwarf-fortress-release-0-27-176-38a#comment-14836</link>
    </item>
    <item>
      <title>"Dwarf Fortress Release: 0.27.176.38a" by 21GP</title>
      <description>&lt;p&gt;beaten to the punch i see&lt;/p&gt;

&lt;p&gt;this isn&amp;#8217;t the last you&amp;#8217;ll hear of me, soilworker&lt;/p&gt;</description>
      <pubDate>Sat, 16 Feb 2008 21:23:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:35544853-9879-47aa-98a0-738a3c54e7dc</guid>
      <link>http://tigsource.com/articles/2008/02/16/dwarf-fortress-release-0-27-176-38a#comment-14833</link>
    </item>
    <item>
      <title>"Dwarf Fortress Release: 0.27.176.38a" by 21GP</title>
      <description>&lt;p&gt;okay pixeldwarf just make a fucking tileset already&lt;/p&gt;

&lt;p&gt;jeez&lt;/p&gt;</description>
      <pubDate>Sat, 16 Feb 2008 21:23:27 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:15a1a5be-2dd4-4764-96d2-6d19a24412b4</guid>
      <link>http://tigsource.com/articles/2008/02/16/dwarf-fortress-release-0-27-176-38a#comment-14832</link>
    </item>
    <item>
      <title>"Dwarf Fortress Release: 0.27.176.38a" by Bob</title>
      <description>&lt;p&gt;It doesn&amp;#8217;t seem to be available for download right now.&lt;/p&gt;</description>
      <pubDate>Sat, 16 Feb 2008 18:35:22 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1d21c535-4150-4709-aadb-cf58fb7b2006</guid>
      <link>http://tigsource.com/articles/2008/02/16/dwarf-fortress-release-0-27-176-38a#comment-14829</link>
    </item>
    <item>
      <title>"Dwarf Fortress Release: 0.27.176.38a" by PHeMoX</title>
      <description>&lt;p&gt;Damn, I just got pixeldwarfed &amp;#8230; I thought the new UI was there&amp;#8230; :(  &lt;/p&gt;</description>
      <pubDate>Sat, 16 Feb 2008 16:50:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9276a250-8ad5-469d-a257-45e180f199d0</guid>
      <link>http://tigsource.com/articles/2008/02/16/dwarf-fortress-release-0-27-176-38a#comment-14828</link>
    </item>
    <item>
      <title>"Dwarf Fortress Release: 0.27.176.38a" by soilworker</title>
      <description>&lt;p&gt;Pixeldwarf should make a tileset out of this!&lt;/p&gt;</description>
      <pubDate>Sat, 16 Feb 2008 16:31:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f9c4fb66-8657-44ed-8f71-827207608fe2</guid>
      <link>http://tigsource.com/articles/2008/02/16/dwarf-fortress-release-0-27-176-38a#comment-14827</link>
    </item>
    <item>
      <title>"Dwarf Fortress Release: 0.27.176.38a" by Bezzy</title>
      <description>&lt;p&gt;It&amp;#8217;s the &amp;#8220;Some awesome fanart by &amp;#8216;pixeldrawf&amp;#8217;&amp;#8221; tileset.&lt;/p&gt;</description>
      <pubDate>Sat, 16 Feb 2008 16:24:52 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e26fbef9-bbaa-4ff2-9180-a3782605446b</guid>
      <link>http://tigsource.com/articles/2008/02/16/dwarf-fortress-release-0-27-176-38a#comment-14826</link>
    </item>
    <item>
      <title>"Dwarf Fortress Release: 0.27.176.38a" by namuol</title>
      <description>&lt;p&gt;Gah! Right when i start doing homework.&lt;/p&gt;

&lt;p&gt;What tileset is that?&lt;/p&gt;</description>
      <pubDate>Sat, 16 Feb 2008 15:47:38 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9596e017-f287-42ba-9e16-4e34f4187a22</guid>
      <link>http://tigsource.com/articles/2008/02/16/dwarf-fortress-release-0-27-176-38a#comment-14824</link>
    </item>
    <item>
      <title>"Dwarf Fortress Release: 0.27.176.38a" by Voodoo Master</title>
      <description>&lt;p&gt;Wow.&lt;/p&gt;

&lt;p&gt;Leopard bone shield thingy.
Piercing all major organs.&lt;/p&gt;

&lt;p&gt;This is the kind of stuff that makes DF great.&lt;/p&gt;</description>
      <pubDate>Sat, 16 Feb 2008 14:54:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ceda5cb2-a962-4616-91ca-098b520536b1</guid>
      <link>http://tigsource.com/articles/2008/02/16/dwarf-fortress-release-0-27-176-38a#comment-14820</link>
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